Special Abilities
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Mobile Attack (Can move both before and after attacking)
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Order 66
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EMP Grenades (A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect.)
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Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
The Republic rocket-jumpers of the Old Sith Wars and Darca Nyl's airborne mercenaries from before the Invasion of Naboo may have been their predecessors, the Jumptroopers of the Galactic Empire were their successors