Special Abilities
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Unique
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Old Republic Reserves 20 (If you roll exactly 16 for initiative, you can add up to 20 points of Old Republic characters to your squad immediately before your first activation of the round)
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Rapport (Characters with a Force rating cost 1 less when in the same squad as this character)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Barrier (Force 2, usable only on this character's turn: Until the end of the round, whenever an ally within 3 squares would take damage, reduce that damage by 10; save 11)
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Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)
Commander Effect
Each Old Republic ally with a Force rating starts with +1 Force.