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Knows better than to trust a strange computer.

Master Mind Meld

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Force 3, replaces turn: Until the end of this characters next turn, he gains the following Force ability: Once per turn, Unique Republic allies with a Force rating and a lightsaber may use a Force power from another Living Unique Republic character in your squad (including this character) as if it was their own. Unique Republic allies with a Force rating may use this character’s Force points as well as their own. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) When this character next activates, he joins the opponent’s squad; save 6. This Force power may not be shared.

Glossary Text

(Force; 3 Force points) Instead of taking its normal turn, until the end of its next turn this character gains the following Force ability: Once per turn, each Unique Republic allied character with a Force rating and who counts as having a lightsaber (see “with lightsabers”) may use a Force power from another Living Unique Republic character in your squad (including this character) as if it was its own. Choose a Force power just before it would be used. (Master Mind Meld may not be shared.) Additionally, each Unique Republic allied character with a Force rating may use this character’s Force points as well as its own. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.) At the start of this character’s next turn it must attempt a save of 6. On a failure it joins the opponent’s squad.

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