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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,146 Location: Kokomo
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Alright folks, let’s talk Rigged Detonators.
It's still dominate in the meta and a few years ago we got a flood of complaints. The Balance Committee made a call: remove Attacks and have only the Rigged Detonator save auto-fail. That was the intended nerf.
Unfortunately, even though we were clear about our intent at the time, the actual rules text that went out didn’t reflect that. The errata wording was bad—confusing at best, misleading at worst—and yeah, I wrote it. That one’s on me. Somehow it slipped past everyone.
Since then, a lot of us have been playing it the way it was meant to be played (only the Rigged Detonator save auto-fails—you can still roll Armor, Shield, etc.). But others stuck with the stricter interpretation the bad wording suggested, where all saves auto-fail.
Now the Balance Committee’s at a crossroads: do we fix the wording to match the original decision, or do we just lean into the errata and make the harsher version official?
Personally? I’m over Mira, but that’s just me. Before we lock anything in, we want to hear from you—the players. Let us know how you’ve been playing it, what feels right, and what you’d rather see moving forward.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,146 Location: Kokomo
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My Nomi-Thon squad didn't have any armor type stuff so it didn't impact me in the 2024 championship game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,835 Location: Canada
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I would rather see RD be less powerful, rather than more powerful. I think that auto-failing a grenade/missile/mine save is fine, but then you should be able to roll your shield/armor/beskargam saves as normal.
So hypothetically, I guess it's possible, however unlikely, that a bunch of Elite Republic Commandos could be grouped together on low objects terrain, and conceivably take 0 damage if they made all their Shield 2 saves. But that's better than Shields being worth nothing. Statistically, it's most likely that they'd each take 10dmg per grenade (so 20 total if Mira threw 2 grenades and all shield saves were 50%).
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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 8/4/2022 Posts: 58
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Thematically, I don't understand how rigged detonators would bypass armour and shields, but I don't mind either way. I've always played that all saves to reduce damage against it were auto-failed, and I don't think rigged detonators needs a nerf.
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Rank: Moderator Groups: Member
, Moderator
Joined: 4/30/2017 Posts: 995 Location: Lower Hutt, New Zealand
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I think strictly from a balance perspective Mira is fine as is (with Rigged Detonators affecting all armour saves but not working on her attacks). So it saves a "corrective" errata to just leave her unchanged, and after all the balance committee usually only acts when something is very over the top.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,146 Location: Kokomo
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gandalfthegreatestwizard wrote:the balance committee usually only acts when something is very over the top. The Balance Committee already ruled that Rigged Detonators was over the top. Several players have been using the Balance Committee’s errata, and the only major example of using the bad rules wording led to a World Championship win. It’s hard to determine Rigged Detonators impact on the game in the current situation.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,146 Location: Kokomo
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Bump for more views before we make a decision.
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Rank: Moderator Groups: Member
, Moderator
Joined: 4/30/2017 Posts: 995 Location: Lower Hutt, New Zealand
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You decided it was over the top back when it applied to attacks too. That's a different situation, and since then it hasn't been a problem (and the majority of people, I think- in NZ as well- have played it as applying to saves). Jason's win wasn't a "Rigged Detonators is broken" win, it was a strong squad in which Mira's not the star played by a great player.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,146 Location: Kokomo
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The balance committee had decided Rigged Detonators nerfing squads reliant on armor and shields was unnecessary and over the top. I can't speak for the majority but myself and several others have been playing by the issued errata. Since not everyone was playing by the same rules and it affects only certain games, I don't think you can say Rigged Detonators nerfing shields/armor is not a problem. We have little to no record of which games were played 'incorrectly' or which games were impacted.
Personally, I'd like to see Mira take a less prominent role and other squad types to be more relevant in the game. However, either way, the most important thing is that we get a clear ruling that we can all follow.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,120
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wrote: the most important thing is that we get a clear ruling that we can all follow. This +1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,120
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I am one of the people who played by listed wording (ie you still fail armor saves and such) and in all the times I have played with or against mira, it has never come up where the other player thought it worked differently. Now I don't recall how many games I have played against someone with armor/shields/whatever, but I have played a decent amount of those characters that have it myself (motross, din, vader of lothal, inquisitors, etc), and I also don't recall how many times I might have played against mira with one of those squads, but it is pretty likely.
Also I haven't seen anyone asking on the forums how it works (until now) so it seems strange that over 3 years of games and two players who play it differently have not played (or had a disagreement about how it was played). That gives me some ideas about what has happened in the last 3+ years 1. Mira isn't that popular anymore (I don't think this is true) 2. Characters with armor aren't played (also not true IMO) 3. Players have played it by the "fail all saves" as it is worded on bloo and in the glossary and just didn't realize or know that armor was supposed to still work (this is what I suspect happened) 4. Mira hasn't played or used grenades against a character with armor (Highly unlikely but in theory possible) 5. Players argued about it at the time but no one bothered to post a question in the forums (also possible) 6. No one ever stood next to green while playing against mira (also possible but very unlikely)
Since we do not know how many games or which games or which scenarios might have occurred, it is probably just a bit easier to let her rigged detonators be awesome with her grenades (ie you fail all saves including armor) rather than having to basically twist the wording and the rules to make it so you fail the grenade specific save but not potential armor saves (not really sure what that wording would look like anyway) especially considering that she isn't the only one with rigged detonators.
Then going forward keep an eye out to see how often it even happens where she gets to grenade someone who also has armor who is also adjacent to green.
Because at this point, while mira is still good, I really do think that having it NOT work on the attack has brought her to a power level that isn't over the top but is still very competitive.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,835 Location: Canada
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urbanjedi wrote: wrote: the most important thing is that we get a clear ruling that we can all follow. This +1 That's the thing: I thought we had one. There is no wording anywhere--neither in the ability description, nor in the glossary on BM--that indicates that RD causes the target to automatically fail its armor/shield/beskar saves. It only indicates the Mines/Grenades/Missiles saves. Therefore, if RD nerfs other saves too, then we should fix the wording so that it actually says so.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,120
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thereisnotry wrote:urbanjedi wrote: wrote: the most important thing is that we get a clear ruling that we can all follow. This +1 That's the thing: I thought we had one. There is no wording anywhere--neither in the ability description, nor in the glossary on BM--that indicates that RD causes the target to automatically fail its armor/shield/beskar saves. It only indicates the Mines/Grenades/Missiles saves. Therefore, if RD nerfs other saves too, then we should fix the wording so that it actually says so. Not trying to be cheeky here, but there is no reason to "fix" the wording as it not incorrect. It does a thing and it works properly within the rules (at this point I am not even sure how the original designers of Zam intended the interactions to work) Now, it could be nice if there was additional clarification in the glossary about what saves it specifically interacted with, but that is true for many, many abilities. For instance, it would be nice if the Levitate glossary had the part from the FAQ where they ignore other characters while moving. I know that would have helped us from messing up a rule in a recent game I had. And there are many, many more abilities that would be helped with additional glossary text (or maybe some other way to notate on particular rules interactions) as I am not sure we want to go around changing a bunch of glossary text (especially for WOTC abilities). But going through and editing a ton of glossary abilities or adding a bunch of text to a comment would be very time consuming for probably not a ton of gain (especially for the more obscure rulings/clarifications). But hopefully we can get it squared away soon as the Chicago Regional is only a couple weeks away.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/20/2015 Posts: 1,256
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As the "Map Guy", with ALL OF THE MAPS that were chosen, the BC ruling, not the wording put out, was the factor in the decision making. Regular attacks no longer auto-failed. Armor, Shields, etc also did not auto fail. If this is not the case, then we have (unintentionally) opened a HUGE can of worms, especially with map selection. Half of those maps would have never been used on the restricted list.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/20/2015 Posts: 1,256
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Furthermore, if this can't get squared away, I would suggest SUSPENDING (not banning) characters with RD until the balance committee can revisit this. As is, the maps are EXTREMELY warped to RD, which was NEVER my intention and I will look into changing them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,835 Location: Canada
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urbanjedi wrote:thereisnotry wrote:urbanjedi wrote: wrote: the most important thing is that we get a clear ruling that we can all follow. This +1 That's the thing: I thought we had one. There is no wording anywhere--neither in the ability description, nor in the glossary on BM--that indicates that RD causes the target to automatically fail its armor/shield/beskar saves. It only indicates the Mines/Grenades/Missiles saves. Therefore, if RD nerfs other saves too, then we should fix the wording so that it actually says so. Not trying to be cheeky here, but there is no reason to "fix" the wording as it not incorrect. It does a thing and it works properly within the rules (at this point I am not even sure how the original designers of Zam intended the interactions to work) Now, it could be nice if there was additional clarification in the glossary about what saves it specifically interacted with, but that is true for many, many abilities. For instance, it would be nice if the Levitate glossary had the part from the FAQ where they ignore other characters while moving. I know that would have helped us from messing up a rule in a recent game I had. And there are many, many more abilities that would be helped with additional glossary text (or maybe some other way to notate on particular rules interactions) as I am not sure we want to go around changing a bunch of glossary text (especially for WOTC abilities). But going through and editing a ton of glossary abilities or adding a bunch of text to a comment would be very time consuming for probably not a ton of gain (especially for the more obscure rulings/clarifications). But hopefully we can get it squared away soon as the Chicago Regional is only a couple weeks away. No cheekiness detected, Jason! :) Regardless of whether or not the wording is incorrect, I think we can nevertheless agree that it's not clear enough, at least in this case. It seems that many of us (including Shawn, who used an incorrect understanding in his map selection process) have been accidentally playing RD wrong for a few years now since the BC ruling. If nothing else, this entire discussion is evidence that we need additional clarity around RD. And we need it asap, because as you've said, Regional season is upon us. [I really dislike it when the card text (and even glossary text) say one thing, but then the correct interpretation of the rules says something else. I guess this is just part of the challenge of picking up a not-always-clear ruleset from WotC and also not having the ability to make large updates on a website that we don't fully own. I recognize that this comment of mine is part of a much larger discussion, so I'll leave it here...hence the square brackets and smaller font.]
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,292 Location: Los Angeles, California
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gandalfthegreatestwizard wrote:I think strictly from a balance perspective Mira is fine as is (with Rigged Detonators affecting all armour saves but not working on her attacks). So it saves a "corrective" errata to just leave her unchanged, and after all the balance committee usually only acts when something is very over the top. +1.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,292 Location: Los Angeles, California
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Here in CA, myself and the guys that I play with have been playing that armor saves auto-fail against RD's, before and after the errata. When the balance committee made the change with RD's, we were unaware that their intent was to change both attacks and armor saves. We have never had any issues with it here. We would just target Mira first and/or avoid low objects  . If anything, Zam was more of an issue being that she is 90 hp, has cloak, she can send her missles across the board ( where many more low objects are prevalent, on most maps, rather than in gambit ), and she can potentially have access to sending them 2 times with a choice commander. Mira, with 70 hp, no defensive capabilities, and has to be within 6 to lob her 'nades, not to mention, is she going to throw them and hit her ally's in gambit as well? Just keep your guys away from low cover objects for God's sake in you are going against her! I don't think experienced players have this problem? Let's take a look at this season's maps, shall we? 1. Desert Palace = Majority of gambit has no low object squares!
2. Dark Academy = See Desert Palace!
3. Anchorhead = There are 3 squares in gambit that are safe! When/if you lose the map rule, choose the right side, and move to the 2 squares at the bottom of gambit that are safe from low objects. Most teams can get there in turn 1, with many that are already there at the beginning of the game!
4. Theed = Majority of squares in gambit are good. If Mira rears her pretty little head into the Palace, she's toast!
5. Throne Room = If you are super concerned about facing Mira, don't pick this map! And if your opponent with Mira does, choose the left side, and stay away from the right, upper portion of gambit!
6. Korriban = As far as gambit is concerned, there is 1 danger square on the right side of gambit, so if you put a guy in that square, you deserve to take auto 40!  Imho, I feel we should just let this year play out, with armor saves failing against RD's, in addition to the grenade and missle saves ( yeah, I know that restricted maps change annually ). So, when 2025-2026 Restricted maps are announced, let's revisit, RD's then, and see if there is an overwhelming consensus in the community for RD's to include that armor saves don't auto-fail, and for the rules committee to step in, at that time. An 8-6 vote, is a majority, however, not an "overwhelming" majority, to warrant additional nerfing ( imho ).
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