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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,168 Location: Kokomo
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Balance Committee Suggestions for the 2026 SeasonHere's your Balance Committee Suggestions thread for the 2026 tournament season. In this thread, we will compile a comprehensive list of potential discussion topics for the upcoming season. To contribute, create a single post for each topic you'd like the Balance Committee (BC) to discuss. Feel free to include a brief paragraph summarizing the topic and provide links to related discussion threads if applicable. PLEASE Go Here, if you want to discuss these topics or the role of the Balance Committee. This thread is not for debate or discussion. For engaging in conversations, please refer to existing threads or start your own. We want to make sure that player requests don’t get lost in the midst of heated discussions. The inclusion of a topic on our list doesn't guarantee it will be discussed fully by the BC. The final list will be determined by reading many threads, conducting polls, and engaging with the community. The official deadline for submissions is November 30th, 2025. Thank you for your contributions and dedication to improving our tournament experience. Current List of Proposed Topics for Discussion*3720 to 1 *CotG 27 Admiral Daala *Advanced Battle Meditation *DotF 1 Bastila Shan, Jedi Master *PotDS 3 Dark Force Nexus *LTA 6 Darth Cognus *ITT 2 General Vaklu, Defender of Onderon *Identical Forces *RaR 7 Master Thon *BitF 25 Montross *CaR 17 San Hill, Chairman *ATTA 28 The Mandalorian (Din Djarin) and the Child *PtV 5 Tulak Hord, Lord of Hate *Diplomat (AN) not blocking movement 2022 BC ruling
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,168 Location: Kokomo
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I think San Hill’s second CE really needs to be looked at. Right now, he’s able to move any character 12 squares while ignoring attacks of opportunity. That feels overly strong, in my opinion.
The main issue is that it isn’t just little support pieces he’s tossing around. He can also move a Large base character with Flight, like Durge on Speeder, which is pretty ridiculous.
I suggest limiting it to Medium base characters only and removing the ignores AoOs portion. Grievous has Wall Climber, so keeping this CE toned down still fits within the design intent.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,420 Location: Los Angeles, California
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"Io, Triumphe!", Urbanjedi's, 2-time major winning squad ( 2023 & 2024 ), was #1 after Swiss, and was beaten 2 times in the 2025 200pt VassalCon Champs by Tulak squads, in swiss and in the semi-finals against the eventual winner, Randy. With "Tulak", being in the "hotseat", would a "nerfed", Tulak, have led to "Io Triumpe!", being a 3-time championship winner in 3 years?
My proposal ( discussion purposes, of course ) would be to remove "Independent Outfit" on both "The Mandolorian" and "Montross".
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 228
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I propose a change to the Identical Forces Special ability. Current Text... Quote:Identical Forces (At the end of its turn, this character can switch positions with an ally within 6 squares who is the same size and has Identical Forces) Proposed change... Quote:Identical Forces (At the end of its turn, this character can switch positions with an ally within 6 squares who is the same size and has Identical Forces. Each character may only be moved once per phase via this effect.) This will force a character like the agent to spend at least 1 phase in the open. The ability is in essence a Trawn SWOP every turn. If it is a problem on Tulak, it may eventually be a problem in other squads.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 228
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I suggest returning Admiral Daala to her original printed stat block with the following change to the CE... Quote:Imperial trooper allies gain Double Attack. In my opinion the worst part of Admiral Daala is that the Charging Fire is not in keeping with the Faction's overall theme and Mechanics. With Double Attack instead, the Admiral Daala player builds a kill box and you have to bust it up. This is a better scenario I believe, than allowing the troopers to attack from a range of 12+ squares.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 228
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I am suggesting that we remove Light Tutor from Master Thon. Advanced Battle Meditation does not need the additional boost.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,420 Location: Los Angeles, California
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I have been reading some "rumblings" on the boards that the "Dark Force Nexus" might be a "problem" in the current meta. I suggest the BC take a look at this, and perhaps raise its cost, and/or limit how often it can be used per round.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,168 Location: Kokomo
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Vaklu is showing up everywhere at top tables. Vaklu featured in 2 of the top squads at GenCon and 3 of the top squads at VassalCon. Last year, Vaklu+Thon took 2nd at VassalCon. This year, Vaklu+Tulak went undefeated in swiss at GenCon. In retrospect, it's not surprising so many players decided to use this combo at VassalCon. Stifling Attack is super powerful, ignoring a large number of abilities in the game. Vaklu hands it out for the rest of the skirmish to a wide choice of characters, even those with strong save-based defenses he was meant to counter.
I added Vaklu to my 2nd-place Thon squad mainly because of his cost-efficiency. On my spreadsheet, even when I gave him the lowest possible calculation and downplayed his strength, he still came out worth more than 30 points. At just 27, he’s about 10 points under his real value.
I don’t know what the exact fix should be, but I do think the Balance Committee needs to take a serious look at Vaklu.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,420 Location: Los Angeles, California
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Randy wrote:I am suggesting that we remove Light Tutor from Master Thon. Advanced Battle Meditation does not need the additional boost. Just remember that Bastila can also get access to more Force pts from this special ability on Dray, and he is Fringe and he has Force Renewal 1; Dark Master:
At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.
So perhaps, instead of looking at nerfing Thon, maybe Bastila should be looked at? An example would be to just errata her card and say, that Bastila can't benefit from any special abilities that increase her Force pts or allow her to access any other characters Force pts.
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Rank: AT-ST Groups: Member
Joined: 1/11/2024 Posts: 55
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DarthMaim wrote: So perhaps, instead of looking at nerfing Thon, maybe Bastila should be looked at?
An example would be to just errata her card and say, that Bastila can't benefit from any special abilities that increase her Force pts or allow her to access any other characters Force pts.
I agree. I think (just like you mentioned on the Galactic Escalation thread earlier, Maim) that ABM should just turn off at the end of the round. I find it annoying that, for the most part, to have a squad be able to stand up in the competitive scene it needs to have some way to counteract ABM's disruption. Things like Malak's disciplined leader, and Hand signals come to mind. I find that being able to just say "no" to CEs for pretty much the entire game is just an NPE.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,522
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I think ABM should get a look at also. Change it to until the end of round so that it shuts off instead of having essentially 3 straight turns with it on.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,168 Location: Kokomo
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Friendly reminder, this is not a conversation thread. PLEASE Go Here, if you want to discuss these topics
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,420 Location: Los Angeles, California
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I am asking for the BC to remove the following from their 2022 decision in regards to charcters with "Diplomat", which includes characters with "Aggressive Negotiations";
• Diplomats cannot block enemy movement.
My reasons/discussion I just posted in the discussion post that DarkDracul has requested that we post in.
( Please see my other post in the 2025 BC Discussion Thread )
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 228
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Quote:3720 to 1 (If any Unique Rebel character in your squad is missed by an attack, all Unique Rebel characters in your squad gain Cloaked for the rest of the round) Should change to... Quote:3720 to 1 (If any Unique Rebel character in your squad is missed by an attack, all Unique Rebel characters in your squad gain Cloaked for the rest of the phase)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,420 Location: Los Angeles, California
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I'm adding the following comment in regards to Darth Cognus, posted by Caedus, in a different forum topic, but can be appropriately posted here for the balance committee to take a look at;
"P.S. I'm a Cognus player and I think she should get a price increase as well"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,420 Location: Los Angeles, California
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Randy wrote:Quote:3720 to 1 (If any Unique Rebel character in your squad is missed by an attack, all Unique Rebel characters in your squad gain Cloaked for the rest of the round) Should change to... Quote:3720 to 1 (If any Unique Rebel character in your squad is missed by an attack, all Unique Rebel characters in your squad gain Cloaked for the rest of the phase) + 1. That is an insanely powerful special ability on a 12 point mini.
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