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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/8/2023 Posts: 149 Location: Your mom's house
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*gasps in excitement* PETITION TO GET ALL THOSE SITH LORDS ADDED TO SWM???!?!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,522
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DarthMaim wrote:DarthMaim wrote:"Tulak Hord: Lord of Hate".
Add 10 pts, and remove "Darth". "Darth was a title that preceded the moniker of a Sith Lord. Predating the history of the Rule of Two, it was used by ancient Sith such as Darth Atrius, Darth Caldoth, and Darth Noctyss. The Darth title was preserved through Darth Bane's reforms, spawning a thousand-year lineage that included Darth Zannah, Darth Tenebrous, and Darth Plagueis. Darth Sidious was the culmination of generations of Sith leading to the rise of the Galactic Empire. As a Sith Master, Sidious bestowed the title of Darth on his three successive Sith apprentices: Darth Maul, Darth Tyranus, and Darth Vader." Source: https://starwars.fandom.com/wiki/Darth"Tulak Hord, known as the Lord of Hate and Master of the Gathering Darkness, was a Dark Lord of the Sith that ruled during the early Sith Empire, commanding great armies and possessing a mastery of the dark side of the Force and lightsaber combat which left him nearly unrivaled. During battle, Hord wore a black mask, making him a fear-inspiring sight." Source; https://starwars.fandom.com/wiki/Tulak_Hord"Darth""The strongest Sith Lords ascend to the position of Darth. Many take a new name at this point, symbolically embracing their transformation into something greater." ―In-game Codex (Sith Titles)[src] The title of Darth is a prestigious honour granted to only the most powerful and deserving Sith of the Empire. An increasingly minute quantity of Sith outside the Dark Council possess this honorable title." Known users Jedi Civil War era and Dark Wars era Darth Nihilus † Darth Malak † Darth Revan (redeemed) Darth Sion † Darth Traya (exiled) † Darth Bandon † Darth Voren † Cold War era Darth Acharon (member of the Dark Council) Darth Andru Darth Angral Darth Arctis (member of the Dark Council) Darth Arho (member of the Dark Council) Darth Atroph Darth Azamin (member of the Dark Council) Darth Baras (member of the Dark Council) Darth Caba Darth Cendence Darth Charnus Darth Chratis Darth Decimus (member of the Dark Council) Darth Drear Darth Ekkage (member of the Dark Council) Darth Enraj Darth Fastus Darth Gravus Darth Hadra Darth Howl (member of the Dark Council) Darth Igrol (member of the Dark Council) Darth Ikoral Darth Iratus Darth Jadus (member of the Dark Council) Darth Jaga Darth Kallous Darth Lachris Darth Malgus Darth Marr (member of the Dark Council) Darth Mekhis (member of the Dark Council) Darth Minax Darth Morias Darth Mortis (member of the Dark Council) Darth Nurin Darth Nyriss (member of the Dark Council) Darth Ouzal Darth Ravage (member of the Dark Council) Darth Sajar (member of the Dark Council) Darth Scabrous Darth Serevin Darth Shattra Darth Silthar Darth Skotia Darth Soranos Darth Synar Darth Thanaton (member of the Dark Council) Darth Tormen Darth UI Darth Venemal Darth Vengean (member of the Dark Council) Darth Vich Darth Viktus Darth Vilus Darth Vowrawn (member of the Dark Council) Darth Xedrix (member of the Dark Council) Darth Zash Darth Zhorrid (member of the Dark Council) Source: https://swtor-archive.fandom.com/wiki/DarthIn my research, I found no mention of Tulak Hord, ever being bestowed the title of "Darth" from anyone, or ever calling himself, "Darth" or proclaiming himself with "Darth" in his name/title. Again, in accordance with my research above, in the interest of "Making things correct" in the SWM universe, I implore the BC to remove "Darth", from Tulak Hord's Special Abilities. Missing Darth Andeddu and Darth Karrid! lol
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,960 Location: Canada
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Oy vey...I can barely even spell most of these. And I've only even *heard* of just a few of them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,149
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I think that after the sith (tulok and nexus) that everything else should kinda stay about where it is to see where it actually shakes out.
Some of the pieces that have been mentioned have created really good squads, some have created some NPEs for some players, but I think the overall balance of the game could be quite interesting.
I don't think there is an issue with a really good (or even awesome) squad as long as it isn't uber dominant over the rest of the meta (think daala in her heyday or I suppose tulok this year).
For the most part I would like to see how the meta adjusts before making a ton of changes. You never know what a change or two will do as no one can really predict what players will do. For instance I didn't really think tulok was that big of an issue, but was obviously prove wrong by everyone playing him and posting great results.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 228
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I think Vaklu should be looked at too. Giving Stifling Attack to a rock is bad news. Maybe it should be a lower cost ally?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/20/2015 Posts: 1,272
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DarthMaim wrote:"Tulak Hord: Lord of Hate".
Add 10 pts, and remove "Darth". To back up and add to this comment. Darth was not used in Tulok's era, much like Naga Sadow and Marka Ragnos. Even before Darth Bane, the Brotherhood of Darkness rejected the title. It simply doesn't fit thematically and should be removed, IMO 10 pts may not be enough, but maybe it is? I am in the minority here, probably, but I am NOT for removing or changing the function of pieces already made. So I would like to see a price increase for Tulok. How to figure that... Tulok has, what I like to call, an AND factor. It is that he has A or B abilities, but that he has A AND B abilities. I think in most situations, Tulok is ok in a vacuum. My issue is who he can be paired with. There are a couple of squads that made the almost unplayable Imperial Agent Tier 1. Tulok is one of them. Tulok, unfortunately also pairs very well with Cognus (who in a vacuum is better than Tulok IMO) I would suggest the increase makes it so that Tulok can only play with one, not both. P.S. I'm a Cognus player and I think she should get a price increase as well
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,473
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I haven't been playing recently, obviously. The errata is at least part of the reason. It gets too confusing.
* We should favor no change where possible. Power creep will take care of most issues over time anyway. * When a change is absolutely needed, strongly favor a cost increase and nothing else. That way the pieces still play on the board exactly as they always did before. * If abilities must be changed, change abilities like Rapport, Affinity, and identifiers. Avoid adding or removing or changing abilities, in order that as much as possible pieces play just as they did before
Tulak is the first time in a long time (probably since Jabba) that I think any piece needs a change at all. I'd vote to raise his cost and change nothing else about anything else.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,960 Location: Canada
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FlyingArrow wrote:I'd vote to raise his cost and change nothing else about anything else. Would that bring you back to the game?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,431 Location: Los Angeles, California
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FlyingArrow wrote: Tulak is the first time in a long time (probably since Jabba) that I think any piece needs a change at all. I'd vote to raise his cost and change nothing else about anything else.
If you're not removing "Darth", then his cost should be 60 pts, imho.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,431 Location: Los Angeles, California
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DarthMaim wrote:"Tulak Hord: Lord of Hate".
Add 10 pts, and remove "Darth". Tulak having "Darth" in his name, enables him to gain "over the top", special abilities from 2 other characters; 1. Dark Nexus (Set up on your half of the battle map at least 5 squares from the center. Cannot gain Force points. Whenever this character activates remove 1 Force point from it. You may then add 1 Force point to 1 ally whose name contains Darth within 6 squares. Unique Sith allies within 6 squares can spend their own Force points once per turn and spend Force points from this character once per turn. When this character has no Force points or no Unique Sith allies, it is immediately defeated. No more than 1 character with Dark Nexus per squad.) 2. Rule of Two (When this character is defeated, after removing him from play you may place an ally whose name contains Darth in a square this character formerly occupied; that ally gains all of this character's Force Powers for the rest of the skirmish). The 2nd one is the worst of the 2! Tulak becomes literally almost unbeatable, "God Like", imho, gaining all of Bane's Force Powers. Totally op
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,431 Location: Los Angeles, California
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"Make the Republic great again!" The Republic faction really needs some help. Other than the "Ewok Captapult" squad at GenCon, what else can be competitive at the top tables for the Republic? Not much, imho. Here's my stab, or slash; " Vaapad Style MasteryDarthMaim - 10/26/2025 (Created: 10/26/2025) Card Text Scores a critical hit on an attack roll of natural 17, 18, 19, or 20 and does triple damage instead of double on a critical hit. Glossary Text This character scores a critical hit on a roll of natural 17, 18, 19, or 20 instead of only on 20. This character deals triple damage on a critical hit instead of double. Characters get -4 to their save rolls, when trying to avoid damage when this ability is triggered."Obviously, I added the bold section to this special ability. Yeah, sounds crazy, but like for example, Mace at 65pts, is barely used anymore, because it's just too easy to counter Windu nowadays, and he's expensive. He's not gonna win with all the power creep, lower point cost characters, that do a lot, for their costs. With my proposed change, I feel that Republic definitely has a chance to win it all again. It's an aggressive change, but one that I feel would definitely put the Republic back on the map, but wouldn't lead to 7 out of 13 squads having Windu, in their squad, imho. Alright, I'm ready for the blowback on my idea. Bring them on
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Rank: Moderator Groups: Member
, Moderator
Joined: 4/30/2017 Posts: 1,064 Location: Lower Hutt, New Zealand
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The purpose of the balance committee is not to make weak factions or old characters better. Changes are always to tone down characters and mechanics that are too strong or meta-warping. You're free to suggest that sort of thing but I don't think the committee would consider it.
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