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2027 Balance Committee Discussion Thread Options
DarkDracul
Posted: Thursday, October 1, 2026 8:18:39 PM
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Joined: 4/18/2008
Posts: 1,219
Location: Kokomo
2027 Balance Committee
Official Discussion Thread
Welcome! This is the place to discuss ideas, concerns, and suggestions for competitive Star Wars Miniatures.

WHAT SHOULD WE TAKE A CLOSER LOOK AT?
• Have a potential solution to a balance problem?
• Believe a reported concern isn’t actually an issue?
• Think a mechanic, squad, or interaction deserves closer review?

Share your perspective here. Specific examples, squad lists, and playtest results help the committee evaluate concerns and proposed solutions.

The Balance Committee will carefully review the discussion before making any official changes.

KEEP THE DISCUSSION PRODUCTIVE
Be constructive, clear, and on-topic. Challenge ideas respectfully and explain your reasoning so this thread remains a useful resource for both the committee and the community.

Thank you for helping shape the 2027 tournament season! BlooMilk
AceAce
Posted: Friday, October 2, 2026 5:53:05 AM
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Joined: 8/26/2008
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Location: Kokomo, IN
I agree with Mira losing RD altogether. In a Thrawn swap squad, she could wreck an entire squad if you had them bunched or semi-bunched on a map with lots of danger squares. She could drop 40 then when you win initiative, drop another unanswerable 40 and move 8 squares with agile (10 with a force point) and hide. Opponent is reeling and then she gets swapped for a finisher or a Rodian and can do it again in a round or two. No way. This is the definition of NPE, and the opponent has no shot and has to be so worried about where to stand at all times that any game strategy considered beforehand, is almost not possible.

While at it, Dodge is an ability that is not needed at all. The fact that a person with a blaster to their head from the adjacent square can "dodge" a shot is not reasonable. I get game mechanics and abilities are not necessarily "reasonable" and are fictitious abilities after all, but even with Force Deflect from an adjacent square, at least you have to spend something to attempt it. At least make it a save 16. Free, adjacent evade essentially, IMO is not necessary, even if not used all the time (playing characters with it).

thereisnotry
Posted: Friday, October 2, 2026 8:54:43 AM
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Joined: 4/29/2008
Posts: 2,130
Location: Canada
Mando wrote:
Killik Queen with certain force user squads is a bit of a problem with the damage stacking and movement range. The Army of Light as an example can have a Echanni Jedi charging assault and do 50 dmg hits with Twin attack, Cunning, Prideful and Quick Strike and then if 100 dmg defeats that target, she can rolling cleave and do another 100 dmg. The damage boosts are all undisruptable, so that is a problem that probably should be discussed.

I agree 100%.
I've said for a while that damage-stacking is a problem. 30 is the new 20, when it comes to damage: everyone does 30, and it's common for your attackers to make 40dmg shots.

Credit to Mando for making this squad (Army of Killiks), but for the health of the game, it should not be possible.

I think people should seriously consider what Randy is proposing here:
Should the floor rules include caps to Attack, Damage, and Defense
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