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                He is awesome and deserves these stats
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                6
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                30.000000
                %
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                He is under-priced
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                4
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                20.000000
                %
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                These stats are unrealistic
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                0
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                0.000000
                %
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                It's a little too much
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                10
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                50.000000
                %
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL 
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            Geonosian Zombie    Fringe   (Legacy of Terror) Cost:10 HP-10 ATT-5 DEF-12 DMG-10 Speed 5, Wall Climber, Stealth, Avoid defeat, Swarm, Creepy Worms (Replaces turn: Adjacent enemy joins your squad save 16) Geonosian Queen Fringe (Huge) Cost-40 HP-200 DEF-12 ATT-0 DMG-0 Geonosian Reserves 20 (on rolls of 1, 5, 10, 15, 20), Betrayal (Hive Mind), Rapport (Geonosians cost 1 less) CE: Geonosians in your squad gain Avoid Defeat and when an allied Geonosian would be defeated, make a save 11, if it's a success it comes back at 10 HP Should I give her Speed 0 or Emplacement?
          
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL 
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            JFisto wrote:Ki-Adi-Mundi  R  53  Points Republic
  Hit Points: 110 Defense: 20 Attack: 13 Damage: 20
  Special Abilities Unique Melee; Triple Attack Makashi Style (When this character is hit by a melee attack it takes no damage with a save of 11)
  Force Powers Force 2 Force Renewal 1 Anticipation Lightsaber Precision Lightsaber Reflect Master of the Force 2
  Commander Effect: Followers within 6 squares gain +3 defense
   I think you should make Makashi something else and give him parry instead.
          
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 3/1/2009 Posts: 236 
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            no, makashi is perfect as it is, because makashi style mastery is the same thing except with resistence to shii-cho, niman, soresu, atura etc.
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL 
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               Why have 2 abilities that do the same thing? (Parry, and your Makashi)
          
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 3/1/2009 Posts: 236 
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             its been done before
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL 
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            Darth Maul on BloodFin 64 Sep. (Large) HP-140 DEF-20 ATT-15 DMG-20 Strafe, Flight, Affinity (may be in a Sith squad), Twin, Speed 12, Lightsaber Duelist, Deadly Attack FP 0, Renewal 1 Assault Sith Rage Suprise move Darth Mual on Speeder (  ) done right!   
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL 
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            @JFisto  You should make it Makashi (When this character is hit by an attack, make a save 11, if you make it you can make another save 11 to avoid the attack) It's like Soresu Mastery combined with Djem So
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 11/18/2008 Posts: 120 
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            I'm not familiar with Fordo but I do like your Ki-Adi-Mundi and Sasaee tiin.   Also Your Sora Bulq is interesting although I really don't get why you won't allow him Vaapad in a republic squad. Mace, Depa and Him improved on the style anyway. But your Ki-Adi-Mundi is spot on.   
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL 
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            Here is my Sora Bulq:
  Sora Bulq, Lightsaber Duelist Rep.   Cost: 52 HP-100 DEF-20 ATT-14 DMG-20
  SA-  Melee, Unique, Twin, Vaapad, Jedi Hunter, Lightsaber Duelist, Parry, Affinity (this character may be in a squad with any character with Dooku in it's name)
  FP-3 Renewal 1 Lightsaber Deflect Lightsaber Precision Lightsaber Sweep Lightsaber Assault Lightsaber Riposte
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 11/18/2008 Posts: 120 
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            You know EvilYeti, you have many good ideas. You really should create a thread of your own.   
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 3/1/2009 Posts: 236 
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            Freedon Nadd  Cost:65 Sith
  Hit Points:130 Defense:21 Attack:16 Damage:20
  Special Abilities
  Melee Attack; Triple Attack Freedon Nadd's Blaster (replaces turn; make one attack against a character with a force rating at +12 attack and 40 damage ignoring cover. A character hit by this attack is considered activated this round; save 11)
  Force Points 3 Force Renewal 1 Sith Sorcery Sith Rage Dark Force Spirit 1 Master of the Force 2 
  Commander Effect: Non-unique followers gain +10 damage.
 
  It was hard to find certain skills for him, it just kept saying that he was very powerful in te force and used dark magic
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 3/1/2009 Posts: 236 
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            For Darth Maul on Bloodfin I'd remove renewal and give him force 4 and take away lightsaber duelist. oh and it completely overpowered with flight . I mean how are you gonna kill it if it s got no atks of opp.?
         
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