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        Rank: Moderator Groups: Member
, Moderator 
 
Joined: 7/25/2008 Posts: 579 Location: D.O.O.P. HQ 
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            General Han Solo Cost:40 HP:80 DEF:16 ATT:12 DAM:30 Unique, Accurate Shot, Mobile Attack, Never Tell Me the Odds, Stealth, Evade
  CE: Followers within 6 squares gain Bravado (+4 Attack and +20 Damage against an adjacent enemy with a higher point cost) 
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 3/1/2009 Posts: 236 
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 7/23/2009 Posts: 1,195 
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            Urza Planeswalker Jedi Master wrote:General Han Solo Cost:40 HP:80 DEF:16 ATT:12 DAM:30 Unique, Accurate Shot, Mobile Attack, Never Tell Me the Odds, Stealth, Evade
  CE: Followers within 6 squares gain Bravado (+4 Attack and +20 Damage against an adjacent enemy with a higher point cost)
   Thats a cool piece, but please sweet lord dont give the rebels another awesome ce!
          
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 12/31/2009 Posts: 1,701 
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            I like how you put that vaapad in there...either that or VSM should grant triple instead of double IMO JFisto wrote:Mace Windu, Master of the Order VR Points: 81? (not good at costing figs) Republic
  HP:150 DEF:23 ATK:16 DMG:20
  melee; triple unique Vapaad Mastery (normal vapaad and cannot be redirected, absorbed, blocked etc.) Flurry attack
  Force 3 Renewal 1 Shatterpoint  percision 2 (Force 2; +20 on next attack) whirlwind attack Force absorb lightsaber block Master 2
  CE: Allies w/ force rating gain vapaad style fighting (not mastery), but at the beginning of skirmish must roll a save of 6 if a character fails this save this characters CE does not apply to them for rest of skirmish.The save of 6 may be rerolled w/ force point once.
  vulnerable to shooters. burns through 5 force points total inlcuding shatterpoint if he wants to deal 140  
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 1/27/2009 Posts: 478 Location: the closest battle 
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            Why self destruct 40 for mace's CE?
  Is there something I'm missing for that?
  Also, maybe give mace some uber strong force ability that would have a dark side, like the Jedi from Dark Times...I mean, if you ever read shatterpoint...that is a dark book...and mace is one kriffed up little shabuir...
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 3/1/2009 Posts: 236 
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            after it talks about vapaad thats just my comment on the fig not more CE. Where'd you get self destruct from?
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 9/9/2009 Posts: 106 
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            Mace Windu- Hero of the Republic cost: 80 Hp:140 Def:22 Atk:14 Damage:20
  SA: Unique melee triple Vapaad Style Mastery (18,19,20 crits 3x damage)
  Force Powers: Force 2, renewal 1, mastery 2 Lightsaber defense lightsaber sweep knight speed Force Absorb
  CE: Followers with a force rating gain twin attack
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 7/21/2009 Posts: 268 
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            zorc62 wrote:Mace Windu, Master of the Order Cost: 79 Hp: 150 Def: 22 Atk: 17 Dmg: 20 Unique Double Attack Lightsaber Duelist Twin Attack Vaapad-Style Mastery (Scores a critical hit on a natural 18, 19, or 20; enemies hit by this character's attack are considered activated; save 6) Force 3 Force Renewal 1 Master of the Force 2 Lightsaber Defense Lightsaber Precision 2 (Force 2; usable only on this character's turn; +4 attack and +20 damage until the end of the turn) Master Speed Overwhelming Force Shatterpoint CE: Allies with a lightsaber gain +10 damage against adjacent enemies.  cool but unnecessary. it wont happen.
          
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