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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 419 Location: Quad Cities, IL
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I think the new update for Mon Mothma went too far. I understand there is concern that she disproportionally affects some subfactions in Rebels, but the breadth of her CE + Synergy brought a lot of life back to a faction that typically has low damage and low attack value.
I believe there are better ways to manipulate her such that she doesn't favor one subfaction over another. The adjustment to points is a better option because it can hinder specific lists (read as: subfactions) while still allowing other pieces and lists to benefit from her.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,553
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The problem is here is that future designs would have had to take into account all of her boosts so it would limit the strength of other things or they would need a ridiculous rival. We ran into this issue in design where a piece had to have a ridiculous rival which limited its effectiveness because she existed in the other form. There are a lot of things that become overpowered by her boosts which is why the design was changed.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 419 Location: Quad Cities, IL
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Yeah, you have to be careful with designs. I won't argue about it, I just think it's a rough kneecapping to a great piece that really allowed a lot of older Rebel pieces to shine.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,590 Location: Los Angeles, California
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Darth_Reignir wrote:I think the new update for Mon Mothma went too far. I understand there is concern that she disproportionally affects some subfactions in Rebels, but the breadth of her CE + Synergy brought a lot of life back to a faction that typically has low damage and low attack value.
I believe there are better ways to manipulate her such that she doesn't favor one subfaction over another. The adjustment to points is a better option because it can hinder specific lists (read as: subfactions) while still allowing other pieces and lists to benefit from her. Can you please specifically list the new update that you are referring to?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,575 Location: Chokio, MN
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Darth_Reignir wrote:Yeah, you have to be careful with designs. I won't argue about it, I just think it's a rough kneecapping to a great piece that really allowed a lot of older Rebel pieces to shine. She still does boost a lot of older pieces. There are lots of good options to squad build around her with. The Rebel operative/spy subfaction will benefit most i think from her which was the goal since she is from the Andor show and the design of her was based on her character from that show. She supported the Rebellion via Luthen and worked with Bail Organa to form the rebel alliance. I think you can make some Pilot and Partisan squads that are pretty solid with her also. After you see v-30 in its entirety you'll see why we made the changes we did to Mothma to balance her out. I think Mothma is still a great piece and will factor into a lot of good competitive squads.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 2,058 Location: Canada
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Darth_Reignir wrote:I think the new update for Mon Mothma went too far. I understand there is concern that she disproportionally affects some subfactions in Rebels.... Yes, and this is exactly why we had to rein her in. For instance, she was making it so that everyone in the Mantis Crew squad was doing 120dmg (most of it non-melee) on the move, every turn. That original squad base was not designed with her in mind, and so she broke it by being added to it. The game is now big enough and bloated enough that everybody and their brother has an attack or damage boost. Damage-stacking has been a problem for a while (where low-cost pieces are making attacks for ridiculous damage due to multiple damage boosts) and Attack-stacking is also a growing problem. Therefore, to add a piece that can fit into almost any squad and give a +4/+10 boost...that doesn't make things better. It only makes things worse.
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