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2027 Maplist Discussion Thread Options
Caedus
Posted: Monday, September 28, 2026 4:21:20 AM
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Hello everyone. This is the thread that if you want to see something on the next restricted list or discuss on how the maps were last season. You have come to the right place.


2026 for reference

Gangster's Vault
Warriors' Enclave
Cloud City
Frigid Outpost
Jungle Tomb
spryguy1981
Posted: Monday, September 28, 2026 4:51:23 AM
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Peaceful City #61
Jabba's Palace #63
Bothan Spynet #67
Command Deck #94
Simulation Deck #97
Imperial Garrison #125

Most of these haven't been on the restricted list in at least 5 years. Imperial Garrison never has.

thereisnotry
Posted: Monday, September 28, 2026 6:26:26 AM
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Jabba's Palace #63 (IF there's going to be a shooter-friendly map then I think this one deserves consideration)
Offworld Shipping Center #69 (it's been a while, but it's always been an enjoyable map)
Smuggler's Base #78 (I'll keep suggesting it, even though people don't seem to like it)
SINKHOLE #82 (seriously, I think this one deserves a real look; it made for some fun games at Vassal Con)
Cantina #86 (** see my suggestion, below)
Modular Base #87 (it's been a while, but this map still makes for exciting games)
Tomb of the Acolytes #108 (this was on the list in 2013 or something. Why not since then?)
Knight's Outpost #151 (** see my suggestion, below. This one could be interesting if RD was irrelevant on this map)


**Suggestion**
So often in the past, we've removed certain maps from consideration solely because they have too many Low Objects squares, which would allow Rigged Detonators to become too dominant and therefore shape the meta in a way we don't like. Okay, good decision; I don't think anyone wants to play in a Mira-centric meta again.

However, it's our game; we can make the decisions that we want to make, and those decisions can be for a specific timeframe if we so choose. So how about this as a tag, applied to certain specific maps on the 2027 Maplist: Rigged Detonators doesn't work on this map in competitive play events in 2027. This will bring a whole bunch of maps back into consideration, which we've chosen not to consider in recent years only because of Rigged Detonators.


It'll be easy to remember and indicate. For example, this is what a tournament info description could look like:
Quote:
Restricted Maplist:
Death Star
Rancor Pen
Cantina (no Rigged Detonators)
ABC map
XYZ map


I'd be curious to hear what people have to say about this suggestion, using any arguments other than "We haven't done it that way before."
Caedus
Posted: Tuesday, September 29, 2026 9:03:08 AM
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Just because I have seen and suggestions have been made, I want to throw this out there... The Position of the "Map Committee" is that, It will take no position or action as to the Banning or Restricting of Game Mechanics for the Restricted Maplist. Since those are abilities attached to a game piece, it is the opinion of the Committee, that those actions should be handled by the Designers and Balance and/or Rules Committees. The Committee feels that taking any action as to the banning or restricting of game mechanics would overstep it's reach and create new issues. Now if it is a map issue, for example, is this a door or not, or this should be a door instead of X, that may be something we could look into, but the game mechanics should be left to the appropriate Committee. Thanks everyone for your understanding
thereisnotry
Posted: Tuesday, September 29, 2026 1:03:46 PM
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I kinda wondered if this is how the committee would handle it.

In that case, let's just recognize that a single special ability (Rigged Detonators), really from a single piece (Mira; Zam BH also has it but she's almost never played) is single-handedly restricting the viable map selections for our game. [More comments to come in the annual Balance Committee discussion thread.]

AceAce
Posted: Tuesday, September 29, 2026 4:58:50 PM
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Peaceful City #061
Offworld Shipping #069
Command Deck #094 (Long, long time)
Starport District #102
Great Library #103
Royal Militia HQ #148
gandalfthegreatestwizard
Posted: Wednesday, September 30, 2026 1:40:28 AM
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spryguy1981 wrote:
Most of these haven't been on the restricted list in at least 5 years. Imperial Garrison never has.

Actually it was on 2022's list, but still a good suggestion.

I don't have much to add to the others as I'm not really a map connoisseur. Only that Warrior's Enclave is the one map from the current list I wouldn't want to see again, as dark colours make the lines and terrain harder to read, and it doesn't offer any improvements over its template Asteroid Base. The others are fine, though I like switching them all every year.
FlyingArrow
Posted: Wednesday, September 30, 2026 6:46:24 PM
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Data if it helps. In this format, it probably doesn't. But it's a list of all maps that have been Restricted since 2010, ordered by the last time they were on the list.


PctRestricted YrsRstrctd YrsAvail Map Name Source 1stYrAvail LastTime
100% 1 1 Warrior's Enclave MF+ 2026 2026
65% 11 17 Cloud City WotC 2010 2026
45% 5 11 Gangster's Vault MF+ 2016 2026
40% 2 5 Frigid Outpost MF+ 2022 2026
20% 1 5 Jungle Tomb MF+ 2022 2026
50% 8 16 Theed Palace MF+ 2011 2025
50% 8 16 Anchorhead MF+ 2011 2025
40% 2 5 Desert Palace MF+ 2022 2025
38% 5 13 Dark Academy MF+ 2014 2025
26% 4.5 17 Throne Room WotC 2010 2025
6% 1 16 Korriban MF+ 2011 2025
59% 10 17 Commander's Office WotC 2010 2024
54% 7 13 Great Library MF+ 2014 2024
23% 3 13 Starport District MF+ 2014 2024
18% 2 11 Pirate Moon (SW) MF+ 2016 2024
7% 1 15 Remote Listening Post MF+ 2012 2024
47% 8 17 Rancor Pen WotC 2010 2023
33% 5 15 Modular Base / Rebel Fortress MF+ 2012 2023
27% 3 11 Crime Lord's Palace MF+ 2016 2023
9% 1 11 Mushroom Planet MF+ 2016 2023
38% 6 16 Asteroid Base MF+ 2011 2022
25% 2 8 Royal Militia HQ MF+ 2019 2022
20% 1 5 Desert Marketplace MF+ 2022 2022
20% 1 5 Imperial Checkpoint MF+ 2022 2022
9% 1 11 Imperial Garrison MF+ 2016 2022
8% 1 13 Oceanic Facility MF+ 2014 2022
50% 8 16 Spynet HQ MF+ 2011 2021
50% 8 16 Rhen Var Citadel MF+ 2011 2021
47% 7 15 Cantina MF+ 2012 2021
29% 2 7 Starport Terminal MF+ 2020 2021
20% 3 15 Outlaw City MF+ 2012 2021
31% 5 16 Offworld Shipping Center CW 2011 2020
44% 7 16 Jabba's Palace MF+ 2011 2019
6% 1 17 Freight Transit Station WotC 2010 2019
36% 5 14 Command Deck CW 2013 2018
29% 4 14 Simulation Deck CW 2013 2018
15% 2 13 Imperial Plaza MF+ 2014 2018
18% 3 17 Nightclub WotC 2010 2016
9% 1 11 Knight's Enclave MF+ 2016 2016
8% 1 12 Mining Colony: Upper CW 2015 2015
26% 4.5 17 Grand Plaza WotC 2010 2014
25% 4 16 Peaceful City MF+ 2011 2014
19% 3 16 Offworld Cargo Docks CW 2011 2014
14% 2 14 Cliffside Citadel MF+ 2013 2014
8% 1 13 Tomb of the Acolytes MF+ 2014 2014
13% 2 16 Smuggler's Base MF+ 2011 2012
13% 2 16 Mos Eisley Residence MF+ 2011 2012
15% 2.5 17 Hall of Judgement WotC 2010 2011
Randy
Posted: Thursday, October 1, 2026 6:59:17 PM
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Crime Lord's Palace #123
Desert Marketplace #166
Imperial Garrison #125
Mushroom Planet #131
Remote Listening Post #079
Royal Militia HQ #148

And as always...

Death Star #001
Power Regulation Chamber #009
DarkDracul
Posted: Thursday, October 1, 2026 8:04:47 PM
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Crime Lord's Palace
Rhen Var Citadel 064
Modular Base / Rebel Fortress 087
Offworld Shipping Center
Jabba's Palace
Muunilinst Grand Plaza (WotC 2004) 005

***********************************************
-Knight's Enclave
-Cantina
I'd be cool with these maps if the Balance Committee made a floor rule for the year.
(Squares in or adjacent to gambit do not count as Low Objects.)
Removing Rigged Detonators is not enough (at least for Knight's Enclave).
The Low Objects around the center can really impede gameplay.

DarthMaim
Posted: Friday, October 2, 2026 9:57:32 AM
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With the current Meta being dominated by "Mandos", the 2027 restricted maps should "NOT" be shooter friendly, imho.


Here are my suggestions;


Frigid Outpost ( again, because Melee squads need help )

Dark Academy ( Melee can get into gambit without losing half their hitpoints before engaging and having a map for larger based minis is just cool )

Crime Lord's Palace ( Nice areas in gambit for melee to stay somewhat safe from shooters )

Starport Terminal ( Area in gambit for both sides that is ideal for melee characters to be somewhat safe from being pounded by shooters )

Desert Palace ( A couple of safe areas for both sides to get gambit and not be shot to pieces by shooters )


ThumpUp



thereisnotry
Posted: Saturday, October 3, 2026 7:01:31 AM
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DarthMaim wrote:
With the current Meta being dominated by "Mandos", the 2027 restricted maps should "NOT" be shooter friendly, imho.


Here are my suggestions;


Frigid Outpost ( again, because Melee squads need help )

Dark Academy ( Melee can get into gambit without losing half their hitpoints before engaging and having a map for larger based minis is just cool )

Crime Lord's Palace ( Nice areas in gambit for melee to stay somewhat safe from shooters )

Starport Terminal ( Area in gambit for both sides that is ideal for melee characters to be somewhat safe from being pounded by shooters )

Desert Palace ( A couple of safe areas for both sides to get gambit and not be shot to pieces by shooters )


ThumpUp



Do you realize that one of the maps chosen by these Mando's Ally squads was Frigid Outpost (at GenCon)?

For the Mando's Ally squad, the problem is not so much that the maps are shooter-friendly, but more that it's too easy on some of them to accomplish the Mission by the start of Round 2. After that, they have 6 attackers so they can maneuver into position to shoot you, no matter where you're at.
DarkDracul
Posted: Saturday, October 3, 2026 10:54:40 AM
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DarthMaim wrote:
With the current Meta being dominated by "Mandos", the 2027 restricted maps should "NOT" be shooter friendly, imho.


Here are my suggestions;
Starport Terminal ( Area in gambit for both sides that is ideal for melee characters to be somewhat safe from being pounded by shooters )

Starport Terminal, Heck yeah!!
I’ve missed playin’ on that map ever since I won Worlds on it with Hutt Cartel Nightsister Hunters.

It’s been long enough. People can quit bein’ scared of it now and put it back in the rotation. 😆
AceAce
Posted: Saturday, October 3, 2026 10:57:57 AM
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No way Frigid Outpost. It is not a map that should get (nor should any) repeated back-to-back on a Restricted List
DarkDracul
Posted: Saturday, October 3, 2026 11:00:11 AM
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AceAce wrote:
No way Frigid Outpost. It is not a map that should get (nor should any) repeated back-to-back on a Restricted List
That's why I suggested Rhen Var Citadel.
DarthMaim
Posted: Saturday, October 3, 2026 12:30:17 PM
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DarkDracul wrote:
AceAce wrote:
No way Frigid Outpost. It is not a map that should get (nor should any) repeated back-to-back on a Restricted List
That's why I suggested Rhen Var Citadel.


+1.
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