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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 2/14/2009 Posts: 1,450 Location: At the controls 
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            I'm developing a new set and thought I'd post a custom for feedback.  Thanks in advance.
  Darth Maul, Shadow Hunter Cost: 54 Faction: Sith Hit Points: 120 Defense: 21 Attack: 12 Damage: 20
  Special Abilities Unique, Melee Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Juyo Style (Scores a critical hit, and makes 1 immediate extra attack, on an attack roll of natural 19 or 20. Force powers deal +10 Damage against this character.) Parry (When hit by a melee attack, this character takes no damage with a save of 11) Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
  Force Powers Force 1, Force Renewal 1  Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks) Sith Rage (Force 1: +10 Damage on all attacks this turn) 
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 8/27/2008 Posts: 990 
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            Simple and effective. If only theyd make him.
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 12/11/2008 Posts: 1,122 
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            Wow, I really like this Maul. Crazy offense, little defense, cheap, yep, it's perfect for the character.
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 2/19/2009 Posts: 286 
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            i dont know if it would be worth to mention but you should change it to force powers that deal damage deal +10 damage. nice stats though. I like it.
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 2/14/2009 Posts: 1,450 Location: At the controls 
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            obsidian7788 wrote:i dont know if it would be worth to mention but you should change it to force powers that deal damage deal +10 damage. nice stats though. I like it.  That's a great point.  Originally, I had worded it just as you did above for clarity, but for the sake of brevity, I removed "that deal damage".  I figured that powers that have no damage "rating" don't benefit from "Damage +X".  
          
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr 
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            Nailed him!    
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 8/27/2008 Posts: 63 
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            Wonderful job on Darth Maul's stats saber     ; although, I don't think we'll ever see something like this.  After getting the Sith Maul in JA and how they really chose to cop out on his lighsaber technique.  Powerful yet lacking defense, I love it!  Parry really suits this character well, most impressive.  Now then, I need to make a custom worthy of these stats... 
          
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 7/23/2009 Posts: 1,195 
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            Ya for Parry on a Good melee piece! Do we seriously have Parry on any Solid Unique Melee pieces besides Jarael?
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 6/24/2009 Posts: 107 Location: Winnipeg, MB Canada 
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            Weeks wrote:Ya for Parry on a Good melee piece! Do we seriously have Parry on any Solid Unique Melee pieces besides Jarael?  felcor maybe? other than that i cant think of any either, maybe if you consider vodo as a decent melee piece. love the maul custom too    
         
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