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Key to a competitive Sith squad with Cadeus SL? Options
Segastorm
Posted: Friday, May 17, 2013 2:23:38 PM
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Topic says all.
pegolego
Posted: Friday, May 17, 2013 2:29:38 PM
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There is no solution. There is no need for a squad. Just put him on the board. He's already too good. Scared

Ok maybe he's not THAT OP, but I don't think he really takes too much advanced squad building to make a good squad around, especially a 'Decent' squad (though a COMPETETIVE squad is a different story).
Segastorm
Posted: Friday, May 17, 2013 4:10:57 PM
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I meant competitive :/, I'll change the title so it's not misleading anymore.
saber1
Posted: Friday, May 17, 2013 4:28:08 PM
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I would imagine that any piece who gets better with Caedus manipulating enemy placement is key. It can be used as a de facto Accurate Shot, lane clogger, lane unclogger and mass damage capitalizer.
saber1
Posted: Friday, May 17, 2013 4:32:46 PM
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Here are a few who benefit:

Momaw Nadon
Anyone with Grenades
Anyone with Missiles
Anyone with Flamethrower
Anyone with Force Repulse
Anyone with Self Destruct
Jaq
Zam BH
Kaan
TheHutts
Posted: Friday, May 17, 2013 5:41:03 PM
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The squads that have made the top 4 in Regionals so far this year are quite similar:

Hinkbert's one:
Darth Caedus
Darth Zannah
Atton Rand
Vergere
Exar Kun FS
Sith recruit X 3
Ugnaught demolitionist X 2

and Nader's one:
Darth Caedus
Darth Zannah
Atton
G.A.R.Y.
Exar Kun FS
Sith recruit X 4
R7
Caamasi
Ugnaught demolitionist

I don't normally like Zannah that much as a competitive option, but she probably is a good choice in this situation. Caedus is actually relatively squishy, especially against a high attack shooters who can get around Embrace of Pain, so having Zannah for some beef is handy.

In friendlies, I've been demolished on Simulation Deck a couple of times just by the Caedus/Exar DFS/lots of pits combo - it's difficult to stay away from those pits if you're running melee.
saber1
Posted: Friday, May 17, 2013 7:01:43 PM
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I don't know if anyone has built these or similar so I don't know if they would win a regional. However, they include pieces I feel are much improved with Caedus.

--Claws of Caedus--
54 Darth Caedus, Sith Lord
44 Zam Wesell, Bounty Hunter Sets up Final Shot or Missiles
28 Darth Talon, Sith Assassin Sets up Ataru Style Mastery
27 Darth Bandon
27 Lobot
14 Exar Kun, Dark Force Spirit
3 Mouse Droid
3 Ugnaught Demolitionist
(200pts. 8 activations)



--Flow Shot--
54 Darth Caedus, Sith Lord
44 Zam Wesell, Bounty Hunter. Sets up Final Shot or Missiles
36 Atton "Jaq" Rand De facto Accuate Shot
27 Darth Bandon
14 Exar Kun, Dark Force Spirit
5 Caamasi Noble
8 Sith Recruit x2
3 Mouse Droid
9 Ugnaught Demolitionist x3
(200pts. 12 activations)



--Mauled by Caedus--
57 Darth Maul, Sith Infiltrator Sets up big beatdown/extends range
54 Darth Caedus, Sith Lord
36 Atton "Jaq" Rand De facto Accuate Shot
14 Exar Kun, Dark Force Spirit
13 Sith Wrangler
11 Watto
6 Mouse Droid x2
9 Ugnaught Demolitionist x3
(200pts. 11 activations)
Segastorm
Posted: Friday, May 17, 2013 7:30:33 PM
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saber1 wrote:

--Mauled by Caedus--
57 Darth Maul, Sith Infiltrator
54 Darth Caedus, Sith Lord
36 Atton "Jaq" Rand
14 Exar Kun, Dark Force Spirit
13 Sith Wrangler
11 Watto
6 Mouse Droid x2
9 Ugnaught Demolitionist x3
(200pts. 11 activations)


Now how do Cadeus and Maul really interact here? Is it anything other than the rolling cleave?
countrydude82487
Posted: Friday, May 17, 2013 7:56:14 PM
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caedus can get maul into a better possition and since maul has ambush he can get off a got attack.
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