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FrostyCon 2014: KotR Rules Options
DARPH NADER
Posted: Monday, January 20, 2014 3:50:19 AM
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Without further ado....

NZ Battle Royale rules variant, refer to page 22... http://save11.fusion.net.nz/

Each KotR contestant shall bring a 200 constructed four character squad, which adheres to normal faction interaction. At the start of the contest we will look to see how many brave souls have accepted the challenge to determine ring pairings.

So the following mix will be in effect for the opening round...

3 players - one ring
4 players - one ring
6 players - two rings, three contestants
8 players - two rings, four contestants
9 players - three rings, three contestants
10 players - two rings, five contestants
12 players - three rings, four contestants

Should the number of players be 5, 7 or 11 it will be my duty as host to bow out of the KotR. As this creates an imbalance within a particular ring. Each contestant will be assigned a number for the round which will determine character deployment, each player will start the round with a character in the ring.

Subsequent rounds shall see our ring girl Lady Nuthenge randomly roll the appropriate polyhedral die for the contestant, then a d4 for the specific character. Initiative will behave as normal, standard d20 descending order of roll.

As a contestant eliminates a character from the ring those points are awarded to the player who scored the kill shot, contestants should keep an accurate accounting of their kills as it may determine their passage to the elimination round.

Opening round finishes when there is only one contestant's forces remaining in each ring. The survivors receive the auto bid to the elimination round while highest kill total non survivor/s shall fill out the final four. Repeat process in the elimination round until two contestants remain the round survivor and highest kill point from the elimination round.

The final round shall be played on the KotR trophy crafted by Pastorbudwine in 2013 and it is a thing of beauty. So hopefully three rounds in all, should play fast so we can get to other silliness.

Survival of the craftiest, fittest and most importantly the luckiest! Wink
Galactic Funk
Posted: Monday, January 20, 2014 3:07:49 PM
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How will start of skirmish effects such as Con Artist, Jedi Trainer, Light Tutor, etc be handled should a character with one of those abilities be used?
DARPH NADER
Posted: Monday, January 20, 2014 5:45:58 PM
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Galactic Funk wrote:
How will start of skirmish effects such as Con Artist, Jedi Trainer, Light Tutor, etc be handled should a character with one of those abilities be used?


All of the above will all work at stated on the card. However the only one realistically usable would be say Q Vos' Con Artist; as the character would have to be in the ring at the outset for the ability to work. Subsequent later entries to the ring would not be considered at the "start."
Galactic Funk
Posted: Monday, January 20, 2014 6:19:19 PM
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OK so if Cin Drallig shows up he wouldn't be able to dole out Jedi Trainer and if Quinlan Vos DA shows up the only way Con Artist will work is if he is a person's starting character AND an enemy has a CE, correct?

Of course that would suck to bring him and have to Con Artist a CE you don't want to be subject to.
DARPH NADER
Posted: Monday, January 20, 2014 6:25:30 PM
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Galactic Funk wrote:
OK so if Cin Drallig shows up he wouldn't be able to dole out Jedi Trainer and if Quinlan Vos DA shows up the only way Con Artist will work is if he is a person's starting character AND an enemy has a CE, correct?

Of course that would suck to bring him and have to Con Artist a CE you don't want to be subject to.


Correct on the top statement but remember that CA is optional i.e. "you may."
Galactic Funk
Posted: Monday, January 20, 2014 7:11:27 PM
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Ah yes, that's right. I forget sometimes what's a may, can or must.
FlyingArrow
Posted: Monday, January 20, 2014 8:31:12 PM
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If 5 players in a ring are okay if 10 people show up, perhaps if 5 people show up you could still play and just have one ring?
DARPH NADER
Posted: Tuesday, January 21, 2014 3:34:14 AM
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FlyingArrow wrote:
If 5 players in a ring are okay if 10 people show up, perhaps if 5 people show up you could still play and just have one ring?


Good point, I expect 8 or 9 on Friday for the Follies.
Chargers
Posted: Thursday, January 23, 2014 11:43:48 AM
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DARPH NADER wrote:
Initiative will behave as normal, standard d20 descending order of roll.


Not clockwise but die order? Cool.

DARPH NADER wrote:
As a contestant eliminates a character from the ring those points are awarded to the player who scored the kill shot, contestants should keep an accurate accounting of their kills as it may determine their passage to the elimination round.


Who gets the points when I kill myself -- grenades, lightning, failing a Dispassionate Killer save, etc?
Chargers
Posted: Thursday, January 23, 2014 11:52:07 AM
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random thought after playtesting wrote:
big point figures that may not stand a chance


Idea for another alternate version:
Many Force Renewal characters don't get a chance to build up Force Points (as they would in a regular game) to use their bigger Force Powers. What about having them start with +3 Force Points?
DARPH NADER
Posted: Friday, January 24, 2014 10:06:46 PM
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Chargers wrote:
DARPH NADER wrote:
As a contestant eliminates a character from the ring those points are awarded to the player who scored the kill shot, contestants should keep an accurate accounting of their kills as it may determine their passage to the elimination round.


Who gets the points when I kill myself -- grenades, lightning, failing a Dispassionate Killer save, etc?


With regards to this point, the points would goto the opponent who's piece you attacked. If there are mutliple opponents involved then the points are divided equally. An example of which would be the Kaan bomb.

Betrayal and Internal Strife also act as normal with pieces switching sides to the opposing player piece who was attacking or attacked.
DARPH NADER
Posted: Friday, January 24, 2014 10:14:56 PM
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Chargers wrote:
random thought after playtesting wrote:
big point figures that may not stand a chance


Idea for another alternate version:
Many Force Renewal characters don't get a chance to build up Force Points (as they would in a regular game) to use their bigger Force Powers. What about having them start with +3 Force Points?


Got to use the tools you got, no enhancement to FP's. Repluse 5 and the like while flavorful are something to pull off in dramatic fashion in the ring.
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