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--Bo-starr Vs. Grass-man-- Options
homestar45
Posted: Monday, June 8, 2009 5:47:36 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/23/2009
Posts: 116
--Bo-starr Vs. Grass-man--
47 Shaak Ti, Jedi Master
64 Elite Rebel Commando x4
16 General Crix Madine
14 General Rieekan
5 Caamasi Noble
4 Gran Raider
(150pts. 9 activations)

I've been wanting to through something together that uses Shaak ti for a while and this is what I came up with.

You have four forms of door control thanks to the ERC's and with their twin you could also be hitting at 60 a round each (Thanks to Crix). Shaak Ti is more support for just getting people to line up where you want them to go. And then you have the Caamasi noble for mobile stealth and the gran and Rieeken and Crix for combine fire if you find the need for it. Not sure how well this would do as I haven't tried it.

Give me some feedback please!!! (And if you're from my lgs don't plan a squad to defeat this one please, lol.)
homestar45
Posted: Monday, June 8, 2009 5:51:23 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/23/2009
Posts: 116
Oh, and as for the name it's from a video on youtube. Just type in Bo-starr. Funny stuff. True story.
Eroschilles
Posted: Monday, June 8, 2009 6:02:07 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/24/2008
Posts: 812
Location: Parkville, MD
I like it. It would be very annoying to fight against without accurate shot. You are a bit reliant on cunning attack, at least with the elite rebel commandos. You have five people with cunning, so maybe you could switch out one or two of the elites for an accurate shooter or some one with opportunist to even it out a bit more.

That would be my only suggestion at the moment.
homestar45
Posted: Monday, June 8, 2009 6:14:32 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/23/2009
Posts: 116
--Bo-starr Vs. Grass-man--
47 Shaak Ti, Jedi Master
27 Han Solo, Smuggler
32 Elite Rebel Commando x2
16 General Crix Madine
14 General Rieekan
9 General Dodonna
5 Caamasi Noble
(150pts. 8 activations)

Ok. That was good advice. What if I did it more like above then.
Eroschilles
Posted: Monday, June 8, 2009 6:41:59 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/24/2008
Posts: 812
Location: Parkville, MD
That looks very nice. You have both opportunist and cunning. Two guys for door control who can shoot for up to 60 damage. Shaak can sneak up on people behind the camaasi. Good activation count too.

Very nice.
AdmiralAckbar
Posted: Monday, June 8, 2009 6:46:28 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/16/2008
Posts: 286
--Bo-starr Vs. Grass-man--
47 Shaak Ti, Jedi Master
27 Han Solo, Smuggler
32 Elite Rebel Commando x2
16 General Crix Madine
14 General Rieekan
9 General Dodonna
5 Caamasi Noble
(150pts. 8 activations)


This works better now that you have a accurate shooter with OpportunistBigGrin

Just another variation

47 Shaak Ti, Jedi Master
27 Han Solo, Smuggler
28 Luke Hoth Pilot
16 Elite Rebel Commando
14 General Rieekan
9 General Dodonna
3 Ug Demo
3 Ug demo
3 Ug Demo

homestar45
Posted: Monday, June 8, 2009 7:03:11 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/23/2009
Posts: 116
Wow Ackbar! I like that alot! Now if I could only get my hands on Luke, hpu then I'd have something! Oh well. Looks like I'll be using build number two for now. Thanks for the advice guys!
Boba Fettuccine
Posted: Monday, June 8, 2009 7:35:06 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/13/2009
Posts: 76
I agree, very nice. This is exactly the kind of squad that is well balanced. The elite rebel commandos are my favorite non-R/VR pieces in the game.
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