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All Things Door Control Options
FlyingArrow
Posted: Friday, February 19, 2016 8:43:23 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,432
Temporary Door Control abilities:
1. Shut Them All Down - cancels other temporary door control abilities; doors revert to neutral
2. Advanced Door Gimmick - opens only. Can open a door closed with Override.
3. Override / Manual Override - opens or closes. Can override Door Gimmick but not Advanced Door Gimmick
4. Door Gimmick - opens only. Cannot open a door closed with Override.

Permanent Door Control abilities (blown doors):
Satchel Charge - adjacent
Firejelly - range 3
Thorium Charge - range 6
Door Shatter 1 - range 6
Door Shatter 2 - range 3 (but in a zero-time ability instead of a replaces-attacks ability)
Siege Weapon - range 12
Shatterbeam - sight
donnyrides
Posted: Friday, February 19, 2016 8:52:14 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/22/2011
Posts: 593
Awesome! This is very helpful.

Thoughts about single character Door Controls?

masterslicer: not really control, but ignores doors
Dark Spirit/Light Spirit: walk through walls/doors
FlyingArrow
Posted: Friday, February 19, 2016 12:20:18 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,432
I didn't bother mentioning them. It doesn't affect the door, and it doesn't solve the Override problem. If your opponent has Override and you have no door control (Door Gimmick isn't good enough), it's nearly an auto-loss. Master Slicer and Spirits don't help either.

I'll let you compile the list of characters if you want. Smile
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