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Alto Stratus and Talon Karrde Options
FlyingArrow
Posted: Wednesday, March 18, 2015 7:21:16 AM
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Is the following correct?

A squad may contain Alto Stratus, Talon Karrde, and a bunch of Nimbus Commandos. The Nimbus Commandos would all have Independent Outfit from Alto Stratus, so Talon Karrde's +4/+10 CE would be active. As soon as a Nimbus Commando is defeated, that character is no longer subject to Alto Status' CE, so he no longer has Independent Outfit. However, defeated characters still count as being in the squad, so Talon Karrde's +4/+10 (and Ysalamiri) would shut off after the first commando is defeated.
adamb0nd
Posted: Wednesday, March 18, 2015 8:12:47 AM
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Dead characters are not counted as in your squad. It would still function as long as talon and Alto are on the board.
FlyingArrow
Posted: Wednesday, March 18, 2015 11:23:36 AM
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Pretty sure defeated characters still count as being in the squad. Prideful doesn't kick in if you start with a higher cost character in the squad but that character is defeated.
kezzamachine
Posted: Wednesday, March 18, 2015 12:24:21 PM
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I am pretty sure Talon Kaardes stuff switches on when you build the squad. That's when you sort it out. If someone betrays on the opponents squad, I don't believe it alters stuff. This is different than Quah's Specialisation. That's what I've seen before.
swinefeld
Posted: Wednesday, March 18, 2015 1:11:56 PM
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Some preliminary comments

'In your squad' is a messy concept. However, that wording is not used here, and should not be implied. A key word here is 'While'.

There are differences between Black Sun, Prideful, and Specialization. This scenario is most akin to Specialization.

If Alto was killed, any non-Unique Separatist followers would lose Independent Outfit, which would immediately negate Talon's effects.

As to a defeated character and Independent Outfit via CE, I don't believe it has any effect, but I'll need to look into all this further before I give an official ruling.

DarkDracul
Posted: Wednesday, March 18, 2015 1:29:05 PM
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FlyingArrow wrote:
Is the following correct?

A squad may contain Alto Stratus, Talon Karrde, and a bunch of Nimbus Commandos. The Nimbus Commandos would all have Independent Outfit from Alto Stratus, so Talon Karrde's +4/+10 CE would be active. As soon as a Nimbus Commando is defeated, that character is no longer subject to Alto Status' CE, so he no longer has Independent Outfit. However, defeated characters still count as being in the squad, so Talon Karrde's +4/+10 (and Ysalamiri) would shut off after the first commando is defeated.


Why would a Nimbus Commando no longer subject to Alto Status' CE when defeated?
FlyingArrow
Posted: Wednesday, March 18, 2015 1:38:21 PM
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"Ally" implies not defeated.
kezzamachine
Posted: Wednesday, March 18, 2015 2:11:50 PM
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So then, what happens if someone from the other squad betrays into your squad?
swinefeld
Posted: Wednesday, March 18, 2015 2:57:04 PM
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kezzamachine wrote:
So then, what happens if someone from the other squad betrays into your squad?


Effects are cancelled while it remains an (undefeated) ally. As with Specialization, it can turn on and off based on current status of characters in play.

The primary reason behind the 'In your squad' ruling pertains to Unique rules. If a Unique is defeated, you can't bring in another version of that character with Reserves later, as it looks at what was in your squad when built.

Betrayal does not follow that rule, of course.

Prideful on the other hand was ruled to follow that rule whether Unique or non-Unique (looking at cost of characters when the squad was built).
DarkDracul
Posted: Thursday, March 19, 2015 2:52:34 PM
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FlyingArrow wrote:
"Ally" implies not defeated.


Alto Stratus CE doesn't say "allies" gain Independent Outfit. (There's a period after the first sentence.)
It says Non-Unique Separatist followers gain Independent Outfit.

Nimbus Commandos continue being Non-Unique Separatist followers when defeated. right?
Therefore, they should continue to retain Independent Outfit as long as Alto Stratus CE is in effect.
FlyingArrow
Posted: Thursday, August 25, 2016 9:13:11 AM
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I had some trouble finding this thread with google. I'm going to add in some more phrases that might make the search easier next time.

Talon Karrde
My Pets from Myrkr
Ysalamiri
Black Sun Grenades Vigo
Specialization
"in your squad"
While your squad contains only Fringe characters, allies get +4 Attack and +10 Damage.

Echo24
Posted: Thursday, August 25, 2016 9:17:06 AM
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God help us if Bloomilk ever goes completely dark. Flapper
FlyingArrow
Posted: Thursday, January 26, 2017 8:17:59 PM
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Bump.
urbanjedi
Posted: Thursday, January 26, 2017 8:55:45 PM
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I think there is another thread somewhere along the way discussing similar topics
donnyrides
Posted: Friday, January 27, 2017 6:21:43 AM
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I love mixing it up in rules questions BigGrin

Here is my take (not that it matters BigGrin )

Yaddle CE: For the rest of the skirmish, Unique Republic allies with a lightsaber and without Double, Triple, Quadruple, or Twin Attack gain Shien Style, Force Renewal 1, Lightsaber Assault, and Master Speed.


Even if yaddle dies, her CE is always going to happen and can't be shut off by bastilla.

Alto CE: Allies whose names contain Nimbus gain Bravado +10 and Ambush. Non-Unique Separatist followers gain Independent Outfit.

The way I read this is that the CE is in effect if this commander is on the board. If Alto dies and is removed from the board, it can't give it's CE. IF the CE were like Yaddle's CE where it says "For the rest of the skirmish", then Alto could die and the CE would stick.

Talon CE: While your squad contains only Fringe characters, allies get +4 Attack and +10 Damage.

Once per round, after initiative is determined, 1 Fringe follower can immediately move up to its Speed before any other character activates.


For Talon, the word "While" implies a continuous check to be done every time it's relevant.

Arkainian Prideful: Prideful (While this character has a higher printed cost than any other character in your squad, this character and allied Old Republic troopers and soldiers with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated)

My understanding of this is a bit hazy but I think it works like this: You can always add to a squad, but you can never take away from a squad (unless specifically told to do so (TK-421)). This means that in an Arkainian squad if you have Bastila for instance. She costs more than Arkainian and since you can't remove from your squad she is still in the squad even in death. A case of adding to a squad would be on TK-421. If my thought in red above is true, then adding TK to a Talon squad kills it no matter if the added luke in stormie armor is dead or alive because his faction check is always going to be rebel.

Since we are getting into TK-421 lets look at more word play.

TK-421's Why Aren't You At Your Post? : (When this character would be defeated by an enemy, replace this character with a character named Luke Skywalker in Stormtrooper Armor instead. The new character is considered activated and joins the opponent's squad until the end of the skirmish.)

From my understanding, the trick to this piece and why I don't like it much is the "would be defeated". I don't like it because it makes the total possible squad points uneven as the original owner of TK-421 will never lose those 10 points because you replace him, not remove him and once he's on the other squad, it's the new owners problem. If it said "is defeated", you would at least get credit for killing TK.

If all of this is rubbish please let me know and I will delete the entire post so as not to cause any more confusion.

Thanks
swinefeld
Posted: Friday, January 27, 2017 8:06:50 PM
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I've been thinking on this whole tangle of semi-weirdness since earlier today. Some interactions make perfect sense, and others seem to violate the spirit/intent of the design(s).

This will be getting some further review, because it seems to be at least somewhat unclear to pretty much everyone, and the way it's been ruled up to this point seems less than satisfactory.
Deus Sol
Posted: Tuesday, February 14, 2017 7:16:36 AM
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Any word on this yet?
Cassus fett
Posted: Tuesday, February 14, 2017 9:38:29 AM
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I may not be correct in this but I heavily advocate that once a model is killed, it no longer has any bearing on the game. So a Nimbus dieing wouldn't shut off Talon's Ce, as its no longer in the squad when you check for Fringe only. Otherwise what's the point, your entire squad could fall apart because a clone died.

This affects the While wording because once dead they'd no longer be in the squad, so if you had Thrawn and Dalaa and Thrawn some how died, prideful could activate. In this particular instance though I say why bother just build with the prideful as the most expensive but it was just to illustrate the point.

Also Tk does effectively kill Talon Squads for the reason Donny said. As soon as he's defeated and that Luke joins you lose Talons ce cause Luke checks as rebel. But with my way if Luke was killed Talon's CE would reactivate which I /personally/ see as compeleteley fair. Dead models should not effect the game other than to trigger stuff like Implusive X or force spirit, etc.

This way if Talon dies his Ce is gone. Otherwise if Alto was still alive and we work off the Logic that Talon is still in the squad there's no reason his Ce should shut off since the squad technically (through indépendant Outfit) is still all fringe
swinefeld
Posted: Tuesday, February 14, 2017 11:02:22 AM
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Given the strict squad-building restrictions, it seems a tad unfair that enemy abilities (TK's etc) can permanently break your squad. I would prefer that gaining enemy characters in such fashion only shuts it off until said piece(s) are defeated (or switch sides again).

Anyway, that discussion is moving slowly. Other issues are being worked on related to V-set 14, as the deadline is nearing for designs to be finished so it will ready by GenCon.
Echo24
Posted: Tuesday, February 14, 2017 11:25:10 AM
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For whatever it's worth, Alto and Talon working together was intentional in the design, and a dead Nimbus Commando isn't supposed to break that. So hopefully this can be navigated so that combo is still possible.
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