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Any thought on JA synergy??? Options
DarthJak
Posted: Wednesday, July 8, 2009 2:07:19 AM
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Has anyone found a combo using JA pieces that they think works well?Blink
Any wicked synergy with the new figures?Confused
Uggie Demo
Posted: Wednesday, July 8, 2009 5:01:40 AM
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Well anakin's synergy stacks with solos so he can get alot of boosts. If your not talking about the SA synergy then probably the most wicked synergy would be Leia, Wedge, and Shadow Vao.
DarthJak
Posted: Wednesday, July 8, 2009 11:41:55 AM
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Confused help meConfused
greentime
Posted: Wednesday, July 8, 2009 12:38:18 PM
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Ossus Guardians plus an Ithorian commander brought in by Garm bel Iblis. Heck, you can even add in Stormtrooper Han via Jaina.

Wedge plus Leia is pretty obvious... as is Sidious plus all the new Sith figures (double lightning!) or perhaps Sith droids.

Jedi Exile plus good figures makes Old Republic playable!
markedman247
Posted: Wednesday, July 8, 2009 1:26:23 PM
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Also, remember that Qui-Gon, JT and The Dark Woman work well together. She gives a Fringe or Republic piece with 10 or less attack a FP. Qui give her and the Light Tutor recipient a +4 attack. That would help Dash, Boba-Merc, and Jango-BH a serious boost in the attack department. Add in the myriad of 20-30 pt Jedi that the Republic and Fringe add (Juhani? Jarael? Jolee?), you get a beefed up sub group.

As for the Jedi Crusader, now you can add Malak's +4 Attack to the OR. You could, if you wanted to, bring in Revan for the OR. The Exile puts the always sexy original Rancor back into the fold.
Durge Dude
Posted: Wednesday, July 8, 2009 1:48:56 PM
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The HK 50 with is good Kazdan reinforcements or becomes almost broken with GGDAC if you get opportunist Twin at 18 attck for a total of 80 damage and could take a fair amount of hits at 70 hp, the HK 50 is definately one of my favorite pieces
Partof1
Posted: Wednesday, July 8, 2009 3:58:58 PM
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With a Force battery, the Disciples of Ragnos become pretty dangerous. And the Sentinel as a shooter meat shield keeps them alive.

A combo I've wanted to try is Ooglithing a Jensaarai with Nom for a SS Jedi.
FlyingArrow
Posted: Thursday, July 9, 2009 5:12:42 AM
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Partof1 wrote:
With a Force battery, the Disciples of Ragnos become pretty dangerous. And the Sentinel as a shooter meat shield keeps them alive.

A combo I've wanted to try is Ooglithing a Jensaarai with Nom for a SS Jedi.


The disciples have renewal so they don't really need a battery. They have no defensive force powers and will only spend 2 FP per round using corruption or lightning. If you run out, your opponents are leaving themselves open a lot.
FlyingArrow
Posted: Thursday, July 9, 2009 5:16:26 AM
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Partof1 wrote:


A combo I've wanted to try is Ooglithing a Jensaarai with Nom for a SS Jedi.


Jensaarai with Wedge/Leia/LukeFS becomes harder to kill with non-melee attacks than GOWK. Evade/Lightsaber Deflect/Armor. Free re-rolls on all 3.
Sithborg
Posted: Thursday, July 9, 2009 6:26:30 AM
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FlyingArrow wrote:
Partof1 wrote:


A combo I've wanted to try is Ooglithing a Jensaarai with Nom for a SS Jedi.


Jensaarai with Wedge/Leia/LukeFS becomes harder to kill with non-melee attacks than GOWK. Evade/Lightsaber Deflect/Armor. Free re-rolls on all 3.


Heh, no.
FlyingArrow
Posted: Thursday, July 9, 2009 7:46:24 AM
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Sithborg wrote:
FlyingArrow wrote:
Partof1 wrote:


A combo I've wanted to try is Ooglithing a Jensaarai with Nom for a SS Jedi.


Jensaarai with Wedge/Leia/LukeFS becomes harder to kill with non-melee attacks than GOWK. Evade/Lightsaber Deflect/Armor. Free re-rolls on all 3.


Heh, no.


No to what? Wedge grants Evade. Leia grants free re-rolls. Luke FS grants Force Renewal for a Lightsaber Deflect every round.

GOWK gets evade plus mettle.

Chances of GOWK taking damage on a hit with one re-roll + mettle:
.50 * .30 = .15

Assuming one hit per round at 20 damage, average damage taken per round: 3


Chances of Jensaarai taking damage on a hit with Wedge/Leia/Luke FS:
.50 * .50 * .50 * .50 = .0625

Chances of getting full damage:
.50 * .50 = .25

Assuming one hit per round at 20 damage, average damage taken per round: 0.3125

This only applies to non-melee attacks of course. And it might not be worth all the cost to build up to that, but those are the numbers. GOWK does have mettle that stacks, but he only has force renewal one.

Feel free to run your own numbers/scenario. GOWK will do better when the shots are rare because whenever he has 2 force points available he is virtually unhittable - .0075 chance of taking damage on a hit. But if hits are coming more regularly the Jensaarai will do better with both evade and damage reduction with free re-rolls.

DarthReeves
Posted: Thursday, July 9, 2009 7:47:20 AM
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greentime wrote:
Ossus Guardians plus an Ithorian commander brought in by Garm bel Iblis. Heck, you can even add in Stormtrooper Han via Jaina.

Wedge plus Leia is pretty obvious... as is Sidious plus all the new Sith figures (double lightning!) or perhaps Sith droids.

Jedi Exile plus good figures makes Old Republic playable!


Couldn't agree more. I love the Han in trooper CE for NR. The Ithorian thing works well too. Throw Leia behind the guardians so that if they by chance miss their save on their crab armor, she can fix it up, then get a mobile Cade to come heal them. It'll be a mess to deal with. I love it!

Also, Swoop Hellion dude swaps well with Sentinel, throw in a weequay leader to give him mighty swing so it's a +15 (with original thrawn) for 50 or +16 (new thrawn) for 60.

Also, Jedi exile and a Twliek Black sun vigo give Boba Bounty Hunter greater mobile with 4 shots...that's tough to deal with. Exile is insanely good- JR
mercenary_moose
Posted: Thursday, July 9, 2009 7:54:39 AM
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GMLS, Leia, and Cade make a nearly unstoppable trio.
Eroschilles
Posted: Thursday, July 9, 2009 9:00:32 AM
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Unless you shoot them. Then they die.
I like NR Jensaarai. That would be fun.
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