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Aurra Sing Custom Card. What shold her cost be? Options
BZNintendo
Posted: Wednesday, October 4, 2017 5:37:20 PM
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Wanted to make a Aurra Sing based off the one from the Clone Wars TV show and not the rouge Jedi hunter we got from Wizards of the Coast. So I changed her card up but of course I gave her a ton of abilities. And I would like help in determining her cost? Can anyone who has worked on V-sets or has some knowledge of stat card costs help me with this?

Here is an image of her stat card: https://imgur.com/a/7ivKO

Edit: Updated her and lowered her HP from 130 -> 80
and lowered her defense from 21 -> 18
and gave her double attack.
Hopefully these changes make her more balanced and well rounded.
TheHutts
Posted: Wednesday, October 4, 2017 6:10:37 PM
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I'm not a designer, but I think she's a weird piece to cost because she's got a lot of defense: 21 def, 130 hp, stealth, evade, but not a lot of damage output. She can only do 30 damage in a round.

She'd probably be played a lot with Whorm, since Twin boosts her damage output a lot. I'd say maybe mid to high 30s, but she's a weird case.
surf_rider56
Posted: Wednesday, October 4, 2017 6:32:30 PM
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Douglas Adams may have said 42, but I say its 45.
kobayashimaru
Posted: Wednesday, October 4, 2017 6:58:58 PM
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If it's for a custom, ultimately your custom is whichever way you want to play and make it.

my reflection as it stands;
It's tricky to factor the meta-combos this could be played with...
crunching it in the spreadsheet comes out near ~38pts.
assuming the key of
10HP, 8DEF, +0ATK and 10DMG = 4pts base etc...
that said, in some combos... she could wind up dealing a lot more damage or getting super-stealth,
and I have a suspicion she'd find her way into a Rebels mirror squad or Father build/impulsive build.
so, 40s is probably the ballpark.
> 50 would probably have this piece not see a lot of play.
that yields a range of ~ 38 - 47points.


that said, compare that with Dash Rendar, or Aurra's past versions,
and, cross-ref with similar abilities/statblock for the pricepoint, or, purely by number of SAs.
and it's not a huge difference in overall points.
I don't think this variant would efface or replace entirely the other Aurra's.

I hope this is of some use,
and look forward to seeing more customs BZ!
BZNintendo
Posted: Wednesday, October 4, 2017 7:09:07 PM
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kobayashimaru wrote:
If it's for a custom, ultimately your custom is whichever way you want to play and make it.

my reflection as it stands;
It's tricky to factor the meta-combos this could be played with...
crunching it in the spreadsheet comes out near ~38pts.
assuming the key of
10HP, 8DEF, +0ATK and 10DMG = 4pts base etc...
that said, in some combos... she could wind up dealing a lot more damage or getting super-stealth,
and I have a suspicion she'd find her way into a Rebels mirror squad or Father build/impulsive build.
so, 40s is probably the ballpark.
> 50 would probably have this piece not see a lot of play.
that yields a range of ~ 38 - 47points.


that said, compare that with Dash Rendar, or Aurra's past versions,
and, cross-ref with similar abilities/statblock for the pricepoint, or, purely by number of SAs.
and it's not a huge difference in overall points.
I don't think this variant would efface or replace entirely the other Aurra's.

I hope this is of some use,
and look forward to seeing more customs BZ!


Thanks for the feedback. I made some slight adjustments since I realized I was giving her the stats of her former Jedi Hunter self when that is not the Aurra Sing I am trying to base this off on. I wanted to make her more like the TV show, great sniper and Stealthily but that also means she shouldn't have too much HP or defense since that version of her was never trained as a Jedi. What do you think of my updated version?
TheHutts
Posted: Wednesday, October 4, 2017 7:17:44 PM
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I'd say high 40s or low 50s now she has double. She's comparable to v-set Zam Wessell, but she can pick up twin and GMA relatively easily, so you can turn her into a beast. 120 accurate damage is pretty nasty.
BZNintendo
Posted: Wednesday, October 4, 2017 7:33:06 PM
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TheHutts wrote:
I'd say high 40s or low 50s now she has double. She's comparable to v-set Zam Wessell, but she can pick up twin and GMA relatively easily, so you can turn her into a beast. 120 accurate damage is pretty nasty.


Thanks for the feedback. I have decided to make her 48 points. I believe that is a fair price.
kobayashimaru
Posted: Wednesday, October 4, 2017 7:34:57 PM
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Comparatively, this is a very different statblock,
I like both versions though hehe.

it gets tricky to weight this one's meta-combos hehe BigGrin
I think her net DamageOutput avg has increased substantially...
but, she is going to be fragile... I think you'd have to run some gameplay-testing and sims,
to see what the avg. survivability vs NetDamageOutput were...

crunching this block in the spreadsheets plooped a 49.5 (and it's supposed to round up to nearest whole integer...) Blushing
so, it's right on the line
that changes the range to ~ 49 - 58.
number of SAs + Synergy is the cause of the high cost. a negative SA or a neutral/negative CE would lower that cost though if there's a particular price-point you wanted to build to.
I say the higher numbers, because this could now very much team up with Rebel Parratus or Zann mirror squads...
so, those numbers will frustrate that metacombo

they already steal all the good low-level Seps AND can have the series 2 DD?! enough, enough I say! BigGrin
they're more separatist-y and can do more damage than a Separatist themed squad hehe.
BZNintendo
Posted: Wednesday, October 4, 2017 7:39:10 PM
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Joined: 4/22/2017
Posts: 74
kobayashimaru wrote:
Comparatively, this is a very different statblock,
I like both versions though hehe.

it gets tricky to weight this one's meta-combos hehe BigGrin
I think her net DamageOutput avg has increased substantially...
but, she is going to be fragile... I think you'd have to run some gameplay-testing and sims,
to see what the avg. survivability vs NetDamageOutput were...

crunching this block in the spreadsheets plooped a 49.5 (and it's supposed to round up to nearest whole integer...) Blushing
so, it's right on the line
that changes the range to ~ 49 - 58.
number of SAs + Synergy is the cause of the high cost. a negative SA or a neutral/negative CE would lower that cost though if there's a particular price-point you wanted to build to.
I say the higher numbers, because this could now very much team up with Rebel Parratus or Zann mirror squads...
so, those numbers will frustrate that metacombo

they already steal all the good low-level Seps AND can have the series 2 DD?! enough, enough I say! BigGrin
they're more separatist-y and can do more damage than a Separatist themed squad hehe.


Awesome feedback. If that is the case then I will probably change it to 50. Btw what spreadsheet are you using? I like making customs and a spreadsheet would be a real help. :)
TheHutts
Posted: Wednesday, October 4, 2017 11:45:21 PM
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kobayashimaru wrote:
I say the higher numbers, because this could now very much team up with Rebel Parratus or Zann mirror squads...


What is a Zann mirror squad?
kobayashimaru
Posted: Thursday, October 5, 2017 4:28:06 PM
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@thehutts -
Rebel droid mirror squads, are droid armies which are made to serve rebels instead of the CIS. Paratus allows non-unique droids to be in that squad...
Zann consortium Mirror Squads, are droid armies made to serve the Zann Consortium. they have a few ways to get their droids in - usually via reserves or reinforcement.

Neither of which are the true droid army - The Separatist CIS.
Zann Consortium Mirror Squads are among the more annoying, as they can have DDmk2's whereas the Separatists may not.

both are variations on "anything you can do, we can do... better" type squads hehe.
TheHutts
Posted: Thursday, October 5, 2017 4:31:05 PM
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Joined: 6/23/2010
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Location: The Hutt, New Zealand
What faction do you run Zann Consortium droid squads in? I can't think of many ways to get them as reserves except Kazdan and CLobot.
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