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SWM Scenario: THE BATTLE OF TETH Options
Alek
Posted: Saturday, October 21, 2017 1:03:59 PM
Rank: Droid Starfighter in Walking Mode
Groups: Member

Joined: 9/15/2009
Posts: 48
THE BATTLE OF TETH

Hi all! This is my scenario from the Clone War series.

The Battle of Teth took place in 22 BBY (around 7 weeks after the First Battle of Geonosis) on the planet Teth during the Clone Wars between the Galactic Republic and the Confederacy of Independent Systems.
Seeking to gain safe passage through Hutt Space, Count Dooku and the Confederacy kidnapped Rotta, son of the Jabba the Hutt, intending to frame the Jedi Order for the crime. Jedi Knight Anakin Skywalker and his recently apprenticed Padawan, Ahsoka Tano, are assigned to retrieve Rotta in order to win the crime lord's favor for safe passage through Hutt Space. Skywalker and Tano ventured to the B'omarr Order Monastery on Teth—where the Huttlet had been located by Republic scouts—with clone troopers of Torrent Company.


The scenario starts at the moment of Confederacy counter-attack.

Map: Teth Courtyard and Teth Monastery combined.

Separatists
Set up area: Landing Platform
43 Asajj Ventress, Separatist Assassin
30 Destroyer Droid x2
21 A-DSD Advanced Dwarf Spider Droid
20 OOM-9
10 Super Battle Droid x8
4 Battle Droid x19
(32 Activations)

Reinforcements:
From the turn 6 onward, this reinforcements will appear if DR 11+.
Appear area: Any one of the two Courtyards
48 Droid Starfighter in Walking Mode
37 Series II Destroyer Droid x2
16 Battle Droid on STAP
(4 Activations)

Republic
Set up area: Ornamental Columns
29 Anakin Skywalker, Jedi
20 Ahsoka Tano
9 R2-D2, Astromech Droid
Clone Troopers Torrent Company:
33 Captain Rex
15 Elite Clone Trooper Commander
13 Clone Trooper Commander
13 501st Clone Trooper x5
8 501st Legion Clone Trooper x6
(17 Activations)

Reinforcements:
Two turns after entering Separatists Reinforcements at the beginning of each turn roll a die; if DR 11+ Republic reinforcements appear. Each new turn add +1 cumulative DRM.
Appear area: Any one of the two Courtyards
36 General Kenobi
212th Attack Battalion:
23 Commander Cody
15 Elite Clone Trooper Commander
13 Clone Trooper Commander
13 Heavy Clone Trooper x2
9 Clone Trooper x12
(18 Activations)

Special Rules:
Anakin and/or Ahsoka carry infant Jabba’s the Hutt son Rotta. Both caracters carry a marker: one of them Force and the other Damage Hits marker. Republic player will secretly mark which one represent the Jabba’s son. Anakin and Ahsoka may freely exchange markers whenever they are adjacent to each other.

Victory Conditions:
Separatists: Capture the Jabba’s son Rotta (represented as a marker), this is immediate victory.
Republic: Bring the Jabba’s son Rotta to the Landing Platform after the arrival of Republic’s reinforcements (Obi-Wan Kenobi and 212th Attack Battalion).
Alek
Posted: Saturday, October 21, 2017 1:12:14 PM
Rank: Droid Starfighter in Walking Mode
Groups: Member

Joined: 9/15/2009
Posts: 48
Attack on the Jedi Temple

A Star Wars Miniatures Revenge of the Sith Scenario
By Aleksandar Pesic

“Every single Jedi is now an enemy of the Republic. We must move quickly. The Jedi are relentless. First, I want you to go to the Jedi Temple. We will ketch them off balance. Do what must be done Lord Vader! Do not hesitate, show no mercy.”

Map: Jedi Temple


Republic Characters
Shaak Ti, Jedi Master 47
Wookiee Jedi^ 35
Gray Jedi^ 30 – N.R.
Jedi Weapon Master 26
Jedi Instructor 22 – O.R.
Nahdar Vebb 17
Jedi Knight 13
Jedi Padawan 13
Jedi Guardian 11
Polis Massa Medic x3 (27)
Youngling x4 (20)
Jedi Temple Security – use Bespin Guard x10 - Fringe

(311pts. 26 activations)


Imperial Characters
Anakin Skywalker, Sith Apprentice 39
501st Legion Clone Commander 15 – Rep.
Elite Clone Trooper Commander 15 – Rep.
501st Clone Trooper x5 (65) – Rep.
501st Legion Stormtrooper* x6 (60)
501st Legion Clone Trooper x6 (48) – Rep.

(242pts. 20 activations)


Imperial Set Up: Landing Pad, within 2 squares of the map’s edge.

Republic Set Up:
Shaak Ti, Nahdar Vebb – Council Chamber
Jedi Instructor, Jedi Padawan, Younglings – Meditation Room
Jedi Weapon Master, 2 Temple Security Guards – Security Post
2 Temple Security Guards – Projection Room
2 Temple Security Guards, Gray Jedi – Library
4 Temple Security Guards, Jedi Guardian – Grand Hall
Jedi Knight – War Room
Wookie Jedi - Archives
3 Polis Massa Medic - Anywhere

Victory Conditions:
Empire: Defeat all characters with Force rating.
Republic: Supress Imperial attack.



kobayashimaru
Posted: Saturday, October 21, 2017 2:56:10 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/26/2011
Posts: 915
this looks like fun stuff;
I may have to borrow this and try it at local SWMinis club,
it'll go well with Ord Mantell stuff.
shmi15
Posted: Monday, October 23, 2017 11:28:09 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,290
Yea! Love it! thanks!
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