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Sense the Future interacting with other modifications to initiative Options
gandalfthegreatestwizard
Posted: Thursday, November 23, 2017 11:49:03 PM
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Joined: 4/30/2017
Posts: 857
Location: Lower Hutt, New Zealand
The glossary of Sense the Future reads:

(Force 2) Once per round, after initiative is determined, you may replace your initiative check with the opponent’s initiative check. Any modifiers to the result still apply to the owner’s own check. Replace the initiative check after rolls are revealed and chosen, but before you take the first activation.

To me, this isn't completely clear. Say, for example, you have an MTB and Pong Krell in your squad. So your opponent's initiative check automatically counts as 1, and you roll X. Then you use Sense the Future. In that scenario, does Tactics Broker still apply to your opponent’s original check (now yours) or does it now apply to the opponent’s current check (X, which was previously yours)? It seems to me that "modifiers to the result still apply to the owner’s own check" could go either way, so could anyone clarify?

Thanks.
FlyingArrow
Posted: Friday, November 24, 2017 6:28:30 AM
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Joined: 5/26/2009
Posts: 8,407
http://swmgamers.com/SWM/Rules/PreGame.html

It applies to the opponent even if the dice change hands.

You won't be affected by your own MTB.
gandalfthegreatestwizard
Posted: Friday, November 24, 2017 10:17:05 AM
Rank: Moderator
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Joined: 4/30/2017
Posts: 857
Location: Lower Hutt, New Zealand
Not exactly what I wanted to hear, but thanks FA.

(RIP dreams of automatic reserves every round if Seps got Sense the Future, or Tactician +4 stayed with its player while TB didn't.)
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