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Princess Leia, Rebel Hero Options
keet fisto
Posted: Monday, January 29, 2018 3:27:46 PM
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Her commander effect grants two movement to a follower that defeats an enemy... so how is this resolved when a single action (like flamethrower, or repulse) defeats multiple enemies. Would you get 2 movement for every defeated enemy?

Question 2, what if the follower had furious assault, could they still move 2 after each kill? What if each movement revealed more legal targets? Could you continue the furious assault?
CorellianComedian
Posted: Monday, January 29, 2018 3:36:58 PM
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Okay, I'm not an official rules guy, but this is what I remember:

1: Yes, you do. It pairs nicely with Lightsaber Sweep.

2: No. The way Furious Assault works, (I can't remember why specifically), you establish targets before you start attacking. If more characters become legal targets, they still can't be attacked during this use of Furious Assault. Same thing with Blaster Barrage. Lightsaber Sweep establishes targets as it goes, so that's why it's different.
gandalfthegreatestwizard
Posted: Monday, January 29, 2018 3:47:32 PM
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1) Yes, you get two squares of movement for each defeated character, as CC says.

2) Yes, you do get to move after each kill. But, as per the glossary text of Furious Assault:

Instead of taking its normal turn, this character can move at double speed, then attack every legal target once. Determine legal targets before making the first attack roll. If several enemies are tied for nearest, all of them are legal targets for this special ability. This character must move at least 1 square to use this ability.

Since you determine the legal targets that you will attack before you begin to attack them, you do not get to attack characters that become legal targets later on. Similar to this scenario: there are two enemies behind cover, two that are not in cover and one further away that is. Furious Assault is used. The player determines that the former two are legal targets, and not the latter. The attacks are made and kill both enemies. The character in cover is now a legal target, but since he was not one at the beginning of the Furious Assault, he cannot be attacked with it.

Conversely, if an enemy is a legal target at the beginning of the Furious Assault, but not when the player attempts to attack it, I believe the attack is cancelled. There are two checks to determine a legal target: one when the character ends its move and before it begins to attack, and one to determine if the target is a legal target before each attack.

CC beat me to it, but I hope this still explains it somewhat, lol.
CorellianComedian
Posted: Monday, January 29, 2018 4:38:55 PM
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Haha I don't think I get any ninja points if you actually took the time to look at the glossary and explain why it works the way it does. BlooMilk
urbanjedi
Posted: Monday, January 29, 2018 6:14:12 PM
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keet fisto wrote:
Her commander effect grants two movement to a follower that defeats an enemy... so how is this resolved when a single action (like flamethrower, or repulse) defeats multiple enemies. Would you get 2 movement for every defeated enemy?



Here is a more technical answer.

You cannot kill multiple enemies at once. You must resolve them one at a time.

Let's walk through a couple of scenarios

1. You walk up to a group and flame thrower them (target plus 2 clones in our example).
The Flame player decides in what order to assign the damage. Player chooses Clone 1. It dies, player one checks to make sure they are within 6 of PL and then moves 2 squares. Player chooses target, kills target, checks to make sure within 6 of PL moves 2 squares, etc.

2. You walk up and LS Sweep a character, you kill said character and move 2, now adjacent to another character. NOW, because LS sweep says you can attack all adjacent characters and you haven't attacked new character yet, you get to attack new character (and if you kill it and are within 6, move 2 more squares, etc).

3. This also works with things like unleash the force, or War throat, or whatever. HOWEVER, if your character using an area effect like one of those, dies, then the effect stops immediately. So if you say unleash the force and a Mon Mothma DEath shot kills you after the first guy, then you don't get to deal damage to any more characters.


Hopefully this helps.
swinefeld
Posted: Monday, January 29, 2018 6:38:19 PM
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Joined: 1/30/2009
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urbanjedi wrote:
keet fisto wrote:
Her commander effect grants two movement to a follower that defeats an enemy... so how is this resolved when a single action (like flamethrower, or repulse) defeats multiple enemies. Would you get 2 movement for every defeated enemy?



Here is a more technical answer.

You cannot kill multiple enemies at once. You must resolve them one at a time.

Let's walk through a couple of scenarios

1. You walk up to a group and flame thrower them (target plus 2 clones in our example).
The Flame player decides in what order to assign the damage. Player chooses Clone 1. It dies, player one checks to make sure they are within 6 of PL and then moves 2 squares. Player chooses target, kills target, checks to make sure within 6 of PL moves 2 squares, etc.

2. You walk up and LS Sweep a character, you kill said character and move 2, now adjacent to another character. NOW, because LS sweep says you can attack all adjacent characters and you haven't attacked new character yet, you get to attack new character (and if you kill it and are within 6, move 2 more squares, etc).

3. This also works with things like unleash the force, or War throat, or whatever. HOWEVER, if your character using an area effect like one of those, dies, then the effect stops immediately. So if you say unleash the force and a Mon Mothma DEath shot kills you after the first guy, then you don't get to deal damage to any more characters.


Hopefully this helps.


Excellent walk-through. BlooMilk
keet fisto
Posted: Monday, January 29, 2018 10:08:50 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/12/2012
Posts: 178
Location: Vancouver, BC
urbanjedi wrote:
keet fisto wrote:
Her commander effect grants two movement to a follower that defeats an enemy... so how is this resolved when a single action (like flamethrower, or repulse) defeats multiple enemies. Would you get 2 movement for every defeated enemy?



Here is a more technical answer.

You cannot kill multiple enemies at once. You must resolve them one at a time.

Let's walk through a couple of scenarios

1. You walk up to a group and flame thrower them (target plus 2 clones in our example).
The Flame player decides in what order to assign the damage. Player chooses Clone 1. It dies, player one checks to make sure they are within 6 of PL and then moves 2 squares. Player chooses target, kills target, checks to make sure within 6 of PL moves 2 squares, etc.

2. You walk up and LS Sweep a character, you kill said character and move 2, now adjacent to another character. NOW, because LS sweep says you can attack all adjacent characters and you haven't attacked new character yet, you get to attack new character (and if you kill it and are within 6, move 2 more squares, etc).

3. This also works with things like unleash the force, or War throat, or whatever. HOWEVER, if your character using an area effect like one of those, dies, then the effect stops immediately. So if you say unleash the force and a Mon Mothma DEath shot kills you after the first guy, then you don't get to deal damage to any more characters.


Hopefully this helps.


How would this situation resolve if it was force repulse?
swinefeld
Posted: Monday, January 29, 2018 10:46:39 PM
Rank: Moderator
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
keet fisto wrote:
urbanjedi wrote:
keet fisto wrote:
Her commander effect grants two movement to a follower that defeats an enemy... so how is this resolved when a single action (like flamethrower, or repulse) defeats multiple enemies. Would you get 2 movement for every defeated enemy?



Here is a more technical answer.

You cannot kill multiple enemies at once. You must resolve them one at a time.

Let's walk through a couple of scenarios

1. You walk up to a group and flame thrower them (target plus 2 clones in our example).
The Flame player decides in what order to assign the damage. Player chooses Clone 1. It dies, player one checks to make sure they are within 6 of PL and then moves 2 squares. Player chooses target, kills target, checks to make sure within 6 of PL moves 2 squares, etc.

2. You walk up and LS Sweep a character, you kill said character and move 2, now adjacent to another character. NOW, because LS sweep says you can attack all adjacent characters and you haven't attacked new character yet, you get to attack new character (and if you kill it and are within 6, move 2 more squares, etc).

3. This also works with things like unleash the force, or War throat, or whatever. HOWEVER, if your character using an area effect like one of those, dies, then the effect stops immediately. So if you say unleash the force and a Mon Mothma DEath shot kills you after the first guy, then you don't get to deal damage to any more characters.


Hopefully this helps.


How would this situation resolve if it was force repulse?


Same as above with Unleash The Force. If you move out of Repulse range of enemies via the CE, they would not be affected, but different enemies might become in range. aka "the lawnmower effect"
gandalfthegreatestwizard
Posted: Tuesday, January 30, 2018 1:23:57 AM
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Joined: 4/30/2017
Posts: 857
Location: Lower Hutt, New Zealand
While we're on the topic of Princess Leia's CE, I have a question about it (though in this case concerning the other character with the same CE, Borsk Fey'lya).

Let's say Borsk is in a squad with Jacen Solo in Amphistaff Armor. Jacen uses Spinning Blade Attack, and kills an enemy with it while within range of Borsk's CE. Now, Jacen can immediately move two extra squares. Is Spinning Blade still 'active' for this movement? Can Jacen attack enemies he becomes adjacent to during this move? As far as I understand the answer is no, but I wanted to be completely sure.
keet fisto
Posted: Tuesday, January 30, 2018 7:29:43 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/12/2012
Posts: 178
Location: Vancouver, BC
swinefeld wrote:
keet fisto wrote:
urbanjedi wrote:
keet fisto wrote:
Her commander effect grants two movement to a follower that defeats an enemy... so how is this resolved when a single action (like flamethrower, or repulse) defeats multiple enemies. Would you get 2 movement for every defeated enemy?



Here is a more technical answer.

You cannot kill multiple enemies at once. You must resolve them one at a time.

Let's walk through a couple of scenarios

1. You walk up to a group and flame thrower them (target plus 2 clones in our example).
The Flame player decides in what order to assign the damage. Player chooses Clone 1. It dies, player one checks to make sure they are within 6 of PL and then moves 2 squares. Player chooses target, kills target, checks to make sure within 6 of PL moves 2 squares, etc.

2. You walk up and LS Sweep a character, you kill said character and move 2, now adjacent to another character. NOW, because LS sweep says you can attack all adjacent characters and you haven't attacked new character yet, you get to attack new character (and if you kill it and are within 6, move 2 more squares, etc).

3. This also works with things like unleash the force, or War throat, or whatever. HOWEVER, if your character using an area effect like one of those, dies, then the effect stops immediately. So if you say unleash the force and a Mon Mothma DEath shot kills you after the first guy, then you don't get to deal damage to any more characters.


Hopefully this helps.


How would this situation resolve if it was force repulse?


Same as above with Unleash The Force. If you move out of Repulse range of enemies via the CE, they would not be affected, but different enemies might become in range. aka "the lawnmower effect"


Crazy! Is there a glossary or FAQ that clarifies this lawnmower effect?
swinefeld
Posted: Tuesday, January 30, 2018 8:53:18 AM
Rank: Moderator
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Quote:
Princess Leia, Rebel Hero

Q: If Jacen Solo uses Unleash the Force within 6 of Princess Leia, Rebel Hero can he then move 2 and potentially affect more characters that were not within 6 of his original position?

A: Yes. The Simultaneous Effects rule is used. You resolve characters one at a time in any order you choose. If the damage results in a Defeat you may move Jacen. You then may resolve damage against another character that is within 6 of Jacen's new position, and again, if that damage results in a Defeat you may move Jacen (assuming he hasn't moved too far from Leia already). Continue resolving the effect against characters until there are no unaffected characters within 6 of Jacen's current position. You can't affect any character more than once, and some characters that were within range of Jacen at a particular point may never end up getting affected at all due to the movement.

keet fisto
Posted: Tuesday, January 30, 2018 9:06:51 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/12/2012
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Location: Vancouver, BC
swinefeld wrote:
Quote:
Princess Leia, Rebel Hero

Q: If Jacen Solo uses Unleash the Force within 6 of Princess Leia, Rebel Hero can he then move 2 and potentially affect more characters that were not within 6 of his original position?

A: Yes. The Simultaneous Effects rule is used. You resolve characters one at a time in any order you choose. If the damage results in a Defeat you may move Jacen. You then may resolve damage against another character that is within 6 of Jacen's new position, and again, if that damage results in a Defeat you may move Jacen (assuming he hasn't moved too far from Leia already). Continue resolving the effect against characters until there are no unaffected characters within 6 of Jacen's current position. You can't affect any character more than once, and some characters that were within range of Jacen at a particular point may never end up getting affected at all due to the movement.



Thanks! Last question, hopefully. Is the move granted by PL mandatory? Could you move just one space instead? Could you move two and then if another enemy is defeated, move two back to the original position?
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