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- Happy Old Year Tournament 2018 - Options
FlyingArrow
Posted: Tuesday, December 11, 2018 2:33:15 PM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,407
I'm hosting the Happy Old Year Tournament again on Friday, December 28. Northern suburbs of Philadelphia. Send bloomail for details if you're interested in coming.

7-10pm (approximately)
Planned format: 125 point squads
donnie72191
Posted: Sunday, December 23, 2018 6:13:07 AM
Rank: Felucian Warrior on Rancor
Groups: Member

Joined: 12/20/2018
Posts: 53
i am very interested but idk how to send bloomail!
jak
Posted: Wednesday, December 26, 2018 6:54:41 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/17/2010
Posts: 3,675
Location: Beggers Canyon Tatooine
click on the "inbox" above.
FlyingArrow
Posted: Wednesday, December 26, 2018 8:07:50 AM
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Joined: 5/26/2009
Posts: 8,407
He found me. We are expecting 10 players for the tournament this year. I can handle 2 more players. Please let me know by midnight tonight if you're planning to come.
FlyingArrow
Posted: Friday, December 28, 2018 8:08:43 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,407
Here are the squads for this year, plus 2 squads that players have built themselves. Several of these are holdovers from last year, and several others are brand new. I'll reveal the other two after the tournament:

--Jango Fett (125pt tournament)-- (Lucas)
47 Jango Fett, Assassin
20 General Whorm Loathsom
18 Twi'lek Black Sun Vigo
16 IG-100 MagnaGuard
16 Security Battle Droid x2
6 Mouse Droid x2

(123pts. 8 activations)
http://www.bloomilk.com/Squad/181539/jango-fett--6-player-tournament-

--Boba Fett (125pt tournament)-- (James)
50 Boba Fett, Assassin for Hire
22 Stormtrooper Sniper
20 Admiral Piett
30 Stormtrooper x6
3 Mouse Droid

(125pts. 10 activations)
http://www.bloomilk.com/Squad/181538/boba-fett--125pt-tournament-

--Han and C-3PO (125pt tournament)-- (Julianne)
46 Han Solo, Scoundrel
28 General Lando Calrissian
21 Jon "Dutch" Vander
11 Crimson Fury Pilot
6 C-3PO
10 Tantive IV Trooper x2
3 Ugnaught Demolitionist

(125pts. 8 activations)
http://www.bloomilk.com/Squad/181535/han-and-c-3po--6-player-tournament-

--Boba MC (125pt tournament)-- (Tom)
57 Boba Fett, Mercenary Commander
24 Crusader Blademaster
19 Mandalorian Scout
17 Mandalorian Gunslinger
8 Taung Warrior

(125pts. 5 activations)
http://www.bloomilk.com/Squad/181595/boba-mc--125pt-tournament-

--Darth Maul (125pt Tournament)-- (Jon)
57 Darth Maul, Sith Infiltrator
20 Sith Trooper Captain
18 Gloom Walker Sniper
13 Gloom Walker Infiltrator
16 Sith Trooper x2

(124pts. 6 activations)
http://www.bloomilk.com/Squad/181836/darth-maul--125pt-tournament-

--Mace Windu 2018 (125pt Tournament)-- (FlyingArrow)
65 Master Windu
25 Elite Republic Commando - Sev
23 Foul Moudama
12 Antarian Ranger

(125pts. 4 activations)
http://www.bloomilk.com/Squad/200658/mace-windu-2018--125pt-tournament-

--Genos and Battlemasters (125pt tournament)-- (cgront)
54 Jedi Battlemaster x2
42 GenoHaradan Assassin x2
19 Saurin GenoHaradan Liaison
10 Defel Pirate

(125pts. 6 activations)
http://www.bloomilk.com/Squad/200663/genos-and-battlemasters--125pt-tournament-

--Anakin Rex (125pt tournament)-- (AndyHatton)
35 Anakin Skywalker, Hero With No Fear
33 Captain Rex
27 ARC Trooper Fives, Republic Hero
20 Ahsoka Tano
14 ARC Trooper Scout

(129pts. 5 activations)
http://www.bloomilk.com/Squad/200659/anakin-rex--125pt-tournament-

(Edit: below are the two squads players built themselves.)

--Nightsisters (125 pt tournament)-- (donnie)
40 Emperor Palpatine
51 Nightsister Sith Witch x3
13 Gamorrean Bodyguard
12 Kaminoan Medic
8 Probe Droid

(124pts. 7 activations)


--GGDAC (125pt tournament)-- (Josiah)
57 General Grievous, Droid Army Commander
34 IG-86 Assassin Droid x2
16 Battle Droid Sergeant
16 IG-100 MagnaGuard

(123pts. 5 activations)
FlyingArrow
Posted: Friday, December 28, 2018 8:10:25 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,407
Any guesses on best and worst squads?
spryguy1981
Posted: Friday, December 28, 2018 10:22:41 AM
Rank: Advanced Bloo Milk Member
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Joined: 2/16/2009
Posts: 1,459
Best: Boba Fett

Least likely to succeed: Boba Fett MC
FlyingArrow
Posted: Friday, December 28, 2018 11:42:05 AM
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Joined: 5/26/2009
Posts: 8,407
spryguy1981 wrote:
Best: Boba Fett

Least likely to succeed: Boba Fett MC


Even worse than Mace? That's motf mace.
spryguy1981
Posted: Friday, December 28, 2018 1:12:05 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/16/2009
Posts: 1,459
Oh I guess I was thinking Critdu yeah that ones the least likely to succeed.
Deaths_Baine
Posted: Friday, December 28, 2018 1:52:18 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/31/2010
Posts: 1,628
Best---Maul

Worst--- han scoundrel

don't know who is playing so I am ranking how I think I would do with these.
FlyingArrow
Posted: Friday, December 28, 2018 10:18:12 PM
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Joined: 5/26/2009
Posts: 8,407
Winner: Imperial Boba
Second: Anakin & Rex

Longer write up later.


We had two prizes for everyone (varying pretty drastically in quality). This was the order of prize selection (1st place picked #1 and #11)...

1. Jariah Syn
2. Colt Express
3. Rancor/Hall of Judgement map from Endor Scenario Pack
4. Teth Monastery map from Clone Wars map pack
5. A clone mini (I forget which)
6. Bridges of Shangri-La
7. A clone mini (I forget which)
8. Parlay
9. Lagoon: Land of Druids
10. Timeline (historical events)
11. Tumult Royale
12. It's Alive
13. Set of tiles from Rebel Storm
14. Star Wars Mini common - I forget which
15. Lao Pengh
16. Timeline (inventions)
17. Skins Game
18. Famous 500
19. Control Nut
20. Tipping Cows
spryguy1981
Posted: Sunday, December 30, 2018 5:55:07 AM
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Joined: 2/16/2009
Posts: 1,459
Called the winner! Lol
FlyingArrow
Posted: Sunday, January 6, 2019 8:46:50 PM
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Joined: 5/26/2009
Posts: 8,407
I just edited the post above that has the squads so now all 10 squads are listed as well as who played them. I only have screennames for a handful. Most are not regular SWMinis players.
FlyingArrow
Posted: Sunday, January 6, 2019 9:07:35 PM
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Joined: 5/26/2009
Posts: 8,407
I placed 5 maps down on tables and the maps didn't rotate. The players did. It was "arbitrary" more than random. I tended to put higher-ranked players at the higher tables, but also moved players down to lower tables to try to make sure players didn't play on the same map twice. These are the five maps, but I might not remember the exact map locations correctly for a couple of them:

Table 1: Gangster's Vault
Table 2: Rhen Var
Table 3: Spynet HQ (or maybe this was Table 4)
Table 4: Asteroid Base (or maybe this was Table 3)
Table 5: Anchorhead

Round 1
T1: Jango (0) vs GGDAC (3)
T2: ImpBoba (3) vs Mace (1)
T3: Maul (1) vs AnakinRex (3)
T4: Nightsisters (3) vs GenoBattlemasters (1)
T5: Han&Lando (3) vs BobaMC (0)

Round 2
T1: Mace (3) vs Han&Lando (0)
T2: AnakinRex (3) vs Nightsisters (1)
T3: GGDAC (1) vs ImpBoba (3)
T4: BobaMC (0) vs Jango (3)
T5: Maul (3) vs GenoBattlemasters (1)

Round 3
T1: BobaMC (3) vs GenoBattlemasters (1)
T2: Maul (0) vs GGDAC (3)
T3: Han&Lando (0) vs Jango (3)
T4: AnakinRex (1) vs ImpBoba (3)
T5: Mace (1) vs Nightsisters (3)

Final standings:
1. ImpBoba 9pts, 3-0
2. AnakinRex 7pts, 2-1 (20 SoS)
3. GGDAC 7pts, 2-1 (19 SoS)
4. Nightsisters 7pts, 2-1 (15 SoS)
5. Jango 6pts, 2-1
6. Mace 5pts, 1-2
7. Maul 4pts, 1-2
8. Han&Lando 3pts, 1-2 (14 SoS)
9. GenoBattlemasters 3pts, 0-3 (14 SoS)
10. BobaMC 3pts, 1-2 (12 SoS)

We planned to use the Skirmish Tracker app, but during round 1 something went wrong. We were already playing round 1's match-ups, but must've hit a back button or something because the app generated new round 1 match-ups. It was too late to move people, and we couldn't get the original match-ups back, so I did the rest of it by hand. (Pairings may not have been exact - I didn't go down to SoS to figure pairings. It was just random when players were tied on points.)

And I definitely screwed up the tiebreaker, not taking time to look up the actual tiebreaker rules - sorry guys. I went straight to strength of schedule - adding up points of the opponents as indicated in the parentheses above. And I even screwed up the addition, having #8 above #9 when in fact they were tied. The actual tiebreakers go like this:

Floor Rules wrote:
1. Total Wins-The player with the most wins.
2. Head to Head Matchups – The player who has won any head to head matchups would
be ahead of the loser in a head to head matchup.
3. SOS 1- The players strength of schedule minus the player's worst win.
4. SOS 2- As 3, factoring only the defeated players.
5. SOS 3-The players full strength of schedule
6. Roll Off-tied players will roll a D20, highest roll placing above the rest.


Based on that, 2nd place through 4th place still wind up the same. They are tied on total wins. They didn't all play each other, so skip step 2. Then it shouldn't be straight SoS but instead SoS minus worst win, which comes out to:
2. AnakinRex 7 (20-4 = 16 SoS)
3. GGDAC 7 (19-4 = 15 SoS)
4. Nightsisters 7 (15-3 = 12 SoS)

But 8th place through 10th place would have changed. GenoBattlemasters had three 1pt losses but no wins while the other two each had a win, so GenoBattlemasters drop to 10th place based on the first tiebreaker. Han&Lando beat BobaMC, so they would be ahead based on the second tiebreaker. This is what it should have been:
8. Han&Lando 3 (1 total win, H2H win over BobaMC)
9. BobaMC 3 (1 total win, H2H loss to BobaMC)
10. GenoBattlemasters 3 (0 total wins)
FlyingArrow
Posted: Sunday, January 6, 2019 9:42:14 PM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,407
My own quick play report...

I played the Mace squad.

Round 1 against Imperial Boba (the eventual winner) on Rhen Var. He made two really good plays. First, he split his forces. Normally, that's not a great idea in Star Wars Minis, but for this match-up, it worked. Mace and Foul went to chase down Boba. My shooters tried to stay back, but with his split forces, his shooters tracked down my shooters and took them out before they did much. (I think Sev put 40 on Boba, but that was it.) Mace took several shots from Boba did eventually track down and kill him, which was almost all I needed to get my point. (We needed 63 points for a 1pt loss.) Foul was dead and he had too many troopers remaining. Particularly the Sniper, who eventually killed Mace. The other troops weren't doing much, needing really high rolls to hit Mace. 0-1, 1pt.

Round 2, I played against Han&Lando on Gangster's Vault. This pretty much all came down to one great Force Repulse. I damaged Foul, too, but I was able to get all of the other squad's important pieces in one big Repulse. It didn't kill anyone, but after that everyone was so close to dead that almost every activation meant I was defeating another enemy. 1-1, 4pts.

Round 3, I played against Nightsisters on Anchorhead. This was my most interesting match of the day. I made a really bad play, then got lucky, then lost on a great example of needing to know your opponent's squad.

First, my really bad play... I was out-activated with a closed door between us. If I let him open the door while I was all activated, he would have lit up Mace with 3 lightnings while he was adjacent to Foul. No bueno. But my really bad play was opening the door with the Antarian Ranger while putting him in front of and adjacent to Mace... in a square that did NOT prevent my opponent from targeting Mace. Not sure what I was thinking there. I should have been a square away and NOT adjacent to Mace. In any case, Mace took one Lightning directly and the Antarian Ranger took another. Mace was hurt but swung at whatever was adjacent. After basing Palpatine, Palps took some Lightning damage himself, but pretty quickly Mace, Foul, and the Ranger were all dead. Sev was lighting up everyone as much as he could. At one point, I needed a couple really high rolls to hit and kill Palpatine with Sev... which I got. (That was the "me getting lucky" part.) And when Palpatine was dead, he had no more Lightning. The witches couldn't hit much and kept swinging and missing at my 10hp Sev, who shot them down one by one. Finally, I killed the Probe Droid while I was based... bad move. The Probe Droid killed Sev with Self Destruct. I suppose players who have been around since Rebel Storm would've remembered that. I never played against a Probe Droid much (maybe never?). So I did not remember that. He still had his medic alive, which was enough to secure the win for him.

Another part of not knowing his squad... for some reason I thought all the witches were getting Renewal (probably because I was thinking of the NS Mother), but they were just able to use Palpatine's Force points. Without them not having renewal, if I had simply spread out completely so I was never adjacent to an ally, that might have been enough to secure the win. Charge in and base them and force them to kill themselves or use their ineffectual regular attacks. I didn't think I'd be able to wait him out, so I didn't think of keeping Foul away from Mace. (And the Antarian placement was a mistake no matter how you count it.)

1-2, 5pts
donnie72191
Posted: Monday, January 7, 2019 8:21:58 AM
Rank: Felucian Warrior on Rancor
Groups: Member

Joined: 12/20/2018
Posts: 53
nightsister team here, i had a blast that night man if you ever wanna come by with a few friends i will have something very similar with prizes and everything.
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