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Examples of Large figures movement and placement Options
Mrsteve2022
Posted: Monday, January 8, 2024 12:46:58 PM
Rank: Ugnaught Demolitionist
Groups: Member

Joined: 12/26/2022
Posts: 3
Hello, are there any detailed rules or examples of a Large or Huge figure moving
and how it is placed after it stops? Official rules are really vague. Can a part of it occupy a pit after it stops moving?
In Ultimate Missions when two speeder bikes chase each other there is also mention of figure facing.
Is there any updated rule that implies a large or huge figure has standard facing or front firing arc?
thereisnotry
Posted: Monday, January 8, 2024 1:05:29 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/29/2008
Posts: 1,684
Location: Canada
Facing doesn't matter at all in this game. The Ultimate Missions scenarios are different and add some extra rules that are not in the main game.

When a Large or Huge character moves it can squeeze, so that it can enter a space that is 1 square smaller than its base size. So a Large figure can squeeze through a 1-square wide doorway (a Huge figure cannot get through a 1-square wide doorway), and a Huge figure can squeeze through a 2-square wide doorway. No creature can end its move while squeezing, but rather must land in a space that can fully accommodate its full size.

When a character finishes moving, all of its spaces must be on spaces that are legal landing spaces...so it cannot land on pit or wall squares.
adamb0nd
Posted: Monday, January 8, 2024 7:10:30 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,281
I'll just add that, per the FAQ , a character can squeeze between magenta lines and/or orange lines (aka, walls and pits).
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