DarthMaim defeats Tint ( 450 to 273 ) on Anchorhead (3-1).
We both had the same map, and Tint had a higher map roll, so I chose side. I set up in the middle of the right side, with Embo down below, starting next to a door. He set up on the left middle, with a few of his guys up in the room, where he could start next to a door.
Rnd 1; He won init, and we both started our advancing towards gambit. He locked the middle door leading to gambit and advanced most of his guys just outside the door leading to gambit. I advanced my entire team, just below the middle door leading to gambit. Embo, who had Talon CE'ed, to move towards gambit at the beginning of the match, moved into gambit at the bottom of the middle room, adjacent to the door. Gambit for me, not for Tint.
Rnd 2; He wins init again. I Talon CE Embo away from gambit, around the corner and up to the right behind the wall, into safety. Gatekeeper droid unlocks the door to the gambit room and he moves a cloaked Asajj and Gen Grievous, into gambit. He moved Dooku up, just inside the gambit room, with the spotter droid and the sniper Droid up, protected by the spotter's energy shield. They were also next to his gatekeeper Droid. His R3 moves to lock the middle door to gambit, to try and keep me at bay, so that I wouldn't be able to target his forces in gambit. San Hill activates and sends Maul ahead 12. Then Maul moves up to base Boba Fett with Ambush, and slashes him for 60 damage, hitting on 3 of the 4 attacks. Boba returns the favor, blasting him 3 times, and Maul activates Presumed Dead, returning to the starting zone to full hit points, becoming cloaked, and then moving his speed, towards the gambit room. I move my slicer up to override the middle door open, and Montross sends 2 missiles into the gambit room, connecting with Dooku, and he takes 40, the gatekeeper Droid is destroyed, the spotter Droid takes 40. Then Mira moves up and lobbs 2 grenades at Grievous, who auto fails, thanks to Rigged Detonators, so he takes 40 dmg. Rnd ends with Tint getting gambit, and me not getting it.
Rnd 3; I win init this time. I Talon Mira up for Los on Grievous. Tint intuition's his droids up for Los on my slicer. I choose to go first with the tough decision of sending Grievous back to the starting zone, or losing my 1 override character. I choose to activate Mira and lob 2 grenades at Grievous, causing him to "Presumed Dead", so he goes back to the starting zone. Mira moves to safety with mobile and agile. Spotter Droid combines, and the sniper droid blasts my slicer, and he dies. My Ugnaught blows the middle door to gambit, and Montross sends in 2 of his missiles of death, connecting with Dooku for 20 ( he saves 1 of them ), and the spotter Droid fails the save, and he is deactivated for good. Boba says there is only room for 1 bounty hunter on Anchorhead, and he tries to blast Cad Bane, who uses his R3 Droid to take the damage on the first shot, then the next 2 blasts hit Bane for 60 dmg, bring him to 20 hp. Cad blasts the poor uggie who had blown the door to the middle door to gambit ( uggie abuse ). A seeker droid is summoned to base Asajj, who was cloaked, hiding in cover, in the upper left area of the gambit room. Din unholsters his blaster and says, "time to go to work", and blasts Asajj for 80 dmg, bringing her to 30 hp. San activates, sending Asajj 12 squares down through the bottom door of the gambit room, to run all the way to the bunker, where a defenseless Morrigan lay in waiting. Asajj charges in to base Morrigan ( she takes 20 dmg on an aoe ), and she rolls a crit ( 60 dmg ouch time! ), then rolling, you guessed it, a 1, so Morrigan lives with 10 HP. Spear throwing extraordinaire Wicket, connects on a spear to the head of Asajj, and she goes down. Morrigan charges fire to Los on Grievous, and blasts him for 30, but missing on her 2nd shot. Embo charges assault to base Grievous, and connects for 70 dmg, bringing him to 20 HP. Tint gets gambit, and I do not.
Rnd 4; Tint wins init again. Cad Bane furious assaults up to my bunker, and is able to Los pretty much my entire squad, except for Talon and Mira. 3 Rodians, 1 seeker Droid, Wicket, Morrigan, all die, along with Boba, Montross, and Embo, all taking damage. Boba unholsters his blaster, moves and targets the sniper droid rolling a 1 and a 2 ( doh! ) missing both, then takes the sure fire kill on, and with his 3rd shot, he blasts Grievous, who dies. Mando blasts the sniper droid, and it blows up, after 2 blasts! San pushes Maul up 12, then Maul moves in with Ambush and slays Talon Karrde

. Mira finishes off Cad Bane. Embo charges assault and bases Maul hitting for 30 dmg, then rolling a 1 on the second attack. Dooku chain lightnings 30 damage on Din, Montross, and Embo, and Boba dies. Montross blasts Maul for 60 dmg, bringing him to 50 HP. Round ends with neither of us getting gambit.
Rnd 5; Tint wins init yet again! Maul slashes Montross for 40 dmg, after 40 dmg Beskar saves ( whew! ), so he's down to 10 HP! Montross finishes off Maul with 2 blasts! Din Dj blasts Dooku, who LD's the first blast, and takes 30 dmg on the second blast. Dooku chain lightnings Mando, Mira, and Embo, but they all survive! San Hill pushes Dooku 12 away to safety, out of the gambit room and up to safety. Mira blasts a battle droid and Embo destroys the Genosian Trooper. R3 locks the left door to gambit, leaving my guys locked in the gambit room. Rnd ends, as I get gambit and Tint does not.
Rnd 6; Tint wins init again! He has me go first. I spin 1 guy. Then R3 opens the door and Dooku chokes Mira to death

. Embo blasts San Hill for 40 dmg. Montross finishes him off with 1 blast. Mando blasts Dooku for 60 dmg, bringing him down to 20hp. Rnd ends with me getting gambit, and Tint not.
Rnd 7; Tint wins init yet again! R3 locks the door to the gambit room. I spin Embo, Montross, and Din Dj. Dooku spins and gets 2 force points. Rnd ends. I get gambit and Tint does not.
Rnd 8; Tint wins init for the 7th time! He has me go first and I spin Montross. R3 keeps the door neutral, so it opens at the end of its turn, and then Dooku ( who was adjacent to the door ) Force chokes Montross, who only had 10 hp left, so he died in agony, then Dooku moved 6 away from the door, which closed the door. Embo runs to open the door to the bottom of the gambit room, and Din Dj, says "I'm bringing you in cold", and he moved 6 out the bottom of the gambit room, and he blasts Dooku, who spends his last force pt to try and deflect, and rolls a 3, so Dooku, finally goes down! Rnd ends, and I get gambit and Tint does not, and the game ends, as I go way over 350, thanks to Dooku being defeated.
Final score after 8 rounds of this bloody battle, 450-273!
Wow! What a barn burner of a game. The double combo "Presumed Dead" with Maul and Grievous is daunting! Getting them back to the starting zone was no small task, but San pushing 1 of his guys 12 each round, is a really cool CE. Tint winning init 7 out of the 8 rounds, definitely made it super challenging for me. Keys to the match were me taking out his spotter Droid with Montross, putting 60 on Cad across the other side with Boba, and decloaking Asajj with my seeker, so that Din Dj could blast her for 80 dmg, and when Tint moved up Asajj to kill Morrigan, but left her alive with rolling a 1 on one of her rolls. Definitely well played by Tint, and with a few better rolls of the D20 on some of his tactical moves, would have changed the course of the game. Thanks for the game!