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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,332 Location: Los Angeles, California
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In a "Fantastic 4" tournament, with no savage characters, who you taking and why??????????
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,332 Location: Los Angeles, California
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Exar Kun, Dark Jedi. 69 pts Counts As: Exar Kun Hit Points: 160 Defense: 22 Attack: 15 Damage: 20 Rarity: Very Rare Base: Medium Gender: Male Years: ?? - 3996 BBY
Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) Jedi Hatred +10 (+10 Damage against enemies with Force ratings) Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining) Force Powers Force 2 Force Renewal 1 (This character gets 1 Force point each time he activates) Master of the Force 2 (May spend Force points up to 2 times in a single turn) Dark Force Spirit 2 (If this character is defeated, each enemy character with a Force rating loses 2 Force points each time it activates for the rest of the skirmish) Force Essence (When this character is defeated, you may immediately set up a character named Exar Kun, Dark Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.) Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks) Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect Savage characters are subject to this effect: Allies with Savage and non-Unique allies with a Force rating gain Jedi Hunter.
Average Rating: 8.10
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,332 Location: Los Angeles, California
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Sith Darth Bane, Sith'ari. 63 pts Counts As: Bane Hit Points: 170 Defense: 20 Attack: 16 Damage: 30 Rarity: Very Rare Base: Medium Gender: Male Years: 1026 ABY - 980 ABY
Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) Irrepressible Force (This character’s Force powers cannot be cancelled) Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) Force Powers Force 2 Force Renewal 1 (This character gets 1 Force point each time he activates) Master of the Force 2 (May spend Force points up to 2 times in a single turn) Force Focus 2 (Force 2: For the rest of the turn, this character's Force powers' range is increased by 2 and when they deal damage, deal an additional 20 damage) Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target) Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.) Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once) Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn) Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,332 Location: Los Angeles, California
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DarthMaim wrote:Exar Kun, Dark Jedi. 69 pts Counts As: Exar Kun Hit Points: 160 Defense: 22 Attack: 15 Damage: 20 Rarity: Very Rare Base: Medium Gender: Male Years: ?? - 3996 BBY
Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) Jedi Hatred +10 (+10 Damage against enemies with Force ratings) Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining) Force Powers Force 2 Force Renewal 1 (This character gets 1 Force point each time he activates) Master of the Force 2 (May spend Force points up to 2 times in a single turn) Dark Force Spirit 2 (If this character is defeated, each enemy character with a Force rating loses 2 Force points each time it activates for the rest of the skirmish) Force Essence (When this character is defeated, you may immediately set up a character named Exar Kun, Dark Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.) Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks) Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect Savage characters are subject to this effect: Allies with Savage and non-Unique allies with a Force rating gain Jedi Hunter.
Average Rating: 8.10 4 attacks with Jedi Hatred is cool. LD with motf 2 is good. Force Essence and Dark Force Spirit 2 is nasty. 1 v 1 would come down to init to see who wins the sluggfest! I feel that Exar's survivability potential against other beefy Jedi's might tip the scale over Bane. However, Djem So, probably gives Bane the edge
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,332 Location: Los Angeles, California
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DarthMaim wrote:In a "Fantastic 4" tournament, with no savage characters, who you taking and why?????????? Take them both, right?????
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/10/2010 Posts: 763 Location: The Shadowlands of Kashyyyk
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Honestly I prefer Darth Bane Sith Master over Darth Bane Sith'ari, but that's not what you asked. Bane Sith'ari only has 2 attacks, but, they're pretty strong attacks and probably can't be stopped. BUT and it's a big but, Sith'ari has no defense. 20 as a raw stat is bad, and Djem So isn't really a defensive ability, it's for counter attacking. So, how comfortable are you using a piece with no defensive capabilities? If you are, take Bane, if you're not, take Exar Kun Dark Jedi. If you can take both, then yeah, I'd take both.
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