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V-Set 29 I Have Friends Everywhere (Spoiler) Options
Randy
Posted: Friday, October 31, 2025 6:41:16 PM
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Joined: 2/20/2012
Posts: 255
V-Set 29 I Have Friends Everywhere

Republic - 6
1/18 - 332nd Company Clone Trooper
2/18 - Alpha-17
3/18 - Captain Wilhuff Tarkin
4/18 - High Republic Jedi Knight
5/18 - Jecki Lon, Padawan
6/18 - Master Vernestra Rwoh


Rebel - 3
7/18 - Ghorman Rebel Leader
8/18 - Kleya Marki
9/18 - Mon Mothma


Imperial - 5
10/18 - Captain Enoch
11/18 - Colonel Wullf Yularen
12/18 - KX-Series Security Droid
13/18 - Major Partagaz
14/18 - Shoretrooper

Fringe - 4
15/18 - Corellian Hound
16/18 - HK-87 Assassin Droid
17/18 - IG-88B
18/18 - Tusken Raider with Ballista
Randy
Posted: Saturday, November 1, 2025 12:31:28 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/20/2012
Posts: 255
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Randy
Posted: Thursday, November 20, 2025 7:38:54 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/20/2012
Posts: 255
Quote:
1/18 332nd Company Clone Trooper
Republic
RM: Clone Trooper

Cost: 16
HP: 40
Def: 16
Att: 8
Dam: 20

Special Abilities
Order 66
Trooper (Counts as a character named 501st Clone Trooper)
Allegiance (If your squad contained an ally who counts as Ahsoka Tano immediately before the first activation of the skirmish, allies with Order 66 gain Phase II Armor)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Synergy +2 (+2 Attack and +2 Defense while an ally whose name contains Ahsoka is within 6 squares)
Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)
Phase II Armor (If this character is hit by an enemy who has defeated an ally this turn, the enemy must attempt a save of 11. On a failed save, reduce the damage to 0 and allies in your squad with Phase II Armor cannot be attacked this turn.)

FT: Formed in response to the invasion of Mandalore. The 332nd Company's helmets were customized to resemble Ahsoka Tano


Quote:
13/18
Faction: Imperial
Major Partagaz

cost: 10
Hit Points: 30
Defense: 14
Attack: 2
Damage: 10

Special Abilities

Unique; ISB;
Extra Effort (At the start of this character's turn, it may immediately use an ability that replaces attacks without replacing attacks)
Implicate (Replaces attacks: Choose 1 enemy within line of sight. The chosen character is considered to be Rebel until the end of the round for the purposes of Rebel Hunter.)
Rebel Hunter (+4 Attack and +10 Damage against Rebel enemies)

Commander Effect

While your squad contains only Imperial characters, ISB allies gain Extra Effort.

Flavor Text: "We are healthcare providers. We treat sickness. We identify symptoms. We locate germs whether they arise from within or have come from the outside. The longer we wait to identify a disorder, the harder it is to treat the disease." - Major Partagaz addressing the ISB Board
Randy
Posted: Thursday, December 4, 2025 7:59:34 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/20/2012
Posts: 255
Quote:
Republic RM: Obi-Wan Kenobi, Padawan (KotOR 28)
Faction: Republic
Jecki Lon, Padawan
Cost: 23
Hit Points: 90
Defense: 17
Attack: 10
Damage: 20

Special Abilities

Unique; Melee Attack; High Republic
Synergy +2 [+2 Attack while a Unique allied character with a Force rating is within 6 squares]
Disarm [If this character rolls a successful save of a natural 19 or 20 to avoid damage from an attack, the attacker cannot use Twin Attack for the rest of the round]
Impulsive Twin Attack [If a Unique allied character is defeated, for the remainder of the skirmish this character has Twin Attack]
Exclusive Loyalty [Not subject to commander effects of allies without a Force rating]

Force Powers

Force 2
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Force Push 1 [Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller]

Flavor text:"We're not defined by what we lose. We're defined by what we survive."

Quote:

HK-87 Assassin Droid

Fringe
RM: RotS 27 Bodyguard Droid

Cost 25
HP 70
Def 18
Att +10
Dam 30

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)

Imperial

Allegiance (If your squad contained an ally named Morgan Elsbeth, Imperial Magistrate immediately before the first activation of the skirmish, this character gains Determined)

Blaster 20 (Replaces attacks: sight; +12 Attack for 20 Damage)

Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)

Melee Attack (Can attack only adjacent enemies)

Rapport (Costs 2 less when in the same squad as a character whose name contains Morgan Elsbeth.)

Self-Destruct Sequence 30 (Replaces attacks: 30 damage to each adjacent character, then remove this character from play.)

Quote:
Faction: Imperial
KX-Series Security Droid
Cost: 24
Hit Points: 80
Defense: 17
Attack: 9
Damage: 20

Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
ISB
Melee Attack (Can attack only adjacent enemies)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Throw Enemy 1 (Replaces attacks: touch; 20 damage to 1 target Medium or smaller enemy without a Force rating, and push that enemy to 4 squares from this character; save 16)
Throw Object (Replaces attacks, usable only if this character is on or adjacent to low objects: range 6; make 1 attack at +13 Attack and 40 Damage. This counts as a nonmelee attack. Twin Attack cannot be used with Throw Object.)
Security Droid(This character is subject to commander effects of ISB allies.)
Clamp (An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates)

"Still resisting? Unwise."

Quote:

Kleya Marki

Rebel

Cost 13
HP 30
Def 16
Att +1
Dam 10

Special Abilities

Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)

Disciplined (This character and Rebel allies within 6 squares are not affected by enemy abilities that suppress commander effects)

Frequency Amplification (Ranges of allied commander effects are extended by 2 squares)

Traps (Enemy characters within 6 squares get -4 Defense)

Commander Effect

Spy and Operative allies with Stealth and who have cover cannot be targeted by nonadjacent enemies.

"When do we start fighting back?"
Randy
Posted: Thursday, December 11, 2025 8:03:48 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/20/2012
Posts: 255
Quote:
Corellian Hound
Fringe

Cost: 20
Hit Points: 60
Defense: 18
Attack: +10
Damage: 10

Melee Attack.

Advantageous Attack
[+10 Damage against an enemy who has not activated this round]

Charging Assault +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy]

Clamp [An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates]

Reflexive Bodyguard [If an adjacent ally would take damage from an attack, this character may move up to its speed and adjacent to the attacker if it can and take the damage instead, deal 10 unpreventable damage to the attacker]

Corellian hounds were often employed by gangs as guards, attack-dogs, and trackers


Quote:
Alpha-17
Republic

Cost:
52
Hit Points: 90
Defense: 18
Attack: +12
Damage: 20

Unique. Order 66.
Triple Attack
Greater Mobile Attack


Disciplined Leader [This character's commander effect cannot be suppressed]

Exclusive Loyalty [Only subject to Commander Effects of Unique allies with Order 66]

Extra Effort [At the start of this character's turn, it may immediately use an ability that replaces attacks without replacing attacks]

Heroic Stand [When this character is defeated by an enemy while within 6 squares of an enemy, 1 unique ally with Order 66 may make an immediate attack]

Intuition [Once per round, after initiative is determined, this character can immediately move up to speed before any other character activates]

Prideful [While this character has a higher printed cost than any other character in your squad, Allies with Order 66 and with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated]

Proton Grenade [Replaces attacks: If no enemy is adjacent, chooses a square within 6 squares occupied by a droid enemy. Characters in and adjacent to the chosen square are considered activated, save 11.]

Commander Effect

Allies with Order 66 gain Exclusive Loyalty for the rest of the skirmish.

Unique allies gain with Order 66 Heroic Stand.

Flavor Text: This clone favored by Jango Fett, became a legendary fighter and tactician loyal to the Republic at any cost.


Quote:
4/18 High Republic Jedi Knight
Republic


Cost: 16
HP: 60
Def: 15
Att: +6
Dam: 20

Special Abilities
High Republic. Melee Attack. Apprentice.

Aggressive Maneuver
[Ignores higher costed enemies while moving]

Brainwashed [If this character cannot make an attack from its starting space, it must end its move adjacent to an enemy if it can]

Gang +1 [+1 attack against a target for every other High Republic ally within 6 squares of that target]

Force Powers:
Force 2

Lightsaber Block
[Force 1: When hit by a melee attack, this character takes no damage with a save of 11]
Lightsaber Bravado +10 [Force 1, replaces attacks: +6 Attack and +10 Damage this turn; make 2 attacks against adjacent enemies with a higher point cost]

"Be patient."
"Not one of my strong suits."
―Santari Khri and Dagan Gera

Randy
Posted: Thursday, December 18, 2025 7:31:34 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/20/2012
Posts: 255
Quote:
14/18
Faction: Imperial
Shoretrooper
Cost:
4
Hit Points: 10
Defense: 14
Attack: 2
Damage: 10

Special Abilities

Synergy (This character gets +2 Attack and +2 Defense while within 6 squares of an allied commander or Droid)

Stable Footing (Not slowed by difficult terrain or low objects)

"Hang onto this one for me. I wanna check the shelter."


Quote:
7/18
Ghorman Rebel Leader

Cost 25

Hit Points: 70
Defense: 18
Attack: +8
Damage: 20

Special Abilities
Greater Mobile Attack; Stealth

Explosive Supplies
[Replaces turn: Choose 1 adjacent ally to gain Satchel Charge]

Forward Commander [+1 Attack and +1 Defense for each non-Unique Rebel ally within 6 squares]

It's a Trap! [Enemies with Stealth within 6 squares lose Stealth]

Perimeter Watch [This character gains Double Attack while in low objects or in a square bordered by a wall or closed door]

Willing to Serve [Counts as a follower for purposes of allied commander effects]

Commander Effect
While this character has line of sight to a Unique Rebel commander, non-Unique Rebel followers without Melee Attack gain Perimeter Watch and Greater Mobile Attack and lose Twin Attack.


Quote:
9/18
Mon Mothma, Mother of the Rebellion
Rebel

Cost 16

HP 70
Def 13
Att +0
Dam 0

Special Abilities
Unique


Diplomat [If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent]

Egalitarian [Does not count as Unique for the purposes of allies' abilities and commander effects but counts as non-Unique instead]

Intuition [Once per round, after initiative is determined, this character can immediately move up to her speed before any other character activates]

Lying in Wait [Before initiative is determined, abilities and commander effects that modify initiative are suppressed for the player who took the last activation of the previous round]

Rapport [A character named Bail Organa, Father of the Rebellion costs 8 less when in the same squad as this character]

Synergy +4 [Rebel allies get +4 Attack while within 6 squares of this character]


Commander Effect
Rebel allies get +10 Damage while within 6 squares of a Unique Rebel ally with Diplomat.

I show you the stone in my hand, you miss the knife at your throat.
Mando
Posted: Tuesday, December 23, 2025 5:12:54 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/14/2008
Posts: 1,505
Location: Chokio, MN
the new Mothma is going to be a power piece for the Rebel faction going forward. I think the top rebel squads in tournaments for 2026 will have her be a key piece to them. Very good character!
Randy
Posted: Thursday, January 1, 2026 7:40:04 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/20/2012
Posts: 255
Quote:
3/18
Captain Wilhuff Tarkin
Republic
RM: Imperial Governor Tarkin (AE 29)

Cost 24

HP: 50
Def: 17
Att: +7
Dam: 10

Special Abilities
Unique

Intimidation [Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.]

Whatever It Takes [Once per turn, this character can reroll an attack. Then this character takes 10 unpreventable damage.]

Cunning Attack +20 [+4 Attack and +20 Damage against an enemy who has not activated this round]

Camaraderie [A Medium ally who counts as Anakin Skywalker gains Intimidation]

Rapport [A Medium character who counts as Anakin Skywalker costs 5 less when in the same squad as this character)

Commander Effect
An ally who counts as Anakin Skywalker and followers with Order 66 gain Whatever It Takes and Cunning Attack.

The Jedi are not prepared to do whatever it takes to win this war.


Quote:
10/18
Captain Enoch
Imperial
RM: CW07 Captain Rex

Cost 36

HP 90
Def 18
Att +12
Dam 20

Special Abilities
Unique. Night Trooper. Thrawn's Forces. Triple Attack

Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]

Ambush [This character can move and then make all his attacks against 1 enemy who has not activated this round]

Battle Forged [This character's commander effect cannot be suppressed within 6 squares of this character]

Camaraderie [Death Trooper and Stormtrooper allies who are not First Order gain Night Trooper]

Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]

Rapport [Characters with Thrawn's Forces cost 1 less when in the same squad as this character]

Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]

Squad Coordinate [+2 to this character's saves while 3 allies with the same name as this character are within 6 squares]

Commander Effect
Night Trooper allies within 6 squares get +2 Attack and gain Squad Coordinate.

Die well.


Quote:
18/18
Tusken Raider with Ballista
Fringe
RM: Dark Hellion Marauder on Swoop Bike (BH 26)

Cost: 12

Hit Points: 40
Defense: 13
Attack: +6
Damage: 20

Special Abilities
Tusken Raider [Counts as a character named Tusken Raider]

Emplacement [Cannot move or be moved. Set up anywhere on your half of the battle map.]

Hindering Wound [A living enemy hit by this characters attack takes +10 Damage and gains Speed 4 for the rest of the round; save 11]

Loyalist's Code [Immediately before the first initiative, all allied commanders who are not Tusken Raiders are defeated]

Penetration 10 [Enemies' Damage Reduction is reduced by 10 against this character's attacks]

Siege Weapon [Replaces attacks: Choose a square within line of sight and 12 squares; 30 damage to characters in or adjacent to that square; save 11 reduces the damage to 10. All doors bordering that square are then designated as open; they remain open for the rest of the skirmish and cannot be closed.]

Solitary Attack [Cannot gain Double, Triple, Quadruple, Extra, or Twin Attack]

Tusken Raiders employed ancient ballista weapons when taking down Krayt dragons.

LARGE BASE
Randy
Posted: Saturday, January 10, 2026 7:24:02 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/20/2012
Posts: 255
Quote:
X/18 Master Vernestra Rwoh
Republic
RM: Mistral Shadow Guard

Cost: 44
HP: 120
Def: 19
Att: +12
Dam: 20

Special Abilities
Unique. Melee Attack. Triple Attack. High Republic.

Devious [+4 attack against activated enemies]
Lightwhip [This character counts as having a lightsaber. This character's attacks and damage from her attacks cannot be prevented.]
Master [Once during this character's turn: 1 adjacent ally whose name contains Apprentice or Padawan may move up to its speed]
Melee Reach 2 [When attacking, this character treats enemies up to 2 squares away as adjacent]

Force Powers
Force 3. Force Renewal 1. Master of the Force 2.
Force Push 2 [Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller]
Lightsaber Defense [Force 1: when hit by an attack, this character takes no damage with a save of 11]
Force Sense [Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round]
Surprise Move [Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates]

Commander Effect

Republic allies whose names contain Apprentice or Padawan gain Devious

High Republic allies with a Force rating gain Surprise Miove.

FT: Flying is for droids! --Obi-Wan Kenobi


Quote:
11/18
Colonel Wullf Yularen, ISB Director
Imperial
RM: probably Admiral Yularen (GaW 16)

Cost 25

HP: 60
Def: 16
Att: +8
Dam: 10

Special Abilities
Unique

Coordinate [ISB allies get +2 to saves while within 6 squares of this character]

Political Operative [Ignores Diplomat when targeting or attacking an enemy within 6 squares]

ISB Resources [While you squad contains only Imperial characters, allies whose names contain Navy or Army gain ISB]

Rapport [A character named Agent Kallus costs 5 less when in the same squad as this character]

Rebel Hunter [+4 Attack and +10 Damage against Rebel enemies]

Retaliatory Attack [If a Unique allied character is defeated by an enemy, this character can make 1 immediate attack]

Tactician +4 [Add +4 to the initiative roll except on a roll of 1]

Commander Effect

While your squad contains only Imperial characters, Unique ISB allies gain Political Operative, Retaliatory Attack and Implicate [Replaces attacks: Choose 1 enemy within line of sight. The chosen character is considered to be Rebel until the end of the round for the purposes of Rebel Hunter.]

Following the Aldhani heist, Yularen informed the ISB board that they would no longer have any difficulty in gaining access to Army or Naval resources henceforth and that the Emperor would grant the ISB unlimited powers of surveillance, search, and seizure.


Quote:
17/18
IG-88B
Fringe
RM: IG-86 Assassin Droid (CW 37) or one of the IGs

Cost: 35

Hit Points: 110
Defense: 18
Attack: +9
Damage: 20

Special Abilities
Unique. Droid. Twin Attack

Allegiance [If all Unique allies were Droids immediately before the first activation of the skirmish, this character and Unique Droid allies gain Ion Shielding (Can ignore special abilities that affect only nonliving targets) and Weapons Expert (Once per turn on his turn, this character can use a special ability that replaces attacks without replacing attacks)]

Bounty Hunter +2 [+2 Attack against Unique enemies]

Camaraderie [Allies whose names contain IG- gain Identical Forces]

Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]

Identical Forces [At the end of his turn, this character can switch positions with an ally within 6 squares who is the same size and has Identical Forces]

Rapport [Unique Droids cost 2 less when in a squad with this character]

Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]

Thorium Charge [Replaces attacks: Designate 1 door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed]

We think, therefore we are. Therefore we will propagate. Therefore we will remain.

Designed by 2025 Gen Con Champion Jordan Payton (Hi-Fives)
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