Welcome to Galactic Escalation Spring 2026!
V-set 29 will be legal for play and we will be playing on the new restricted map list. The latest Balance committee decisions
will be in place (see below).
Quote:
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*PtV 5 Tulak Hord, Lord of Hate
Errata: Remove Darth
Errata CE: Non-Unique Sith allies without a Force rating get +4 Attack, +10 Damage, and gain Identical Forces. Gloom Walker, Lost Tribe, and Sith Eternal allies ignore this effect.
*PotDS 3 Dark Force Nexus
Errata: Cost 20
Glossary Entry: Darth: Counts as a character whose name contains Darth. Characters whose names contain Darth also count as Darth for purposes of effects.
Errata: Dark Nexus (Set up on your half of the battle map at least 5 squares from the center. Cannot gain Force points. Whenever this character activates, remove 1 Force point from it. You may then add 1 Force point to 1 ally whose name contains Darth within 6 squares. Darth allies within 6 squares can spend their own Force points once per turn and spend Force points from this character once per turn. When this character has no Force points or no Darth allies, it is immediately defeated. No more than 1 character with Dark Nexus per squad.)
Errata: Easy Path (Force 1, replaces attacks: Move 1 ally with a Force rating and Melee Attack within 6 squares up to 6 squares. That character then loses 1 Force point and takes 10 damage; save 11.)
*Identical Forces
Glossary Entry: Identical Forces: At the end of its turn, this character can switch positions with an ally within 6 squares who is the same size and has Identical Forces. A character can only have their position changed once per round by this ability.
*ITT 2 General Vaklu, Defender of Onderon
Errata CE: At the start of the skirmish, choose 1 Unique Medium ally with a lightsaber. That ally gains Stifling Attack for the rest of the skirmish.
*ATTA 28 The Mandalorian (Din Djarin) and the Child
Errata: Remove Survival Expert +2 and change to Tribe Intervention [The first time this character's hit points are reduced to half or less, up to 3 Mandalorian allies may move up to their Speed without provoking attacks of opportunity, then an ally within 6 squares may make an immediate attack]
*DotF 1 Bastila Shan, Jedi Master
Errata: Starting Force changed to Force 2.
*CotG 27 Admiral Daala
Unbanned: Admiral Daala is now unbanned for organized tournament play.
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There will be
no characters banned for this tournament. We are going to continue the use of Divisions to encourage more people to join and for the tournament to go a little quicker. I'll be using the changes for the point totals for each round from last GE ran by thereisnotry (thank you so much for running that in my place!) and see how it goes this tournament. If people like it, we can keep it going in future tournaments. Otherwise we can go back to the previous point totals. Open to suggestions as always for ways to improve this format!
Hope you all can join!
Rules: Each participant makes a initial 125pt team following normal squad building rules. For returning players from our previous GE tournament (Fall 2025), you must build a 125pt squad from a different faction than in that tournament. If returning from another earlier tournament (prior to Fall 2024), you must also build a 125pt squad from a different faction than the one you used in that tournament. Rounds 1-4 will consist of matchups between all participants in round robin in your division and a random matchup with a player (or players) from the other division. The 125pt team used will be built upon in subsequent rounds.
Important note: If you use a Reinforcements piece, you must submit your up to 10 separate lists of preferred reinforcements prior to the start of a rounds matchups. Important note: If you use a piece with Rapport, you don't get to benefit from it in reverse. It only applies to mini's added in the current round and in the future rounds. If you don't have someone with Rapport in round 1, but add one in latter in round 2, Rapport doesn't apply to any mini's from the previous round's build. For example: Round 1 you have a 125pt squad of 25pt ERC's Sev, Fixer, and Scorch with 25pt Republic commando Atin. If you add in 26pt ERC Boss in and 24pt (because he does get rapport from Atin) Republic commando Fi for round 2, you don't get Rapport -2 for ERC's Sev, Fixer, or Scorch because ERC Boss wasn't present when they were a squad build. Likewise, Atin doesn't benefit from Rapport -1 since RC Fi wasn't in the squad at the time he was included. Any further ERC's and Omega Squad RC's would benefit from Rapport -2 or -1 in future rounds 3 and 4. So in conclusion, if you want to benefit from Rapport, add in the character with rapport as early as you can to fully benefit from it when escalating from round 1-4. Maps: Restricted list for 2026:
Gangster's Vault
Warriors' Enclave
Cloud City
Frigid Outpost
Jungle Tomb
Important Rule exception for subsequent round squad building: If you wish to bank points, you may carry over up to 10pt into the next rounds build total. This is the only exception to adding 50pts in round 2 & 3, giving you up to 60pts instead if either Round 1 build total is 115-124pt and Round 2 build total is 165-174pts.
Time per game in rounds 1-3 is 75 minutes. Round 4 is 90 minutes. You will have 1 week after posting matchups to get your game in against your opponent.
Start date: April 1st (Wednesday). Please sign up/submit squads by midnight on March 31st (Tuesday).
Participants:
Mando
thereisnotry
Lightsaber
Hi-Fives
DarthMaim
gandalfthegreatestwizard
If anyone else is interested in joining, please post below! This is a tournament that will take place over about a
1 month period. We are using divisions of groups of 5 players each again this year, so hopefully we can get at least 10 players to sign up (if its less we can do more cross division matchups). The tournament will take place over 4 rounds. Each player will usually have 1 week to get their game in against their opponent. Rounds 1-3 will consist of 1 game each, and round 4 will be 2 games. Round Robin format will be used for pairings. The top 2 players of each division after all 4 rounds are completed, will progress to the playoffs. The rounds will happen in this order:
Round 1: 125pts
Round 2: 175pts (use exact team from round 1 + 50pts of new miniatures. You may choose to upgrade 1 unique character from the previous round to one that has a higher cost and counts as the same character, following faction rules, to be a part of the 50 additional points)
Round 3: 225pts (use exact same team from round 2 + 50pts of new miniatures. You may choose to upgrade 1 unique character from the previous round to one that has a higher cost and counts as the same character, following faction rules, to be a part of the 50 additional points)
Round 4: Challenger approaching! 225pts + 150pts (this 150pts is for 2 to 3 regular
non-epic minis totaling up to 150pts). You use exact same team from round 3 + whatever 2-3 miniatures you use for the 150 additional points. You may choose to upgrade 1 unique character from the previous round to one that has a higher cost and counts as the same character, following faction rules, to be a part of the 150 additional points. The combination of 2-3 regular
non-epic additional mini's must be from your squads faction or be allowed into your faction/squad via CE/SA (Fringe 100pt Revan and regular Fringe characters can be used in any faction).
The goal is to encourage more participation with the lower time frame needed to complete the tournament. With just 1 game being played in rounds 1-3 and 2 games in round 4, we should be able to determine an overall winner in half the time compared to previous seasons. If you have never tried this format before, this is a good time to try it out! For people who had joined before and felt it was too much of a time commitment (previously took about 3 months to complete initially), I hope this format of scheduling will be something you'd like to try again.