RegisterDonateLogin

Thinks you need more Droids in your squads.

Welcome Guest Active Topics | Members

Custom: Mace Windu of the Jedi Council Options
Darth_Reignir
Posted: Monday, March 30, 2026 6:35:53 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 381
I tied to use the Custom tool to make this piece but it would not save.

Creator Comment
We would really like to see Clone Strike Jedi get pumped. Characters like Sin Drallig and Yaddle do a good job but often times it is hard to justify the cost of the original characters for what you get. This piece is an attempt to make Clone Strike jedi specifically a little more playable.

There are 4 main points to this piece:
1) Capture the essence of Mace Windu,
2) make Clone Strike Jedi cheaper,
3) make CS Jedi more punchy, and
4) allow CS Jedi to gain each other CEs.

I am open to helpful criticism to achieve these goals and bring this piece in line with its point value. FEEDBACK REQUESTED.

Mace Windu of the Jedi Council
Republic
Proxy: General Windu

Cost: 100
HP: 160
Def: 25
Atk: 15
Dmg: 20

Special Abilities
Melee Attack, Triple Attack, Greater Mobile Attack, Flurry Attack, Vaapad Style Mastery

[Master of the Council]: Unique Republic Allies with a Lightsaber and a Force rating from the Clone Strike set gain [Jedi Council], and are subject to - and benefit from - each other Commander Effects even if they otherwise would not.

[Cameraderie (Jedi Council]: For the rest of the skirmish, Jedi Council characters gain +4 Defense and [Dive to Cover].

[Rapport (Jedi Council)]: Jedi Council characters cost 15 points less when in the same squad as this character.

Force Powers
Force 4, Force Renewal 1, Master of the Force 2
[Lightsaber Defense]
[Force Absorb]
[Light Saber Riposte 2]

Commander Effect
For the rest of the skirmish, allies who count as Jedi Council gain Extra Attack, Parry, Evade, and Greater Mobile Attack.

If your squad contains a character whose name contains Yoda, Jedi Council characters may spend his force points once per turn in addition to their own.

You may activate one character per turn.

Flavor Text
Master of the Jedi Order, Mace Windu led the charge at the Battle of Geonosis and saved our heroes from the evil Count Dooku.


Darth_Reignir
Posted: Monday, March 30, 2026 6:50:22 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 381
The following are the pieces that would benefit from this piece; I've bracketed in bold the cost they would be with Rapport at 15 points:

Ki-Adi-Mundi R 24 [9] 90 18 10 20 Unique, Melee Attack Force 3, Anticipation CE

Anakin Skywalker VR 25 [10] 70 18 8 20 Unique, Double Attack, Impulsive Sweep, Melee Attack Force 4, Lightsaber Precision, Lightsaber Riposte

Quinlan Vos VR 26 [11] 100 18 13 20 Unique, Double Attack, Impulsive Savagery, Melee Attack Force 3, Lightsaber Sweep

Saesee Tiin R 26 [11] 100 20 13 20 Unique, Cunning Attack, Melee Attack, Stealth Force 2, Lightsaber Block

Aayla Secura VR 27 [12] 80 18 11 20 Unique, Bodyguard, Melee Attack, Twi'lek Force 3, Lightsaber Deflect

Plo Koon R 28 [13] 110 19 13 20 Unique, Melee Attack Force 4, Force Strike, Lightsaber Precision

Agen Kolar R 29 [14] 120 19 13 20 Unique, Melee Attack Force 4, Lightsaber Block, Lightsaber Deflect, Recovery 20

Luminara Unduli R 30 [15] 100 18 12 20 Unique, Double Attack, Melee Attack Force 3, Lightsaber Sweep, Master Speed

Kit Fisto R 32 [16] 120 20 13 20 Unique, Melee Attack Force 4, Lightsaber Precision, Lightsaber Sweep CE


General Kenobi R 36 [21] 100 19 14 20 Unique, Double Attack, Melee Attack Force 5, Force Heal 20, Lightsaber Deflect


Qui-Gon Jinn VR 40 [25] 110 20 15 20 Unique, Melee Attack, Double Attack Force 5, Force Absorb, Lightsaber Block, Surprise Move


Yoda VR 55 [41] 140 22 15 20 Unique, Double Attack, Flurry Attack, Melee Attack Force 3, Force Defense, Force Renewal 1, Lightsaber Reflect (10 damage), Master of the Force 3 CE
Darth_Reignir
Posted: Monday, March 30, 2026 7:21:30 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/3/2010
Posts: 381
Some thoughts I have:

1) This idea is not there to invalidate existing pieces like Yaddle or Sin but to offer a different style of playing. I can see how giving Evade and Parry when for example Yaddle offer Shien might come across that way. Curious what other people think.

2) I like the idea of a 100pt Mace to stand among the pantheon of other 100pt pieces, Yoda, Dooku, etc. That was my thinking when I costed him as such.

3) The question I'd have is why would I play him over Yaddle? Extra attack was a to give the double triple, and the singles double which I thought was neat. I'd almost be temped to drop it and GMA to grant twin but that might be too OP. (Anakin would then in theory become a 10 point piece with 22 Defense and double-twin.)

4) My first instinct is almost never "auto-include" tech pieces such as R2, Lobot, Ugnaughts, things like that, and I did not think of them when I made the piece so criticism in that department would be helpful.

5) I think the last time I tried to make a custom piece was 2010 and I just want to reiterate that this is a first draft in an attempt to broadcast an idea.

6) You will notice I tagged specific characters from the Clone Strike set. I haven't seen any other card do this and I am curious what you think of trying it that way.
gandalfthegreatestwizard
Posted: Monday, March 30, 2026 11:42:03 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 1,098
Location: Lower Hutt, New Zealand
It's possible the custom creator can't handle the amount of abilities here which is why it won't save.

That's a hefty Rapport, but needed when Mace is half of your squad.

As you said the V-sets have tried a couple of methods to basically help Unique Republic Jedi made by WOTC. Coleman Kcaj just names characters, mostly from Clone Strike. Yaddle is a little different and helps those with exactly one basic attack. Naming a set is probably not something we would try in an official V-set ability, because the names of the sets are not "internal" game terms, and because it's not something easily readable from the cards (unless you know all the symbols). I think it works okay for a custom though, and certainly makes things simpler if those are the characters you want to affect.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.