Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,580 Location: Los Angeles, California
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Sith Separatists Imperial Sith Holocron 15
Hit Points: 0 Defense: 0 Attack: -1 Damage: -1 Rarity: Uncommon Base: Small Gender: It
Special Abilities Affinity (May be in an Imperial or Separatist Squad) Dark Allure (Replaces attacks: move 1 character with a Force rating within 6 squares adjacent to this character; save 11 negates) Holocron (Cannot move, gain or spend Force points, provide cover, or block movement. Not a legal target or nearest enemy. Not subject to commander effects. On its turn, it may choose 1 adjacent Unique ally with a lightsaber, not chosen by Holocron: that ally may use this character's Force Powers as if its own by spending this character’s Force points; it cannot spend its own Force points on the same turn. After that ally changes position, place this character adjacent to it. If this character has no Force points or no Unique allies adjacent at the end of its turn, it is defeated. On its turn, an adjacent enemy can either spend 1 Force point or replace its attacks to remove 2 Force points from this character.) Sith Lore (The ally chosen by Holocron may spend this character's Force points if it does not spend its own that turn. While this character is unactivated, characters with a Force rating within 6 squares gain Force Renewal 1.)
Force Powers Force 6 Master of the Force 2 (May spend Force points up to 2 times in a single turn) Force Curse (Force 1: Cancel a save reroll by an enemy within 6 squares)
“Sith holocrons are keys that can open many doors.” -- Maul
Separatists San Hill, Chairman 14
Counts As: San Hill Hit Points: 50 Defense: 14 Attack: 4 Damage: 10 Rarity: Very Rare Base: Medium Gender: Male
Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Coordinated Command (Allied Separatist commanders gain Relay Orders) Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
Commander Effect At the start of the skirmish, choose an ally who counts as Grievous. The chosen ally gains Presumed Dead.
If your squad contains only Separatist characters, at the end of this character's turn, a Separatist ally with Melee Attack within 6 squares may move up to 12 squares without provoking attacks of opportunity.
"To die in a bacta tank does not befit a great warrior general such as yourself." — San Hill, to Grievous
Will the 2nd commander effect for "San Hill" work, if the "Sith Holocron" is on the same squad?
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Rank: Moderator Groups: Member
, Moderator
Joined: 4/30/2017 Posts: 1,113 Location: Lower Hutt, New Zealand
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Yes.
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