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Poll Question : Did the latest Mon Mothma nerf go too far?
Choice Votes Statistics
Yes 6 54.545454 %
No 5 45.454545 %

The SAVE (Mon Mothma) Act Options
Darth_Reignir
Posted: Friday, June 26, 2026 6:57:18 AM
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I think the new update for Mon Mothma went too far. I understand there is concern that she disproportionally affects some subfactions in Rebels, but the breadth of her CE + Synergy brought a lot of life back to a faction that typically has low damage and low attack value.

I believe there are better ways to manipulate her such that she doesn't favor one subfaction over another. The adjustment to points is a better option because it can hinder specific lists (read as: subfactions) while still allowing other pieces and lists to benefit from her.
spryguy1981
Posted: Friday, June 26, 2026 7:22:08 AM
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The problem is here is that future designs would have had to take into account all of her boosts so it would limit the strength of other things or they would need a ridiculous rival. We ran into this issue in design where a piece had to have a ridiculous rival which limited its effectiveness because she existed in the other form. There are a lot of things that become overpowered by her boosts which is why the design was changed.
Darth_Reignir
Posted: Friday, June 26, 2026 8:10:40 AM
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Yeah, you have to be careful with designs. I won't argue about it, I just think it's a rough kneecapping to a great piece that really allowed a lot of older Rebel pieces to shine.
DarthMaim
Posted: Friday, June 26, 2026 8:34:14 AM
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Darth_Reignir wrote:
I think the new update for Mon Mothma went too far. I understand there is concern that she disproportionally affects some subfactions in Rebels, but the breadth of her CE + Synergy brought a lot of life back to a faction that typically has low damage and low attack value.

I believe there are better ways to manipulate her such that she doesn't favor one subfaction over another. The adjustment to points is a better option because it can hinder specific lists (read as: subfactions) while still allowing other pieces and lists to benefit from her.



Can you please specifically list the new update that you are referring to?
Mando
Posted: Friday, June 26, 2026 9:13:48 AM
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Darth_Reignir wrote:
Yeah, you have to be careful with designs. I won't argue about it, I just think it's a rough kneecapping to a great piece that really allowed a lot of older Rebel pieces to shine.


She still does boost a lot of older pieces. There are lots of good options to squad build around her with. The Rebel operative/spy subfaction will benefit most i think from her which was the goal since she is from the Andor show and the design of her was based on her character from that show. She supported the Rebellion via Luthen and worked with Bail Organa to form the rebel alliance. I think you can make some Pilot and Partisan squads that are pretty solid with her also. After you see v-30 in its entirety you'll see why we made the changes we did to Mothma to balance her out. I think Mothma is still a great piece and will factor into a lot of good competitive squads.
thereisnotry
Posted: Friday, June 26, 2026 10:07:09 AM
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Darth_Reignir wrote:
I think the new update for Mon Mothma went too far. I understand there is concern that she disproportionally affects some subfactions in Rebels....
Yes, and this is exactly why we had to rein her in. For instance, she was making it so that everyone in the Mantis Crew squad was doing 120dmg (most of it non-melee) on the move, every turn. That original squad base was not designed with her in mind, and so she broke it by being added to it.

The game is now big enough and bloated enough that everybody and their brother has an attack or damage boost. Damage-stacking has been a problem for a while (where low-cost pieces are making attacks for ridiculous damage due to multiple damage boosts) and Attack-stacking is also a growing problem. Therefore, to add a piece that can fit into almost any squad and give a +4/+10 boost...that doesn't make things better. It only makes things worse.

Darth_Reignir
Posted: Saturday, June 27, 2026 11:05:36 AM
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thereisnotry wrote:
Therefore, to add a piece that can fit into almost any squad and give a +4/+10 boost...that doesn't make things better. It only makes things worse.



Respectfully I disagree. I think it's the opposite. In some sense the Rebels need this piece to keep up with the other factions that have immediate access to 4/10 boosts.

There are a lot of pieces that currently exist which boost really specific subfactions, considering that's been the nature of V-Set design for a number of sets now. I don't think that means we ought to nerf them all; that's just how the game is now.

The reason I think Mon Mothma not only shines but is a great piece is precisely because she has such a "broad audience," so to speak. That she doesn't just boost one subject gives Rebels way more playability. She affects a lot of older pieces that can use the 4/10. It's not just the aforementioned Lukes either, it's a lot of older piece (V-Set included) that have lagged behind in damage output.

I'll leave it at that, that's just my 2 cents on the matter. Thanks for listening.
urbanjedi
Posted: Saturday, June 27, 2026 9:11:37 PM
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IMO what I really think is that it will make leia get a bunch more looks. With leia it is quite easy to damage her, and you don't have to play a bunch of diplomats to spread out the extra damage. I'll be honest that I never thought to play her in an IG squad or really anything that wasn't based around the "heroes" but it certainly makes her an interesting candidate.

As far as Mon Mothma specifically, I am glad that we were able to potentially catch an overpowered piece before it saw print and had to be errattad 17 times. Imagine if we had caught Daala or Jabba or the Commando Droid officer or any of the other overpowered pieces in the same fashion. Would be a much easier and cleaner as their wouldn't be all the errata we have.
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