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V-Set 30 Friends Like These (Spoilers) Options
spryguy1981
Posted: Friday, July 10, 2026 6:13:39 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,561
V-Set 30 Friends Like These

Old Republic - 1
1/18

Sith - 1
2/18 Sith Engineer

Republic - 3
3/18 Hevy
4/18 High Republic Jedi Pathfinder
5/18 Yoda, Jedi Grand Master

Separatist - 1
6/18 Banking Clan Logistics Officer

Rebel - 2
7/18 Bode Akuna
8/18 Lando Calrissian, Hero of Endor

Imperial - 2
9/18 0-0-0
10/18 BT-1

New Republic - 3
11/18 Babu Frik
12/18 Dathomiri Beast Handler
13/18 Jedi Warrior

Fringe - 3
14/18 Marchion Ro
15/18 Nihil Storm
16/18 Quiggold

Mandalorian - 1
17/18 True Mandalorian Supercommando

Yuuzhan Vong - 1
18/18 Domain Paath Shaper
spryguy1981
Posted: Friday, July 10, 2026 6:25:27 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,561
Quote:
3/18
Hevy
Republic
RM: Clone Trooper with Repeating Blaster

Cost 25

HP: 70
Def: 17
Att: +8
Dmg: 10

Special Abilities
Unique. Order 66. Trooper

Quadruple Attack; Greater Mobile Attack

Front Liner [+2 Attack and +2 Defense while 2 or more enemies are within 6 squares]

Heroic Stand [When this character is defeated by an enemy while within 6 squares of an enemy, 1 Unique ally with Order 66 may make an immediate attack]

Rally +2 [On his turn, if this character misses an attack, he gets +2 Attack for the rest of the turn]

Rapport [Characters whose names contain Echo or Fives cost 1 less when in a squad with this character]

Single-Shot Blaster [This character cannot gain Twin Attack]

Trust me. I know weapons.



Quote:
13/18
Jedi Warrior
New Republic
RM: Jensaarai Defender (JA 34)

Cost: 25

Hit Points: 70
Defense: 18
Attack: +10
Damage: 20

Special Abilities
Melee Attack; Double Attack

Damage Reduction 10 [Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.]

Draw Fire [If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11]

Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]

Force Powers
Force 3

Lightsaber Block [Force 1: When hit by a melee attack, this character takes no damage with a save of 11]

Lightsaber Precision [Force 1: This character gets +10 Damage on its next attack]

Peace is our purpose, but when darkness rises, a Jedi stands and fights. - Luke Skywalker
spryguy1981
Posted: Friday, July 10, 2026 7:18:01 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,561
Quote:
11/18
Babu Frick
New Republic / RM: TFU 59 Ugnaught Boss

Cost 2

HP: 10
Def: 7
Atk: +0
Dam: 0

Unique. Resistance. Melee Attack; Speed 4

Diminutive [This character does not provide cover or block movement]

Door Hack [Adjacent doors cannot be closed]

Exclusive Loyalty [Not subject to commander effects of allies who are not Resistance]

Memory Wipe [Replaces attacks: Touch; target enemy Droid takes 10 damage and cannot benefit from or grant commander effects for the rest of the round; save 11]

Repair 10 [Replaces attacks: touch; remove 10 damage from 1 Droid character]

Hey Hey!

(SMALL BASE)


Quote:
12/18
Dathomiri Beast Handler
New Republic
RM: Human Force Adept

Cost 11

HP: 30
Def: 12
Att: +4
Dmg: 10

Special Abilities
Dathomiri Witch. Melee Attack; Cloaked

Affinity [May be in a Separatist or Sith squad]

Beast Handler [Savage allies may ignore the movement restrictions of Savage if within 2 squares of this character at the start of their turns]

Rival [This character cannot be in a squad that contains any character whose name contains Nightsister]

Synergy +4 [An ally named Rancor gets +4 Attack and +4 Defense while within 6 squares of this character]

Force Powers
Force 1

Force Weapon [Force 1, replaces attacks: +10 Damage until the end of the skirmish]

Commander Effect
Savage characters are subject to these effects:
Allies named Rancor gain Grasping Pull [At the end of this character’s turn, if it did not attack, choose 1 enemy within 6 squares, ignoring cover; place that enemy in the nearest legal square adjacent to this character and it cannot move this round; save 11 negates] for the rest of the skirmish.

Allies within line of sight named Rancor or Dathomiri Witch gain Cloaked and Ambush [This character can move and then make all its attacks against 1 enemy who has not activated this round].

Through the Force, Dathomiri witches forge a fierce bond with rancors, rider and beast move as one


spryguy1981
Posted: Friday, July 10, 2026 7:21:38 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,561
Quote:
6/18
Banking Clan Logistics Officer
Separatist
RM: TFU 54 Muun Tactics Broker

Cost 9

HP: 20
Def: 11
Att: +1
Dmg: 10

Special Abilities
Melee Attack [Can attack only adjacent enemies]

Explosive Supplies [Replaces turn: Choose 1 adjacent ally to gain Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)]

Terrain Supplies [Replaces turn: Choose 1 adjacent ally to gain Stable Footing (Not slowed by difficult terrain or low objects)]

Commander Effect
Once per skirmish, this character can use 2 abilities that replace turn instead of 1 on its turn.

The Republic relies on heroism; the Separatists, logistics. I can assure you, my spreadsheets are much more reliable.



Quote:

8/18Lando Calrissian, Hero of Endor
Rebel
RM: UH 21 Lando Calrissian, Hero of Taanab

Cost 25

HP: 80
Def: 18
Att: +9
Dmg: 10

Special Abilities
Unique. Double Attack

Coordinated Command [Allied Rebel commanders gain Relay Orders]

Devious [+4 Attack against activated enemies]

Lando’s Gambit [Replaces attacks; Choose 1 unactivated Unique enemy; that enemy must make a save of 11. On a failure, until the end of the round, if a Hero of Endor character in your squad can see an enemy at the start of a phase, you may increase or decrease the number of characters you activate in that phase by 1 (minimum 1).]

Rapport [A character named Nien Nunb costs 5 less when in the same squad as this character]

Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]

Commander Effect
At the end of this character’s turn, choose 1 target ally. At the end of an enemy’s turn this round, if all allies are activated, that ally may immediately move up to its Speed or make an attack, but cannot use Twin Attack.

Han will have that shield down. We've got to give him more time!



spryguy1981
Posted: Friday, July 10, 2026 7:24:04 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,561
Quote:
16/18
Quiggold
Fringe
RM: UH 49; Nien Nunb

Cost 31

Hit Points: 70
Defense: 18
Attack: 9
Damage: 10

Special Abilities
Unique. Pirate

Allegiance [If your squad contained an ally with Desert Skiff immediately before the first activation of the skirmish, this character
gains Coordinate +4 (Pirate allies get +4 to saves while within 6 squares of this character)]

Camaraderie [Allies with Desert Skiff gain Pirate]

Disciplined Leader [This character's commander effect cannot be suppressed]

Grenades 40 [Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11]

Man the Helm [At the end of his turn, 1 adjacent ally with Desert Skiff may immediately move up to its speed]

Rigging Defuser [This character and each ally within 6 squares ignores Rigged Detonators]

Commander Effect
Adjacent allies with Desert Skiff are considered to have cover. When they take damage, reduce the damage dealt by 10.

An ally with Desert Skiff transporting this character can transport up to 6 Small or Medium characters, including this character, if all transported characters are Pirates.

Maybe... maybe he's ok. Still... (massive explosion) Guess not.


Quote:
18/18
Domain Paath Shaper
Yuuzhan Vong
RM: LotF 17: Twi'lek Scout

Cost: 20

HP: 50
Def: 16
Att: +4
Dmg: 10

Special Abilities
Melee Attack; Double Attack; Evade; Force Immunity

Backlash [This character can move and then make all of its attacks against 1 enemy who has already activated this round]

Endless Brood [Each Voxyn ally may reroll a save to prevent its defeat once per turn]

Firejelly [Replaces attacks: Designate 1 door within 3 squares as open; it remains open for the rest of the skirmish and cannot be closed]

Synergy [Voxyn allies get +4 Attack and +4 Defense while within 6 squares of this character]

Shaper +10 [Yuuzhan Vong allies within 6 squares get +10 Damage. This bonus damage is multiplied by critical hits.]

Vonduun Crab Armor 11 [When this character takes damage, it can reduce the damage dealt by 10 with a save of 11]

Commander Effect
Your squad must contain a character named Voxyn Queen.

Voxyn allies gain Evade, Backlash and Dominant Maneuver [Ignores lower cost enemies while moving] for the rest of the skirmish.

Allies named Voxyn Queen gain Grasping Pull [At the end of this character’s turn, if it did not attack, choose 1 enemy within 6 squares, ignoring cover; place that enemy in the nearest legal square adjacent to this character and it cannot move this round; save 11 negates] for the rest of the skirmish.

spryguy1981
Posted: Friday, July 10, 2026 7:26:48 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/16/2009
Posts: 1,561
Quote:
7/18
Bode Akuna
Rebel
RM: Boba Fett (RS 42)

Cost 35

Hit Points: 90
Defense: 18
Attack: +8
Damage: 10

Special Abilities
Unique. Mantis Crew. Evade

Allegiance [If all Unique characters in your squad had Mantis Crew immediately before the first activation of the skirmish, this character gets +4 Attack and +4 Defense]

Blaster 10 [Replaces attacks: sight; +4 Attack for 10 Damage. This counts as a nonmelee attack]

Camaraderie [An ally who counts as Cal Kestis gains Blaster 10]

Deceptive [+10 Damage against an enemy who has activated this round]

Draw Fire [If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11]

Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]

Grenades 30 [Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11]

Force Powers
Force 3

Focused Attack [Force 2, usable only on this character's turn: This character ignores cover when determining legal targets this turn]

Commander Effect
Mantis Crew allies gain Deceptive.

Bode Akuna worked closely with Cal Kestis on several missions.



Quote:
17/18
True Mandalorian Captain
Mandalorian
RM: BH 57 Mandalorian Commander

Cost 28

HP: 70
Def: 18
Att: +8
Dmg: 20

Special Abilities
Double Attack; Greater Mobile Attack

Beskar’gam [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]

Camaraderie [Allies whose names contain Jango Fett, Jaster Mereel, or Supercommando gain True Mandalorian]

Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]

Gregarious [+4 Attack if an ally is within 6 squares]

Rival [This character cannot be in a squad that contains any character whose name contains Death Watch]

Tactician +2 [Add +2 to the initiative roll except on a roll of 1]

True Mandalorian [If a character whose name contains Jango Fett or Jaster Mereel is in the same squad, this character gains Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)]

Commander Effect
Your squad must contain a character whose name contains Jaster Mereel.

At the start of the skirmish, choose 1 Unique True Mandalorian ally. The chosen ally gains Flight for the rest of the skirmish.

True Mandalorian allies gain Greater Mobile Attack.

The True Mandalorians were a Mandalorian group of supercommandos led by Jaster Mereel, who remained loyal to Mandalorian culture in which honor and decency was valued over the barbarism and brigandage favored by Death Watch.

thereisnotry
Posted: Friday, July 10, 2026 11:18:48 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/29/2008
Posts: 2,063
Location: Canada
Quote:
4/18
High Republic Pathfinder Jedi
Republic
RM: CotF 4 Jedi Sentinel

Cost: 12

HP 40
Def 15
Atk +6
Dmg 20

Special Abilities
High Republic. Apprentice. Melee Attack

Allegiance [If all Unique allies were High Republic immediately before the first activation of the skirmish, this character and High Republic allies gain Guile (+4 Attack against unactivated enemies)]

Mobile Attack [Can move both before and after attacking]

Pathfinder [Allies are not slowed by difficult terrain within 6 squares of this character]

Stable Footing [Not slowed by difficult terrain or low objects]

Force Powers
Force 1

Door Shatter 1 [Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed]

Pathfinder Jedi ventured into the Galactic Frontier to establish communication lines and map out new hyperspace routes.


Quote:
5/18
Yoda, Jedi Grand Master
Republic
RM: CotF 45 Yoda of Dagobah

Cost: 34

Hit Points: 90
Defense: 18
Attack: +11
Damage: 20

Special Abilities
Unique. High Republic. Melee Attack

Allegiance [If all Unique allies were High Republic immediately before the first activation of the skirmish, this character gains Levitation 1 (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)]

Ataru Style Mastery [+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares]

Mentor [Whenever an ally whose name contains Apprentice or Padawan within 6 squares is targeted, this character may switch positions with that ally. This character becomes the target instead.]

Shien Style [When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11]

Unyielding [+4 Defense if an ally is within 6 squares]

Valiant [+10 Damage against an enemy that is within 6 squares of an allied character]

Force Powers
Force 3. Force Renewal 1; Master of the Force 2

Counter Push 1 [Force 1, usable only when this character takes damage: range 6; 10 damage; push back target 1 square if Huge or smaller]

Lightsaber Block [Force 1: When hit by a melee attack, this character takes no damage with a save of 11]

Commander Effect
High Republic allies gain Unyielding and Valiant for the rest of the skirmish.

At the end of this character's turn, 1 ally within 6 squares whose name contains Apprentice or Padawan can make an immediate attack.

Fast, you are. Yes, yes. Impressive, your blade moves! But moving so fast, forgot to look down, you did.

SMALL BASE


Quote:
2/18
Sith Engineer
Sith
RM: AE 48 Jawa Trader

Cost: 18

Hit Points: 40
Defense: 16
Attack: +7
Damage: 10

Special Abilities
Jawa. Mobile Attack; Stealth

Destabilize Shields [Suppresses Shields abilities of adjacent enemies]

Droid Caller [Replaces attacks: Move 1 non-Unique Droid ally within 6 squares adjacent to this character]

Droid Mark [When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)]

Fire Control [Non-Unique Droid allies get +4 Attack]

Ion Gun +20 [+20 Damage against nonliving enemies]

Roger Roger [Non-Unique Droid allies within 6 squares get +10 Damage]

Commander Effect
Droids are subject to this effect:
Sith allies whose names contain Droid and allies whose names contain HK- within 6 squares lose Shields 1 and Shields 2, and gain Advanced Shields 2 [When this character takes damage, make 2 saves; each roll of 6 reduces the damage dealt by 10].

Even machines can be taught to fear failure.

SMALL BASE


Quote:
9/18
0-0-0
Imperial
RM: RS 2 C-3P0

Cost 17

HP: 70
Def: 17
Att: +7
Dmg: 10

Special Abilities
Unique. Droid. Melee Attack

Camaraderie [An ally whose name contains Doctor Aphra gains Repair 20]

Corrosive Acid [This character's abilities that affect living characters also affect non-living characters]

Electrocute 20 [Replaces attacks: touch; 20 damage and the target is affected by this character’s ability whose name contains Torture; save 16 negates]

Hindering Presence [Adjacent enemies get -2 on saves to avoid damage from this character's allies]

Repair 20 [Replaces attacks: touch; remove 20 damage from 1 Droid character]

Torture 1 [When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (this ability stacks)]

I'm 0-0-0 or Triple-Zero, if you prefer. I'm a protocol droid, specialized in etiquette, customs, translation and torture, ma'am.


Quote:
10/18
BT-1
Imperial
RM: R4 Astromech Droid

Cost 20

HP: 70
Def: 17
Att: +0
Dam: 0

Special Abilities
Unique. Droid

Advanced Shields 1 [When this character takes damage, he reduces the damage dealt by 10 with a save of 6]

Allegiance [If your squad contained a character whose name contains Doctor Aphra or IG-88 immediately before the first activation of the skirmish, this character gains Weapons Expert (Once per turn on his turn, this character can use a special ability that replaces attacks without replacing attacks)]

Camaraderie [An ally whose name contains Doctor Aphra gains Mobile Attack]

Flamethrower 20 [Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target]

Missiles 30 [Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11]

Mobile Attack [Can move both before and after attacking]

Targeted Payloads [On this character's turn, allies within 6 squares automatically succeed at saves to avoid damage from abilities whose names contain Grenades or Missiles]

"No, BT-1! No! You can't possibly do that. They are our masters! Also, who would clean up the mess?" - 0-0-0

SMALL BASE


Quote:
14/18
Marchion Ro
Fringe
RM: Mandalore the Ultimate (KOTOR 55)

Cost: 50

Hit Points: 130
Defense: 20
Attack: +14
Damage: 20

Special Abilities
Unique. Nihil. Pirate. Double Attack; Greater Mobile Attack

Camaraderie [Non-Unique Mercenary and Pirate allies gain Exclusive Loyalty and Nihil]

Cloaked [If this character has cover, he cannot be targeted by nonadjacent enemies]

Exclusive Loyalty [Not subject to commander effects of allies who are not Nihil]

Eye of the Nihil [This character cannot be in a squad with any Unique characters who are not Nihil. Nihil allies with a Damage value greater than 0 get +2 Attack, +2 Defense, and +10 Damage until this character is defeated]

Marchion Ro's Battle Armor [Whenever this character takes more than 20 damage, immediately reduce the damage taken to 20. The reduced damage cannot be prevented or redirected]

Ride the Storm [Nihil allies gain Greater Mobile Attack]

Vibro Stars [Replaces attacks: range 6; 30 damage to target enemy]

Virulent Paralyzing Poison [+20 Damage against adjacent living enemies and target is considered activated this round; save 16]

Commander Effect
At the end of this character's turn, 2 Nihil allies within 6 squares can immediately move up to their speed.

"Even Republic history logs convey the power and threat of Marchion Ro, legendary Eye of the Nihil." —Rieve


Quote:
15/18
Nihil Storm
Fringe
RM: CS 20: Naboo Soldier

Cost: 27

Hit Points: 70
Defense: 18
Attack: +10
Damage: 20

Special Abilities
Nihil. Double Attack; Evade

Exclusive Loyalty [Not subject to commander effects of allies who are not Nihil]

Rally +2 [On its turn, if this character misses an attack, it gets +2 Attack for the rest of the turn]

Tactical Advance [At the end of this character's turn, you may place 1 Nihil ally within 3 squares adjacent to this character]

Commander Effect
If all Unique allies are Nihil, this character gains the following commander effects:

At the start of the skirmish, choose 1 non-Unique ally whose name contains Scoundrel or Thug. That ally gains Nihil and Exclusive Loyalty for the rest of the skirmish.

Nihil allies within 6 squares gain Double Attack and Evade.

The Nihil don't make excuses.
Blah Blah Words
Posted: Friday, July 10, 2026 11:55:17 AM
Rank: Mistryl Shadow Guard
Groups: Member

Joined: 4/30/2013
Posts: 24
For me, the stand out pieces seem to be Banking Clan Logistics Officer and the Sith Engineer. I like that each gives a wide field of possible play. I think BCLO will be best in San Hill lists that are limited to Sep Characters since their door control options are all pretty expensive for what they are.
DarthMaim
Posted: Friday, July 10, 2026 12:27:53 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/27/2008
Posts: 1,596
Location: Los Angeles, California
Wow!!!!!


Someone on the design team really must love the "Pirate" subfaction!


I feel that they are getting a little too much love and attention now! Scared OMG
UrbanShmi
Posted: Friday, July 10, 2026 1:11:00 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 2/17/2009
Posts: 1,647
The Nihil can't really play in the usual pirate squads, so I feel like it's not boosting the subfaction too much.
Blah Blah Words
Posted: Friday, July 10, 2026 1:24:37 PM
Rank: Mistryl Shadow Guard
Groups: Member

Joined: 4/30/2013
Posts: 24
DarthMaim wrote:
Wow!!!!!


Someone on the design team really must love the "Pirate" subfaction!


I feel that they are getting a little too much love and attention now! Scared OMG


Yes, Quiggold was 100% designed to drive the latest Vset Vassel Tournament winning team around on a party barge.

Most of the rest of the pieces in this set feel like pieces that were designed not to make the game wider, but have one optimal way/team.
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