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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/20/2015 Posts: 1,279
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Hello everyone. This is the thread that if you want to see something on the next restricted list or discuss on how the maps were last season. You have come to the right place.
2026 for reference
Gangster's Vault Warriors' Enclave Cloud City Frigid Outpost Jungle Tomb
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,572
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Peaceful City #61 Jabba's Palace #63 Bothan Spynet #67 Command Deck #94 Simulation Deck #97 Imperial Garrison #125
Most of these haven't been on the restricted list in at least 5 years. Imperial Garrison never has.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 2,130 Location: Canada
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Jabba's Palace #63 (IF there's going to be a shooter-friendly map then I think this one deserves consideration) Offworld Shipping Center #69 (it's been a while, but it's always been an enjoyable map) Smuggler's Base #78 (I'll keep suggesting it, even though people don't seem to like it) SINKHOLE #82 (seriously, I think this one deserves a real look; it made for some fun games at Vassal Con) Cantina #86 (** see my suggestion, below) Modular Base #87 (it's been a while, but this map still makes for exciting games) Tomb of the Acolytes #108 (this was on the list in 2013 or something. Why not since then?) Knight's Outpost #151 (** see my suggestion, below. This one could be interesting if RD was irrelevant on this map) **Suggestion**So often in the past, we've removed certain maps from consideration solely because they have too many Low Objects squares, which would allow Rigged Detonators to become too dominant and therefore shape the meta in a way we don't like. Okay, good decision; I don't think anyone wants to play in a Mira-centric meta again. However, it's our game; we can make the decisions that we want to make, and those decisions can be for a specific timeframe if we so choose. So how about this as a tag, applied to certain specific maps on the 2027 Maplist: Rigged Detonators doesn't work on this map in competitive play events in 2027. This will bring a whole bunch of maps back into consideration, which we've chosen not to consider in recent years only because of Rigged Detonators. It'll be easy to remember and indicate. For example, this is what a tournament info description could look like: Quote:Restricted Maplist: Death Star Rancor Pen Cantina (no Rigged Detonators) ABC map XYZ map I'd be curious to hear what people have to say about this suggestion, using any arguments other than "We haven't done it that way before."
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/20/2015 Posts: 1,279
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Just because I have seen and suggestions have been made, I want to throw this out there... The Position of the "Map Committee" is that, It will take no position or action as to the Banning or Restricting of Game Mechanics for the Restricted Maplist. Since those are abilities attached to a game piece, it is the opinion of the Committee, that those actions should be handled by the Designers and Balance and/or Rules Committees. The Committee feels that taking any action as to the banning or restricting of game mechanics would overstep it's reach and create new issues. Now if it is a map issue, for example, is this a door or not, or this should be a door instead of X, that may be something we could look into, but the game mechanics should be left to the appropriate Committee. Thanks everyone for your understanding
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 2,130 Location: Canada
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I kinda wondered if this is how the committee would handle it.
In that case, let's just recognize that a single special ability (Rigged Detonators), really from a single piece (Mira; Zam BH also has it but she's almost never played) is single-handedly restricting the viable map selections for our game. [More comments to come in the annual Balance Committee discussion thread.]
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 885 Location: Kokomo, IN
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Peaceful City #061 Offworld Shipping #069 Command Deck #094 (Long, long time) Starport District #102 Great Library #103 Royal Militia HQ #148
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Rank: Moderator Groups: Member
, Moderator
Joined: 4/30/2017 Posts: 1,144 Location: Lower Hutt, New Zealand
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spryguy1981 wrote:Most of these haven't been on the restricted list in at least 5 years. Imperial Garrison never has. Actually it was on 2022's list, but still a good suggestion. I don't have much to add to the others as I'm not really a map connoisseur. Only that Warrior's Enclave is the one map from the current list I wouldn't want to see again, as dark colours make the lines and terrain harder to read, and it doesn't offer any improvements over its template Asteroid Base. The others are fine, though I like switching them all every year.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,484
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Data if it helps. In this format, it probably doesn't. But it's a list of all maps that have been Restricted since 2010, ordered by the last time they were on the list.
PctRestricted YrsRstrctd YrsAvail Map Name Source 1stYrAvail LastTime 100% 1 1 Warrior's Enclave MF+ 2026 2026 65% 11 17 Cloud City WotC 2010 2026 45% 5 11 Gangster's Vault MF+ 2016 2026 40% 2 5 Frigid Outpost MF+ 2022 2026 20% 1 5 Jungle Tomb MF+ 2022 2026 50% 8 16 Theed Palace MF+ 2011 2025 50% 8 16 Anchorhead MF+ 2011 2025 40% 2 5 Desert Palace MF+ 2022 2025 38% 5 13 Dark Academy MF+ 2014 2025 26% 4.5 17 Throne Room WotC 2010 2025 6% 1 16 Korriban MF+ 2011 2025 59% 10 17 Commander's Office WotC 2010 2024 54% 7 13 Great Library MF+ 2014 2024 23% 3 13 Starport District MF+ 2014 2024 18% 2 11 Pirate Moon (SW) MF+ 2016 2024 7% 1 15 Remote Listening Post MF+ 2012 2024 47% 8 17 Rancor Pen WotC 2010 2023 33% 5 15 Modular Base / Rebel Fortress MF+ 2012 2023 27% 3 11 Crime Lord's Palace MF+ 2016 2023 9% 1 11 Mushroom Planet MF+ 2016 2023 38% 6 16 Asteroid Base MF+ 2011 2022 25% 2 8 Royal Militia HQ MF+ 2019 2022 20% 1 5 Desert Marketplace MF+ 2022 2022 20% 1 5 Imperial Checkpoint MF+ 2022 2022 9% 1 11 Imperial Garrison MF+ 2016 2022 8% 1 13 Oceanic Facility MF+ 2014 2022 50% 8 16 Spynet HQ MF+ 2011 2021 50% 8 16 Rhen Var Citadel MF+ 2011 2021 47% 7 15 Cantina MF+ 2012 2021 29% 2 7 Starport Terminal MF+ 2020 2021 20% 3 15 Outlaw City MF+ 2012 2021 31% 5 16 Offworld Shipping Center CW 2011 2020 44% 7 16 Jabba's Palace MF+ 2011 2019 6% 1 17 Freight Transit Station WotC 2010 2019 36% 5 14 Command Deck CW 2013 2018 29% 4 14 Simulation Deck CW 2013 2018 15% 2 13 Imperial Plaza MF+ 2014 2018 18% 3 17 Nightclub WotC 2010 2016 9% 1 11 Knight's Enclave MF+ 2016 2016 8% 1 12 Mining Colony: Upper CW 2015 2015 26% 4.5 17 Grand Plaza WotC 2010 2014 25% 4 16 Peaceful City MF+ 2011 2014 19% 3 16 Offworld Cargo Docks CW 2011 2014 14% 2 14 Cliffside Citadel MF+ 2013 2014 8% 1 13 Tomb of the Acolytes MF+ 2014 2014 13% 2 16 Smuggler's Base MF+ 2011 2012 13% 2 16 Mos Eisley Residence MF+ 2011 2012 15% 2.5 17 Hall of Judgement WotC 2010 2011
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 302
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Crime Lord's Palace #123 Desert Marketplace #166 Imperial Garrison #125 Mushroom Planet #131 Remote Listening Post #079 Royal Militia HQ #148
And as always...
Death Star #001 Power Regulation Chamber #009
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,219 Location: Kokomo
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Crime Lord's Palace Rhen Var Citadel 064 Modular Base / Rebel Fortress 087 Offworld Shipping Center Jabba's Palace Muunilinst Grand Plaza (WotC 2004) 005
*********************************************** -Knight's Enclave -Cantina I'd be cool with these maps if the Balance Committee made a floor rule for the year. (Squares in or adjacent to gambit do not count as Low Objects.) Removing Rigged Detonators is not enough (at least for Knight's Enclave). The Low Objects around the center can really impede gameplay.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,642 Location: Los Angeles, California
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With the current Meta being dominated by "Mandos", the 2027 restricted maps should "NOT" be shooter friendly, imho. Here are my suggestions; Frigid Outpost ( again, because Melee squads need help ) Dark Academy ( Melee can get into gambit without losing half their hitpoints before engaging and having a map for larger based minis is just cool ) Crime Lord's Palace ( Nice areas in gambit for melee to stay somewhat safe from shooters ) Starport Terminal ( Area in gambit for both sides that is ideal for melee characters to be somewhat safe from being pounded by shooters ) Desert Palace ( A couple of safe areas for both sides to get gambit and not be shot to pieces by shooters )
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 2,130 Location: Canada
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DarthMaim wrote:With the current Meta being dominated by "Mandos", the 2027 restricted maps should "NOT" be shooter friendly, imho. Here are my suggestions; Frigid Outpost ( again, because Melee squads need help ) Dark Academy ( Melee can get into gambit without losing half their hitpoints before engaging and having a map for larger based minis is just cool ) Crime Lord's Palace ( Nice areas in gambit for melee to stay somewhat safe from shooters ) Starport Terminal ( Area in gambit for both sides that is ideal for melee characters to be somewhat safe from being pounded by shooters ) Desert Palace ( A couple of safe areas for both sides to get gambit and not be shot to pieces by shooters ) Do you realize that one of the maps chosen by these Mando's Ally squads was Frigid Outpost (at GenCon)? For the Mando's Ally squad, the problem is not so much that the maps are shooter-friendly, but more that it's too easy on some of them to accomplish the Mission by the start of Round 2. After that, they have 6 attackers so they can maneuver into position to shoot you, no matter where you're at.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,219 Location: Kokomo
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DarthMaim wrote:With the current Meta being dominated by "Mandos", the 2027 restricted maps should "NOT" be shooter friendly, imho.
Here are my suggestions; Starport Terminal ( Area in gambit for both sides that is ideal for melee characters to be somewhat safe from being pounded by shooters )
Starport Terminal, Heck yeah!! I’ve missed playin’ on that map ever since I won Worlds on it with Hutt Cartel Nightsister Hunters. It’s been long enough. People can quit bein’ scared of it now and put it back in the rotation. 😆
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 885 Location: Kokomo, IN
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No way Frigid Outpost. It is not a map that should get (nor should any) repeated back-to-back on a Restricted List
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,219 Location: Kokomo
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AceAce wrote:No way Frigid Outpost. It is not a map that should get (nor should any) repeated back-to-back on a Restricted List That's why I suggested Rhen Var Citadel.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,642 Location: Los Angeles, California
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DarkDracul wrote:AceAce wrote:No way Frigid Outpost. It is not a map that should get (nor should any) repeated back-to-back on a Restricted List That's why I suggested Rhen Var Citadel. +1.
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