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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,220 Location: Kokomo
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Balance Committee Suggestions2027 Tournament SeasonHelp shape the upcoming tournament season! Use this thread to suggest topics for the Balance Committee (BC) to consider. HOW TO SUBMIT A TOPIC* Create a separate post for each topic.* Give your suggestion a clear title.* Include a brief paragraph explaining the issue and what you would like the BC to consider. *Add links to related discussion threads, if available. SUGGESTIONS ONLY — NO DEBATEKeep this thread focused on submissions so player requests remain easy to find. To discuss a suggestion or the role of the Balance Committee, JOIN THE DISCUSSION HERE, use an existing topic thread, or start your own. HOW TOPICS ARE SELECTEDSubmitting a topic does not guarantee a full BC review. The committee will draw on suggestions here, other forum threads, polls, and community feedback to determine its final discussion list. SUBMISSION DEADLINE: NOVEMBER 30, 2026Thank you for helping improve the 2027 tournament experience!CURRENT LIST OF PROPOSED TOPICSThis list will be updated as suggestions are submitted.*SHA 35 Mira of Nar Shaddaa *CaR 32 Killik Queen *PtV 25 Cobb Vanth *PotDS 1 Echani Jedi *NPE 37 Bo-Katan Kryze, Nite Owl Leader *Mandalorian Vambrace *Loyal to the Crew
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 2,131 Location: Canada
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Mira of Nar Shaddaa needs to lose Rigged Detonators.Rigged Detonators (specifically on Mira) has been a problem for a while. It has already required an errata with the result that it no longer works on attacks. Even with that change, when RD is triggered it still bypasses any shields/armor/beskar saves too, because of how timing considerations are handled in this game. However, even with this change Mira's RD is still restricting the game: when it comes to the annual process of selecting maps for the Restricted Maplist, we've often had to remove certain maps from consideration solely because they have too many Low Objects squares in important locations, which would allow Mira's RD to become too dominant and therefore skew the meta. These could be excellent maps if not for RD; in fact, isn't having Low Objects in important locations a good thing for tactical gameplay? Mira's RD turns a good thing (receiving cover from Low Objects) into a liability and thereby distorts the game.Posts #3, 4, and 5 in the 2027 Maplist Discussion Thread detail the suggestion I offered (to make RD inactive on certain maps for a certain season), but which was denied because this is an issue that needs to be brought up with the Balance Committee or Rules Committee. For clarity's sake, I do NOT think that the RD ability itself needs to be removed. Zam Wesell BH has it, and she is almost never used. The reason that RD is a problem with Mira is because Mira is highly mobile, is aggressively costed (unlike Zam) and is cheap enough to fit into many squads (unlike Zam). Mira does not need RD to be an effective piece. Her other tricks (mobile, agile, force points, Force Sense, etc, etc) already ensure that she is highly effective for 28pts; by losing RD she'll merely descend to a "good" rather than "super-good" ranking.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,595 Location: Chokio, MN
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Killik Queen with certain force user squads is a bit of a problem with the damage stacking and movement range. The Army of Light as an example can have a Echanni Jedi charging assault and do 50 dmg hits with Twin attack, Cunning, Prideful and Quick Strike and then if 100 dmg defeats that target, she can rolling cleave and do another 100 dmg. The damage boosts are all undisruptable, so that is a problem that probably should be discussed.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,645 Location: Los Angeles, California
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Mando wrote:Killik Queen with certain force user squads is a bit of a problem with the damage stacking and movement range. The Army of Light as an example can have a Echanni Jedi charging assault and do 50 dmg hits with Twin attack, Cunning, Prideful and Quick Strike and then if 100 dmg defeats that target, she can rolling cleave and do another 100 dmg. The damage boosts are all undisruptable, so that is a problem that probably should be discussed. +1.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 304
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thereisnotry wrote:Mira of Nar Shaddaa needs to lose Rigged Detonators. +1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 304
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Cobb Vanth and the Echani Jedi are both too cheap for what they do. Increase the cost on both.
Bo-Katan Kryze, Nite Owl Leader. The Jolt should be looked at. A +15 Attack x 4 attacks = NPE. Another option would be to make her a little more squishy. A 23/27 defense with a 15 attack, 100 hit points, Beskar'gam, and Mandalorian Vambrace makes her a hard target to crack. -20 HP, -2 Defense, -2 Attack, same cost.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2012 Posts: 304
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Quote:Loyal to the Crew (If a Pirate or Onyx Cinder ally within 6 squares would take damage from an attack, this character can take the damage instead. This damage cannot be prevented or redirected.) I don't think that this ability should work against Melee Attack. It exists solely in a sub-Faction of shooters with high attacks and access to Accurate Shot. Coupled with Snowball's Surprise, this ability is punishing Melee while providing a meaningful defense against shooting solutions. If you are able to dodge shots while you run down the board attempting to engage, you face a draw fire that requires no save and can reduce your damage output for the rest of the turn. The only other character that I can think of that does something similar is Jar Jar. And nobody wants more Jar Jar.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,645 Location: Los Angeles, California
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Randy wrote:Quote:Loyal to the Crew (If a Pirate or Onyx Cinder ally within 6 squares would take damage from an attack, this character can take the damage instead. This damage cannot be prevented or redirected.) I don't think that this ability should work against Melee Attack. It exists solely in a sub-Faction of shooters with high attacks and access to Accurate Shot. Coupled with Snowball's Surprise, this ability is punishing Melee while providing a meaningful defense against shooting solutions. If you are able to dodge shots while you run down the board attempting to engage, you face a draw fire that requires no save and can reduce your damage output for the rest of the turn. The only other character that I can think of that does something similar is Jar Jar. And nobody wants more Jar Jar. +1.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,645 Location: Los Angeles, California
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Randy wrote:Cobb Vanth and the Echani Jedi are both too cheap for what they do. Increase the cost on both.
Bo-Katan Kryze, Nite Owl Leader. The Jolt should be looked at. A +15 Attack x 4 attacks = NPE. Another option would be to make her a little more squishy. A 23/27 defense with a 15 attack, 100 hit points, Beskar'gam, and Mandalorian Vambrace makes her a hard target to crack. -20 HP, -2 Defense, -2 Attack, same cost.
I agree 💯%, with your take on Cobb Vanth and Bo-Katan. Your take on the Echani Jedi, I do not. The OR hasn't been an issue since "Jester" ( Ian ) won GenCon, many years ago. OR has already taken a heavy hit with the Bastila downgrade. "Killik Army" piloted by Mando went 2-2, at the 2026 Vassal Con. Please leave OR alone, and give them at least a shot in meta competition. Mandos Ally and Nite Owls need to be looked at with a microscope. OR need a lot of help! As far as Killiks go, yeah the Queen is a problem; My take is to raise her cost, and/or, change the save to an "11". Save "16", is ridiculous. Another idea is to only allow Lomi Plo and Raynar "Thul", as the only Jedi that can become Killiks. I feel that becoming a Killik is way too easy. Echani Jedi's have never cracked the playoffs in a major tournament, and should not be touched! Your attack, damage, and defense caps, will take care of this "problem", as you feel it is.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,220 Location: Kokomo
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DarkDracul wrote:SUGGESTIONS ONLY — NO DEBATEKeep this thread focused on submissions so player requests remain easy to find. To discuss a suggestion or the role of the Balance Committee, JOIN THE DISCUSSION HERE, use an existing topic thread, or start your own.
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