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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,595 Location: Chokio, MN
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i replaced 2 of the maps from the restricted list with Command Deck and Simulation Deck, both of which i think could be interesting to see on a restricted list in the coming years. See the original post for the updated map choices. Warriors Enclave and Cloud City are both not going to be used in this tournament.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,645 Location: Los Angeles, California
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Mando wrote:i replaced 2 of the maps from the restricted list with Command Deck and Simulation Deck, both of which i think could be interesting to see on a restricted list in the coming years. See the original post for the updated map choices. Warriors Enclave and Cloud City are both not going to be used in this tournament. Impressive. Most impressive..................
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,595 Location: Chokio, MN
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my squad and map is submitted to another person, so everyone can send me their squads and maps for round 1 when you are ready to before the deadline.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,645 Location: Los Angeles, California
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@ Mando. In regards to the activation cap in "GE", is it 16 acts ( counting Reinforcements and Reserves ) in rounds 125, 175, and 225, then 19 acts max at 375? If I am wrong, please clarify and explain. Thanks
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Rank: Moderator Groups: Member
, Moderator
Joined: 4/30/2017 Posts: 1,145 Location: Lower Hutt, New Zealand
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That's what it was for all the previous iterations, and Mando hasn't announced a change. Though Reserves wouldn't be included in the character limit, it's only the number before the first initiative.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,595 Location: Chokio, MN
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gandalfthegreatestwizard wrote:That's what it was for all the previous iterations, and Mando hasn't announced a change. Though Reserves wouldn't be included in the character limit, it's only the number before the first initiative. @DarthMaim gandalf is correct. the rules haven't changed with regards to the max number of activation you can have. 19 is the maximum you can have in round 4. You can include a character with reinforcements and reserves in the 3 activations you add in round 4. The reinforcements you are able to bring in tho need to be with the 19 activation cap in mind because that is the character limit before the first init. Reserves however are the only way to exceed the 19 activation cap.
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