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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,597 Location: Chokio, MN
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i replaced 2 of the maps from the restricted list with Command Deck and Simulation Deck, both of which i think could be interesting to see on a restricted list in the coming years. See the original post for the updated map choices. Warriors Enclave and Cloud City are both not going to be used in this tournament.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,647 Location: Los Angeles, California
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Mando wrote:i replaced 2 of the maps from the restricted list with Command Deck and Simulation Deck, both of which i think could be interesting to see on a restricted list in the coming years. See the original post for the updated map choices. Warriors Enclave and Cloud City are both not going to be used in this tournament. Impressive. Most impressive..................
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,597 Location: Chokio, MN
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my squad and map is submitted to another person, so everyone can send me their squads and maps for round 1 when you are ready to before the deadline.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,647 Location: Los Angeles, California
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@ Mando. In regards to the activation cap in "GE", is it 16 acts ( counting Reinforcements and Reserves ) in rounds 125, 175, and 225, then 19 acts max at 375? If I am wrong, please clarify and explain. Thanks
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Rank: Moderator Groups: Member
, Moderator
Joined: 4/30/2017 Posts: 1,145 Location: Lower Hutt, New Zealand
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That's what it was for all the previous iterations, and Mando hasn't announced a change. Though Reserves wouldn't be included in the character limit, it's only the number before the first initiative.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,597 Location: Chokio, MN
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gandalfthegreatestwizard wrote:That's what it was for all the previous iterations, and Mando hasn't announced a change. Though Reserves wouldn't be included in the character limit, it's only the number before the first initiative. @DarthMaim gandalf is correct. the rules haven't changed with regards to the max number of activation you can have. 19 is the maximum you can have in round 4. You can include a character with reinforcements and reserves in the 3 activations you add in round 4. The reinforcements you are able to bring in tho need to be with the 19 activation cap in mind because that is the character limit before the first init. Reserves however are the only way to exceed the 19 activation cap.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/8/2023 Posts: 226 Location: Your mom's house
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One week left for signups! If any players want to join but the format looks terrifying, just 'borrow' a squad from last year's Spring or Fall Escalation ;)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,210
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squad and map sent
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,597 Location: Chokio, MN
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If people are wondering how divisions are made, I have the 2 divisions set with 4 players each for the tournament based off how people performed in the last GE. If we get a couple more players to join i'll add one of the players to each division. If there is an odd number total, we can work with that by adding a bye for the division with the odd number. Still 5 days until the tournament starts, so if anyone else wants to sign up feel free to post on here! Excited to see so many people joining the Fall GE tournament again and it will be very interesting to see how the new V-set 30 pieces impact things!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,647 Location: Los Angeles, California
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Mando wrote:my squad and map is submitted to another person, so everyone can send me their squads and maps for round 1 when you are ready to before the deadline. Top secret incoming transmission to Mando; “Many Bothans died to bring you this information.”
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,647 Location: Los Angeles, California
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Just a reminder to everyone that; According to Tint, "Gambit is always 5% of the point total (5pts for 100, 10pts for 200, etc)". So gambit rules for each round are the following; 125 = 6 pt mini 175 = 9 pt mini 225 = 11 pt mini 375 = 19 pt mini" As far as the scoring for match points; 125 pts = Full 125 pts ( or full opponent squad pt total ) = 3 pts Win at any pts = 2 pts Loss at 63 pts or higher = 1 pt Loss at 62 pts or lower= 0 pts 175 pts = Full 175 pts ( or full opponent squad pt total ) = 3 pts Win at any pts = 2 pts Loss at 88 pts or higher = 1 pt Loss at 87 pts or lower = 0 pts 225 pts = Full 225 pts ( or full opponent squad pt total ) = 3 pts Win at any pts = 2 pts Loss at 113 pts or higher = 1 pt Loss at 112 pts or lower = 0 pts 375 pts = Full 375 pts ( or full opponent squad pt total ) = 3 pts Win at any pts = 2 pts Loss at 188 pts or higher = 1 pt Loss at 187 pts or lower = 0 pts"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,221 Location: Kokomo
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--squad sent-- Randy said he would join too, making things an even number. If he doesn't join, I can drop to keep things even.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,597 Location: Chokio, MN
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quick note about Simulation Deck map:
The map has some graphical issues and it is kinda hard to tell what the features are on the map. the double doors are just treated like a single door and there are some pits on the map that i think should be treated like that. There are some glowing door features on the map that also should be treated like a huge door that needs to be opened like normal.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 2,132 Location: Canada
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Mando wrote:quick note about Simulation Deck map:
The map has some graphical issues and it is kinda hard to tell what the features are on the map. the double doors are just treated like a single door and there are some pits on the map that i think should be treated like that. There are some glowing door features on the map that also should be treated like a huge door that needs to be opened like normal. Actually, if you zoom in and look closely at the map, those glowing door features are actually doors...they've got the little blue squares that indicate a door.
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