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Galactic Escalation Tournament (Round 2) Squads, Pairings, and Results Thread (Fall 2026) Options
Mando
Posted: Wednesday, October 21, 2026 4:58:03 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/14/2008
Posts: 1,608
Location: Chokio, MN
Welcome everyone to round 2 of the 2026 Fall Galactic Escalation tournament!

Outer Rim Division

Hi-Fives
DarkDracul
Spryguy1981
Urbanjedi
Mando


Core Worlds Division

Thereisnotry
DarthMaim
Urbanshmi
Randy
Lightsaber

Game length is 75 minutes and gambit is worth 9pts. There will be 1 week starting today (10/21/26) to get your matchups in. Please complete your games by midnight on October 28st, 2026. If anyone needs extra time, we can extend the time needed, just let us know. Make sure you set your squads to public so people can click on your squad links. Now here are the people and squads that will be competing in round 2:

urbanshmi:

http://www.bloomilk.com/Squad/271944/escalating-the-new-republic-175

--Escalating the New Republic 175--
53 Master Luke Skywalker
33 Mara Jade, Galactic Hero
29 Ganner Rhysode
22 R2-D2 and C-3PO, Galactic Heroes
18 Lor San Tekka
14 Kol Skywalker, Force Spirit
6 Cobalt Squadron Pilot

(175pts. 7 activations)

Map: Frigid Outpost

DarkDracul:

--Atris and Sisters--
45 Valenthyne Farfalla
41 Atris
69 Echani Jedi x3
11 Teethree (T3-M4)
4 Loth-cat
(170pts. 7 activations) (Banking 5 points for Round 3)

http://www.bloomilk.com/Squad/272055/atris-and-sisters
Map: Command Deck (2012) 094


DarthMaim:

--"Lik it Up" 175--
45 Valenthyne Farfalla
27 Killik Queen
72 Echani Jedi x3
16 Johun Othone
8 Wicket
5 Killik Drone
2 Kneesaa, Ewok Princess

(175pts. 9 activations)

http://www.bloomilk.com/Squad/259239/-lik-it-up--175

map: Frigid Outpost

Mando:

http://www.bloomilk.com/Squad/271955/galactic-escalation-round-2--pain-and-sarro-

--Galactic Escalation Round 2 (Pain and Sarro)--
60 Raskta Lsu
40 Sarro Xaj
27 Killik Queen
16 Johun Othone
11 Jedi Armorer
7 Ugnaught Droid Destroyer
5 Army of Light Trooper
4 Loth-cat
3 Gizka

(173pts. 9 activations)

map: Command Deck

Hi-Fives:

http://www.bloomilk.com/Squad/271984/ge-2026-fall-175

--GE 2026 fall 175--
46 IG-88A
41 IG-88, Assassin Droid
35 IG-88B
18 BT-1
15 0-0-0
11 Todo 360
8 BB-9E

(174pts. 7 activations)

Map: Command deck

thereisnotry:

http://www.bloomilk.com/Squad/271982/ge-true-mandos-175

--GE True Mandos 175--
56 Jango Fett, Mandalore
54 Jaster Mereel
30 True Mandalorian Supercommando
28 True Mandalorian Captain

(168pts. 4 activations)


Map: Simulation Deck
spryguy1981:

http://www.bloomilk.com/Squad/272090/invader-yim-lah-lah-lok

--Invader Yim and the Nag Me Combo--
28 Tsavong Lah, Warrior Elite
27 Commander Tsalok (-8 Nagme)
22 Nen Yim (-5 Consul)
22 Nagme, Master Shaper
22 Khalee Lah
19 Eighth Cortex Shaper
18 Yuuzhan Vong Consul
15 Yammosk War Coordinator

(173pts. 8 activations)

Map: Command Deck

Lightsaber:

http://www.bloomilk.com/Squad/271992/police-brutality

--Police Brutality--

70 Commander Rex and Ahsoka Tano
25 Anakin Skywalker, Hero With No Fear
24 Captain Wilhuff Tarkin
15 501st Legion Clone Commander
10 501st Clone Trooper
12 Shmi Skywalker
9 R2-D2, Astromech Droid
5 501st Legion Clone Trooper
5 Spaarti Clone Trooper Demolitionist

(175pts. 9 activations)

Map: Command Deck

Randy:

http://www.bloomilk.com/Squad/272062/outcast-125

--Outcast 175--
93 The Jedi Outcast (Kreia)
36 Atton "Jaq" Rand
30 Hanharr
11 Teethree (T3-M4)
5 Porg

(175pts. 5 activations)

Jungle Tomb

urbanjedi:

http://www.bloomilk.com/Squad/272112/ge26150

--ge26150--
50 Darth Bane, Sith Master
48 Darth Zannah
27 Darth Bandon
20 Dark Force Nexus
20 Darth Wyyrlok III
6 Sith Ordnance Specialist
3 Gizka

(174pts. 7 activations)

map: Frigid Outpost
Mando
Posted: Wednesday, October 21, 2026 5:01:38 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/14/2008
Posts: 1,608
Location: Chokio, MN
Round 2 pairings are as follows:

Outer Rim Division matchups:

Hi-Fives vs Urbanjedi
Spryguy1981 vs DarkDracul

Core Worlds Division matchups:

Randy vs Thereisnotry
Lightsaber vs DarthMaim

Outer Rim Division vs Core Worlds Division matchup:

Mando vs Urbanshmi
UrbanShmi
Posted: Thursday, October 22, 2026 10:04:22 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 2/17/2009
Posts: 1,664
Mando and I will be playing tonight (Thursday) at 7 pm CST.
urbanjedi
Posted: Thursday, October 22, 2026 6:24:57 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/30/2008
Posts: 2,213
hi-fives and I are playing monday evening 9pm eastern (8pm central)
Randy
Posted: Thursday, October 22, 2026 6:31:50 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/20/2012
Posts: 308
Randy over Thereisnotry (3-0) 195 to 57 on Jungle Tomb. I picked The Jedi Exile, Hero of Onderon.

I won map and he let me set up first. I took the Control Room with the Porg planning my attack in the War Room.

He won the Init with Tactician and had me move first. I used Kreia's Manipulation to move up and Hanharr ran up and opened the door. At the end of the round I had everyone in the door ready to assault the monument. Jango ended in gambit.

Thereisnotry won init and went first. I used Kreia's Manipulation to spread out some and make him choose between Outcast or Exile. The True Mandalorian Supercommando went for Kreia. My free Lightsaber Defense paid off. Hanharr and Jaq slammed him with 160 damage. Jango punished Hanharr with 60 damage for his insolence. The Exile used a Force Point to get next to Django and another Force Point to hit him once. Kreia Hit him twice for 40/40. Jango was still standing at 50 HP.

Django was once again unchained. He jumped into cover in the upper left corner and separated Hanharr from the Force. The Exile and The Outcast went after his other characters. 70 Damage on the Uberman and 20 on the captain. The captain moved away and hit The Jedi Exile. Jaster headed for cover. Jaq took out the second Uberman and missed Django.

The Captain went first and dropped fire on the Exile and the Outcast. (Two can play that game) T3 Targeted Django and flamed him. Jaq based him and gave him a kiss goodnight. More Fire from Jaster.

Instead of holding back in gambit for my last 4 points, I charged Jaster with my whole team. Kreia took the final honors hitting on her first attack for 40 damage... Game, Set, Match.

Good Hunting Trevor, see you in the finals...
Mando
Posted: Thursday, October 22, 2026 6:32:25 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/14/2008
Posts: 1,608
Location: Chokio, MN
Mando (3pts) defeats Urbanshmi (1pt) : (188-97)

We played on Laura's map, Frigid Outpost. Laura got a lot of rounds of gambit and Luke and Mara ganged up on Sarro to take him out, negating my synergy attack bonus and my Jar'kai style. However, to take out Sarro, Luke had to take a lot of hits and When I won init, Sarro finished dealt Luke a lot of damage with a double cunning attack with a free Jar'kai attack paired with Cunning attack. Lor San Tekka did his best to try and help Luke survive but the amount of attacks was too much and when Luke got down to 20hp, Johun force pushed Luke to take him out. Mara got some blocks in and took out Sarro after he ran out of force points. The rest of the game was getting Raskta Lsu into gambit and attacking Ganner and the droid duo which took a while because of the loss of Jar'kai and disruptive. The uggie and Jedi Armorer ended up getting taken out and Laura got a couple more rounds of gambit before the end. Good game! The Lightsaber Protection definitely helped me get the win as both Luke and Mara at one point rolled a crit each and that could have really swung things the other way if I hadn't had the ability to reduce the damage.
DarkDracul
Posted: Saturday, October 24, 2026 9:20:26 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/18/2008
Posts: 1,224
Location: Kokomo
Round 2:
Result: DarkDracul 202 – Spryguy1981 121
Map:Command Deck

Squads:

-DarkDracul — Atris & Sisters (170 points)
- 45 Valenthyne Farfalla
- 41 Atris
- 69 Echani Jedi ×3
- 11 Teethree (T3-M4)
- 4 Loth-cat
Farfalla's Reinforcements: Old Republic Senator (14) and Army of Light Trooper (5).

-Spryguy1981 — Yuuzhan Vong (173 points)
- 28 Tsavong Lah, Warrior Elite
- 27 Commander Tsalok
- 22 Nen Yim
- 22 Nagme, Master Shaper
- 22 Khalee Lah, Warrior Progeny
- 19 Eighth Cortex Shaper
- 18 Yuuzhan Vong Consul
- 15 Yammosk War Coordinator
Eighth Cortex Shaper Reinforcement: Yuuzhan Vong Executor (17).

Round 1
I played from the left side of Command Deck, while Spry set up on the right.
Spry's Yuuzhan Vong presented a particularly dangerous matchup for my Echani Jedi. Force Immunity prevented me from relying on several defensive Force powers, while his Shaper enhancements substantially increased the damage output of his attackers.

Spry selected Commander Tsalok and Tsavong Lah for Master Shaper. He also used the Yammosk War Coordinator's Telepathic Insight to copy my Old Republic Senator's commander effect, giving him another way to grant an immediate attack at +10 Damage. Combined with the Yuuzhan Vong Executor, Spry had two potential sources of additional attacks.

Both squads advanced toward the middle of the map. My Echani reached gambit first, and I collected the opening 9 points.
DarkDracul 9 – Spry 0

Round 2
The first major engagement involved one of my Echani Jedi attacking Khalee Lah.
With +17 Attack from Atris's commander effect and Farfalla's Prideful, my Echani had enough Attack to hit Khalee's 17 Defense on nearly any roll.

I rolled a 5 on the first attack, but Spry made his Vonduun Crab Armor save with a 14, reducing the damage from 40 to 30. My Twin Attack hit on a 16, but Spry again made his VCA save, rolling a 19. Khalee survived with just 10 HP remaining. I then activated the Old Republic Senator, granting the Echani another immediate attack at +10 Damage. That attack finished Khalee, giving me the first significant elimination of the game.

Spry retaliated with Tsavong Lah. Using his Shaper-enhanced damage and Yun-Yammka Devotion, Tsavong eliminated my Echani Jedi.
DarkDracul 40 – Spry 32**

Round 3
This was unquestionably the biggest turning point of the game.
Spry won initiative with a modified roll of 22 and had Commander Tsalok positioned to attack an Echani Jedi using Melee Reach 2. With his Master Shaper enhancements and Overwhelming Power, Tsalok was capable of inflicting tremendous damage, and my Echani had limited defensive options against his attacks.

Unfortunately for Spry, the dice completely abandoned him. Tsalok rolled a natural 2 and 3, missing both attacks.
My Echani immediately counterattacked with Twin Attack. Both attacks hit, and Spry failed both Vonduun Crab Armor 6 saves, rolling another 2 and 3! Tsalok took the full 80 damage, dropping from 120 HP to just 40. I then activated the Old Republic Senator and used his commander effect to grant the Echani another immediate attack at +10 Damage. I rolled a natural 17, dealing 50 damage before VCA. Spry initially forgot about the additional damage and rolled his save, but Tsalok was defeated regardless. That was an enormous swing. Spry had won initiative and was positioned to inflict significant damage, only to lose one of his most dangerous attackers without Tsalok landing a single hit that round.

Spry continued fighting, however, and my Army of Light Trooper and Old Republic Senator were eliminated during the ensuing exchanges. Both sides received gambit. Although I had lost two support characters, eliminating Tsalok gave me an important advantage entering the next round.
DarkDracul 76 – Spry 60

Round 4
Although Tsalok was gone, Tsavong Lah remained extremely dangerous.
With his Master Shaper enhancements, Yun-Yammka Devotion, Double Attack, and Cleave, Tsavong could inflict devastating damage against my Echani.

I moved T3-M4 into position to use Flamethrower 20 against Tsavong. The exchange was costly. My Senator was eliminated, and an Echani suffered additional damage after failing Shields. Tsavong made his Vonduun Crab Armor save during the exchange, taking only 10 damage. Spry then used Wall Climber to maneuver Tsavong into position between the wounded Echani and T3. He defeated the Echani and followed up with Cleave to eliminate T3-M4.

My Echani had managed to bring Tsavong down to just 10 HP, however, and Farfalla subsequently finished him.

When Tsavong was defeated, Nagme used Retaliatory Attack, allowing him to make an immediate attack in response to a Unique ally being defeated. Nagme hit my remaining Echani for 20 damage after a successful Shields save.

My Echani then attacked Nagme and rolled a natural 20, defeating him.
By this point, Spry had eliminated most of my supporting pieces and two of my three Echani. His Yuuzhan Vong were proving every bit as dangerous as I had feared.
DarkDracul 126 – Spry 103**

Round 5
With Tsalok, Tsavong, and Nagme defeated, Spry's squad had lost much of its offensive power, but the remaining Yuuzhan Vong could still threaten my survivors. The Yuuzhan Vong Consul used Wall Climber and the Yammosk's stolen Old Republic Senator commander effect to deliver a 40-damage cannon attack against my last Echani.
That left the Jedi clinging to life at just 10 HP.

Nevertheless, the Echani continued fighting and defeated Nen Yim. Eliminating her removed the Shaper damage bonus that had made Spry's Vong so dangerous throughout the game. With his major attackers and principal Shapers defeated, Spry's remaining pieces no longer had the same offensive capability. Farfalla continued advancing and damaged the Yuuzhan Vong Executor, reducing it to 10 HP.
DarkDracul 157 – Spry 112**

Round 6.
My last Echani continued contributing despite having only 10 HP remaining.
The Echani eliminated the Eighth Cortex Shaper, removing another important support character from Spry's squad.
Spry's Yuuzhan Vong Consul managed to inflict 30 damage on Farfalla, reducing him from 110 HP to 80 HP.
Atris then advanced and eliminated the wounded Yuuzhan Vong Executor. Farfalla attacked the Consul, reducing it to 10 HP.
DarkDracul 202 – Spryguy1981 121

This was a much closer game than the final score suggests. I really scraped this one out by the skin of my teeth.

The biggest turning point was the beginning of Round 3. Spry won initiative and had Tsalok in an excellent position to attack, but missed both attacks with a 2 and 3. Then he failed both Vonduun Crab Armor saves with another 2 and 3, allowing my Echani to deal 80 damage before the Senator helped finish Tsalok. Had even one or two of those rolls gone differently, the entire game might have changed.

Even after that setback, Spry continued inflicting serious damage. Tsavong Lah was devastating, using Yun-Yammka Devotion, Wall Climber, and Cleave to eliminate multiple characters. The Yammosk copying my Senator's commander effect also proved particularly dangerous, especially when the Consul used it to bring my final Echani down to 10 HP.

The Old Republic Senator was a double-edged sword. His commander effect was instrumental in eliminating Khalee and Tsalok, but it also gave Spry's Yammosk access to an additional cannon attack. That's something I'll need to consider carefully when choosing reinforcements in future rounds.

I finished with Atris at full health, Farfalla at 80 HP, one Echani Jedi surviving with only 10 HP, and the Loth-cat.
The Echani were excellent offensively, but Spry's Yuuzhan Vong demonstrated how vulnerable they can be when their defensive Force powers are ineffective and their opponents can generate multiple high-damage attacks.

Spry played a tough game, and I was fortunate that Tsalok's dice abandoned him at such a critical moment. After losing two Echani and most of my supporting pieces, I was relieved to have enough left to finish the fight.
Lightsaber
Posted: Saturday, October 24, 2026 5:07:02 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/8/2023
Posts: 229
Location: Your mom's house
DarthMaim defeats Lightsaber 3-0 on Frigid Outpost.
Pretty much lost as soon as I lost the map roll, my 70pts piece was having severe trouble getting anywhere. I'll let Maim give a game report but let's just say that I clearly haven't been renewing my VASSAL die premium membership :P
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