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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,610 Location: Chokio, MN
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i replaced 2 of the maps from the restricted list with Command Deck and Simulation Deck, both of which i think could be interesting to see on a restricted list in the coming years. See the original post for the updated map choices. Warriors Enclave and Cloud City are both not going to be used in this tournament.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,657 Location: Los Angeles, California
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Mando wrote:i replaced 2 of the maps from the restricted list with Command Deck and Simulation Deck, both of which i think could be interesting to see on a restricted list in the coming years. See the original post for the updated map choices. Warriors Enclave and Cloud City are both not going to be used in this tournament. Impressive. Most impressive..................
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,610 Location: Chokio, MN
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my squad and map is submitted to another person, so everyone can send me their squads and maps for round 1 when you are ready to before the deadline.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,657 Location: Los Angeles, California
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@ Mando. In regards to the activation cap in "GE", is it 16 acts ( counting Reinforcements and Reserves ) in rounds 125, 175, and 225, then 19 acts max at 375? If I am wrong, please clarify and explain. Thanks
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Rank: Moderator Groups: Member
, Moderator
Joined: 4/30/2017 Posts: 1,145 Location: Lower Hutt, New Zealand
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That's what it was for all the previous iterations, and Mando hasn't announced a change. Though Reserves wouldn't be included in the character limit, it's only the number before the first initiative.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,610 Location: Chokio, MN
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gandalfthegreatestwizard wrote:That's what it was for all the previous iterations, and Mando hasn't announced a change. Though Reserves wouldn't be included in the character limit, it's only the number before the first initiative. @DarthMaim gandalf is correct. the rules haven't changed with regards to the max number of activation you can have. 19 is the maximum you can have in round 4. You can include a character with reinforcements and reserves in the 3 activations you add in round 4. The reinforcements you are able to bring in tho need to be with the 19 activation cap in mind because that is the character limit before the first init. Reserves however are the only way to exceed the 19 activation cap.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/8/2023 Posts: 230 Location: Your mom's house
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One week left for signups! If any players want to join but the format looks terrifying, just 'borrow' a squad from last year's Spring or Fall Escalation ;)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,215
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squad and map sent
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,610 Location: Chokio, MN
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If people are wondering how divisions are made, I have the 2 divisions set with 4 players each for the tournament based off how people performed in the last GE. If we get a couple more players to join i'll add one of the players to each division. If there is an odd number total, we can work with that by adding a bye for the division with the odd number. Still 5 days until the tournament starts, so if anyone else wants to sign up feel free to post on here! Excited to see so many people joining the Fall GE tournament again and it will be very interesting to see how the new V-set 30 pieces impact things!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,657 Location: Los Angeles, California
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Mando wrote:my squad and map is submitted to another person, so everyone can send me their squads and maps for round 1 when you are ready to before the deadline. Top secret incoming transmission to Mando; “Many Bothans died to bring you this information.”
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,657 Location: Los Angeles, California
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Just a reminder to everyone that; According to Tint, "Gambit is always 5% of the point total (5pts for 100, 10pts for 200, etc)". So gambit rules for each round are the following; 125 = 6 pt mini 175 = 9 pt mini 225 = 11 pt mini 375 = 19 pt mini As far as the scoring for match points; 125 pts = Full 125 pts ( or full opponent squad pt total ) = 3 pts Win at any pts = 2 pts Loss at 63 pts or higher = 1 pt Loss at 62 pts or lower= 0 pts 175 pts = Full 175 pts ( or full opponent squad pt total ) = 3 pts Win at any pts = 2 pts Loss at 88 pts or higher = 1 pt Loss at 87 pts or lower = 0 pts 225 pts = Full 225 pts ( or full opponent squad pt total ) = 3 pts Win at any pts = 2 pts Loss at 113 pts or higher = 1 pt Loss at 112 pts or lower = 0 pts 375 pts = Full 375 pts ( or full opponent squad pt total ) = 3 pts Win at any pts = 2 pts Loss at 188 pts or higher = 1 pt Loss at 187 pts or lower = 0 pts
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,224 Location: Kokomo
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--squad sent-- Randy said he would join too, making things an even number. If he doesn't join, I can drop to keep things even.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,610 Location: Chokio, MN
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quick note about Simulation Deck map:
The map has some graphical issues and it is kinda hard to tell what the features are on the map. the double doors are just treated like a single door and there are some pits on the map that i think should be treated like that. There are some glowing door features on the map that also should be treated like a huge door that needs to be opened like normal.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 2,132 Location: Canada
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Mando wrote:quick note about Simulation Deck map:
The map has some graphical issues and it is kinda hard to tell what the features are on the map. the double doors are just treated like a single door and there are some pits on the map that i think should be treated like that. There are some glowing door features on the map that also should be treated like a huge door that needs to be opened like normal. Actually, if you zoom in and look closely at the map, those glowing door features are actually doors...they've got the little blue squares that indicate a door.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,610 Location: Chokio, MN
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I have received all of the squads and maps for Round 1. Looking forward to seeing how the tournament progresses!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,657 Location: Los Angeles, California
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Mando wrote:Welcome to Galactic Escalation Fall 2026! V-set 30 will be legal for play and we will be playing on the current restricted map list. The latest Balance committee decisions will be in place (see below). Quote: ****************************************************************************** *PtV 5 Tulak Hord, Lord of Hate Errata: Remove Darth
Errata CE: Non-Unique Sith allies without a Force rating get +4 Attack, +10 Damage, and gain Identical Forces. Gloom Walker, Lost Tribe, and Sith Eternal allies ignore this effect. *PotDS 3 Dark Force Nexus Errata: Cost 20
Glossary Entry: Darth: Counts as a character whose name contains Darth. Characters whose names contain Darth also count as Darth for purposes of effects.
Errata: Dark Nexus (Set up on your half of the battle map at least 5 squares from the center. Cannot gain Force points. Whenever this character activates, remove 1 Force point from it. You may then add 1 Force point to 1 ally whose name contains Darth within 6 squares. Darth allies within 6 squares can spend their own Force points once per turn and spend Force points from this character once per turn. When this character has no Force points or no Darth allies, it is immediately defeated. No more than 1 character with Dark Nexus per squad.)
Errata: Easy Path (Force 1, replaces attacks: Move 1 ally with a Force rating and Melee Attack within 6 squares up to 6 squares. That character then loses 1 Force point and takes 10 damage; save 11.) *Identical Forces Glossary Entry: Identical Forces: At the end of its turn, this character can switch positions with an ally within 6 squares who is the same size and has Identical Forces. A character can only have their position changed once per round by this ability. *ITT 2 General Vaklu, Defender of Onderon Errata CE: At the start of the skirmish, choose 1 Unique Medium ally with a lightsaber. That ally gains Stifling Attack for the rest of the skirmish. *ATTA 28 The Mandalorian (Din Djarin) and the Child Errata: Remove Survival Expert +2 and change to Tribe Intervention [The first time this character's hit points are reduced to half or less, up to 3 Mandalorian allies may move up to their Speed without provoking attacks of opportunity, then an ally within 6 squares may make an immediate attack] *DotF 1 Bastila Shan, Jedi Master Errata: Starting Force changed to Force 2. *CotG 27 Admiral Daala Unbanned: Admiral Daala is now unbanned for organized tournament play. **********************************************************************************
There will be no characters banned for this tournament. We are going to continue the use of Divisions to encourage more people to join and for the tournament to go a little quicker. Open to suggestions as always for ways to improve this format! Hope you all can join! Rules: Each participant makes a initial 125pt team following normal squad building rules. For returning players from our previous GE tournament (Spring 2026), you must build a 125pt squad from a different faction than in that tournament. If returning from another earlier tournament (prior to Spring 2026), you must also build a 125pt squad from a different faction than the one you used in that tournament. Rounds 1-4 will consist of matchups between all participants in round robin in your division and a random matchup with a player (or players) from the other division. The 125pt team used will be built upon in subsequent rounds. Important note: If you use a Reinforcements piece, you must submit your up to 10 separate lists of preferred reinforcements prior to the start of a rounds matchups. @ Mando. With 10 players, are we playing 5 rounds total, with rounds 1-3 consisting of 125pts, 175pts, and 225pts, and rounds 4-5, both being at 375pts? ( 4 matches against the players in your division and 1 match against a player from the other division?)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,610 Location: Chokio, MN
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DarthMaim wrote:Mando wrote:Welcome to Galactic Escalation Fall 2026! V-set 30 will be legal for play and we will be playing on the current restricted map list. The latest Balance committee decisions will be in place (see below). Quote: ****************************************************************************** *PtV 5 Tulak Hord, Lord of Hate Errata: Remove Darth
Errata CE: Non-Unique Sith allies without a Force rating get +4 Attack, +10 Damage, and gain Identical Forces. Gloom Walker, Lost Tribe, and Sith Eternal allies ignore this effect. *PotDS 3 Dark Force Nexus Errata: Cost 20
Glossary Entry: Darth: Counts as a character whose name contains Darth. Characters whose names contain Darth also count as Darth for purposes of effects.
Errata: Dark Nexus (Set up on your half of the battle map at least 5 squares from the center. Cannot gain Force points. Whenever this character activates, remove 1 Force point from it. You may then add 1 Force point to 1 ally whose name contains Darth within 6 squares. Darth allies within 6 squares can spend their own Force points once per turn and spend Force points from this character once per turn. When this character has no Force points or no Darth allies, it is immediately defeated. No more than 1 character with Dark Nexus per squad.)
Errata: Easy Path (Force 1, replaces attacks: Move 1 ally with a Force rating and Melee Attack within 6 squares up to 6 squares. That character then loses 1 Force point and takes 10 damage; save 11.) *Identical Forces Glossary Entry: Identical Forces: At the end of its turn, this character can switch positions with an ally within 6 squares who is the same size and has Identical Forces. A character can only have their position changed once per round by this ability. *ITT 2 General Vaklu, Defender of Onderon Errata CE: At the start of the skirmish, choose 1 Unique Medium ally with a lightsaber. That ally gains Stifling Attack for the rest of the skirmish. *ATTA 28 The Mandalorian (Din Djarin) and the Child Errata: Remove Survival Expert +2 and change to Tribe Intervention [The first time this character's hit points are reduced to half or less, up to 3 Mandalorian allies may move up to their Speed without provoking attacks of opportunity, then an ally within 6 squares may make an immediate attack] *DotF 1 Bastila Shan, Jedi Master Errata: Starting Force changed to Force 2. *CotG 27 Admiral Daala Unbanned: Admiral Daala is now unbanned for organized tournament play. **********************************************************************************
There will be no characters banned for this tournament. We are going to continue the use of Divisions to encourage more people to join and for the tournament to go a little quicker. Open to suggestions as always for ways to improve this format! Hope you all can join! Rules: Each participant makes a initial 125pt team following normal squad building rules. For returning players from our previous GE tournament (Spring 2026), you must build a 125pt squad from a different faction than in that tournament. If returning from another earlier tournament (prior to Spring 2026), you must also build a 125pt squad from a different faction than the one you used in that tournament. Rounds 1-4 will consist of matchups between all participants in round robin in your division and a random matchup with a player (or players) from the other division. The 125pt team used will be built upon in subsequent rounds. Important note: If you use a Reinforcements piece, you must submit your up to 10 separate lists of preferred reinforcements prior to the start of a rounds matchups. @ Mando. With 10 players, are we playing 5 rounds total, with rounds 1-3 consisting of 125pts, 175pts, and 225pts, and rounds 4-5, both being at 375pts? ( 4 matches against the players in your division and 1 match against a player from the other division?) yes
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