RegisterDonateLogin

Had enough calcium to preserve Owen and Beru's bones.

Welcome Guest Active Topics | Members

Confused, 2.0 Options
Mandalore Da Beast
Posted: Wednesday, September 30, 2009 5:55:04 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/6/2009
Posts: 1,632
Location: Desintegrating some Djem So Sucka!
Door control.

scenario:
lets say i have a ewok scout keeping a door opened. its now the 2nd inish, and i move the little feller away from the door as my 1 activation. does the door remain open until my 2nd activation is complete, or does the door automatically close when the fur ball has moved away on the 1st activation.
doors have always stumped me for some reason.
bountyhunter9
Posted: Wednesday, September 30, 2009 6:02:21 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/6/2009
Posts: 118
Location: Canada
Since the rules state that a door is only open if a character ends its turn adjacent to it, I would think the door would be closed immediately when the Ewok's turn ends, unless it is being kept open by Override, Door Gimmick, Satchel Charge, or Shatter Beam.
Mandelmauler
Posted: Wednesday, September 30, 2009 6:02:39 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2009
Posts: 230
Location: near Madison, WI
After the Ewok's turn is complete, before the next character's turn (either yours or your enemy).
Mandalore Da Beast
Posted: Wednesday, September 30, 2009 6:27:12 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/6/2009
Posts: 1,632
Location: Desintegrating some Djem So Sucka!
i figured as much.
thanx dudes
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.