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Anymore Scenarios? Options
SquelchDog
Posted: Saturday, December 5, 2009 2:03:55 AM
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Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
Hi guys, I have also been hoping they would make some more scenarios. I have been scouring the forums for all I can get. I started one myself in another forum board here is a link. I havn't gotten any feed back on it yet maybe I should have posted it here. It is a work in progress. So please check it out let me know what you think.http://community.wizards.com/go/thread/view/75862/21924965/Idea_for_a_Campaign_Scenario

Maybe we should get together here and keep a custom secenario thread going. I would love to see more of them and help to make more. I am going to try to beef up the one I started and hopfully add pics with maps. ThumbsUp
After watching The Clone Wars on cartoon network last night I started writing notes on a second scenario. I'll post when I have more. Wink

SquelchDog
Posted: Saturday, December 5, 2009 10:00:06 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
I was researching Sarlacc's today in the forums and thought what if momma sarlacc spawn babies. Now i'm not sure on the reproductive nature of sarlacc's but say on a regular sized map their are 4 baby sarlacc's. Say in the middle is something the players are searching for or some kind of objective. Since my group usually has no less than 3 players. 3 squads are after this objective so maybe there are 3 sarlacc's 1 per squad. Maybe have a 4th player run the sarlacc's or each player takes a turn as a sarlacc. Scared


Sound cool? Yes, no, maybe so? Unsure
IG-108
Posted: Sunday, December 27, 2009 6:48:52 AM
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Joined: 7/30/2008
Posts: 488
Location: Wisconsin
I guess this thread would be considered "old" by come bloomilk standards, but I'm bumping it back up to the first page because I still want to know if anyone has any custom scenarios of their own they would like to share.
I may also put up a thread in the Off Topic section for anyone who wants to post custom scenarios. I'll see how this thread goes again first.
SquelchDog
Posted: Monday, December 28, 2009 12:47:17 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
Cool thanks , I put too much on my plate at one time, but i'll catch back up thanks for bumping it. BigGrin

Edit by SD

I've been in email contact with 2 of the guys who have had their scenarios posted on Wotc, Both cool guys, Nick Name and Sterling Hershey, ThumbsUp With their suggestions I am working on some solo scenarios, also I will be working on some custom scenario's. As I get the wrinkles and kinks worked out I'll post them. I go to school also so I have to find a balance, school is more important but I'll do my best to get something on site here and maybe in the other forum's. I'm on Wotc and Gamers with the same SquelchDog screen name. More so here than the other 2 though, but like I said with school I have to Keep up on my homework and studying which is way more important, as my wife Glare glares over my shoulder while I post this. BigGrin

We also have a 2 year old grandson we take care of so......Little guy, School (college), SWMinis, in that order. ThumbsUp
The Madman
Posted: Monday, December 28, 2009 1:27:41 AM
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Joined: 4/17/2008
Posts: 254
Location: Cincinnati, OH
Below are some scenario conditions we used to use for Hero Clix
I've modded them up a bit for SWM;
some conditions are one time only and others continue throughout the game
some are quite brutal and other are just constantly annoying Cursing


Battle Field Conditions

Fearless assault:
Characters gain +2 movement when they begin move actions from their
starting zone


Resistance:
Characters cannot be affected by “Disruptive” when at least one
Allied character of the same faction is adjacent.


Communications Breakdown:
Before the beginning of the games first turn, the player playing this
Condition chooses one Commander Effect; that effect cannot be used this
game.
Both Players subtract 1 from initiative results with a minimum of 1as a result.


Infiltration:
During the set up phase, all characters with Stealth or Cloaked (already in
effect) may be placed in hindering terrain up to their speed value from
the starting zone


Isolation:
Combat values may not be replaced when the replacement values would
be higher than the original value


Interferenc Fields
characters making attacks with movment;(Momentum, Strafe, Moble, Charge ect)
reduce damage by 10


Rushed Assult
The First character to make an attack against an opposing character get -2 to their attack(s) until the attacks are resolved
SquelchDog
Posted: Monday, December 28, 2009 1:32:47 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
Now that sounds Cool!!! Cool
DarthJak
Posted: Monday, December 28, 2009 4:33:04 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/30/2008
Posts: 1,290
Location: Stow Ohio, just north of Dantooine (vacay on Ando)
The Madman wrote:
Below are some scenario conditions we used to use for Hero Clix
I've modded them up a bit for SWM;
some conditions are one time only and others continue throughout the game
some are quite brutal and other are just constantly annoying Cursing


Battle Field Conditions

Fearless assault:
Characters gain +2 movement when they begin move actions from their
starting zone


Resistance:
Characters cannot be affected by “Disruptive” when at least one
Allied character of the same faction is adjacent.


Communications Breakdown:
Before the beginning of the games first turn, the player playing this
Condition chooses one Commander Effect; that effect cannot be used this
game.
Both Players subtract 1 from initiative results with a minimum of 1as a result.


Infiltration:
During the set up phase, all characters with Stealth or Cloaked (already in
effect) may be placed in hindering terrain up to their speed value from
the starting zone


Isolation:
Combat values may not be replaced when the replacement values would
be higher than the original value


Interferenc Fields
characters making attacks with movment;(Momentum, Strafe, Moble, Charge ect)
reduce damage by 10


Rushed Assult
The First character to make an attack against an opposing character get -2 to their
attack(s) until the attacks are resolved



these ideas are great!Woot
IG-108
Posted: Tuesday, December 29, 2009 10:26:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/30/2008
Posts: 488
Location: Wisconsin
Those are neat ideas that I'll have to try out in some games Madman.
And huzzah! Wizards has a new scenario up for Miniatures: 25 to Rescue. These are the kind of scenarios that I want to see more of on wizards instead of a bunch of roleplaying stuff (not that that stuff is bad. I plan on hopefully start the SW roleplaying game in the future).
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