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Masters of the Force Options
Urza Planeswalker Jedi Master
Posted: Thursday, February 11, 2010 8:10:14 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 7/25/2008
Posts: 579
Location: D.O.O.P. HQ
General Han Solo
Cost:40
HP:80
DEF:16
ATT:12
DAM:30
Unique, Accurate Shot, Mobile Attack, Never Tell Me the Odds, Stealth, Evade

CE: Followers within 6 squares gain Bravado (+4 Attack and +20 Damage against an adjacent enemy with a higher point cost)
JFisto
Posted: Saturday, February 13, 2010 2:23:59 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/1/2009
Posts: 236
Quote:
Weeks
Posted: Sunday, February 14, 2010 7:28:30 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2009
Posts: 1,195
Urza Planeswalker Jedi Master wrote:
General Han Solo
Cost:40
HP:80
DEF:16
ATT:12
DAM:30
Unique, Accurate Shot, Mobile Attack, Never Tell Me the Odds, Stealth, Evade

CE: Followers within 6 squares gain Bravado (+4 Attack and +20 Damage against an adjacent enemy with a higher point cost)


Thats a cool piece, but please sweet lord dont give the rebels another awesome ce!
creme_brule
Posted: Sunday, February 14, 2010 9:38:00 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
I like how you put that vaapad in there...either that or VSM should grant triple instead of double IMO

JFisto wrote:
Mace Windu, Master of the Order VR Points: 81? (not good at costing figs)
Republic

HP:150
DEF:23
ATK:16
DMG:20

melee; triple
unique
Vapaad Mastery (normal vapaad and cannot be redirected, absorbed, blocked etc.)
Flurry attack

Force 3
Renewal 1
Shatterpoint
percision 2 (Force 2; +20 on next attack)
whirlwind attack
Force absorb
lightsaber block
Master 2

CE: Allies w/ force rating gain vapaad style fighting (not mastery), but at the beginning of skirmish must roll a save of 6 if a character fails this save this characters CE does not apply to them for rest of skirmish.The save of 6 may be rerolled w/ force point once.

vulnerable to shooters. burns through 5 force points total inlcuding shatterpoint if he wants to deal 140
CC-23478
Posted: Monday, February 22, 2010 10:20:30 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/27/2009
Posts: 478
Location: the closest battle
Why self destruct 40 for mace's CE?

Is there something I'm missing for that?

Also, maybe give mace some uber strong force ability that would have a dark side, like the Jedi from Dark Times...I mean, if you ever read shatterpoint...that is a dark book...and mace is one kriffed up little shabuir...
JFisto
Posted: Tuesday, February 23, 2010 10:04:04 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/1/2009
Posts: 236
after it talks about vapaad thats just my comment on the fig not more CE. Where'd you get self destruct from?
Falconjo
Posted: Tuesday, February 23, 2010 10:55:20 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/9/2009
Posts: 106
Mace Windu- Hero of the Republic
cost: 80
Hp:140
Def:22
Atk:14
Damage:20

SA:
Unique
melee
triple
Vapaad Style Mastery (18,19,20 crits 3x damage)

Force Powers:
Force 2, renewal 1, mastery 2
Lightsaber defense
lightsaber sweep
knight speed
Force Absorb

CE: Followers with a force rating gain twin attack
brennan
Posted: Thursday, February 25, 2010 3:22:51 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2009
Posts: 268
zorc62 wrote:
Mace Windu, Master of the Order
Cost: 79
Hp: 150
Def: 22
Atk: 17
Dmg: 20
Unique
Double Attack
Lightsaber Duelist
Twin Attack
Vaapad-Style Mastery (Scores a critical hit on a natural 18, 19, or 20; enemies hit by this character's attack are considered activated; save 6)
Force 3
Force Renewal 1
Master of the Force 2
Lightsaber Defense
Lightsaber Precision 2 (Force 2; usable only on this character's turn; +4 attack and +20 damage until the end of the turn)
Master Speed
Overwhelming Force
Shatterpoint
CE: Allies with a lightsaber gain +10 damage against adjacent enemies.


cool but unnecessary. it wont happen.
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