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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin 
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             Master Kenobi Faction:Republic
  HP:120 Def:22 Attack:12 Damage:20
  Special abilities
  Unique(counts as Obi-Wan Kenobi) Melee Attack Double attack Soresu Style mastery
  Force Powers, Force 2, Force renewal 1
  Knight Speed Lightsaber Block Surprise move Force Push 3
  I'd like some help costing, and I want to put in some abilities that make him more unique than the other Obi-Wans.
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 10/20/2009 Posts: 175 
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            give him disruptive, lightsaber block, force push 3, and surprise move also give him cunning atk maybe for a ce how about non uniquie allies gain cunning attack within 6 squares and i would have his cost 68points
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin 
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            I'll give him block, push, and surprise move. 
         
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        Rank: Advanced Bloo Milk Member Groups: Member
 
 
Joined: 3/27/2008 Posts: 229 
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            Why give him Block? The only reason I can think of for it is if he goes against Dooku of Serenno, otherwise it seems pointlessly redundant with SSM.
  Also, I think nerfherderpictures was pulling your leg a bit...
  If you really want to make him different from the popular Obi's think of something else besides Knight Speed, Surprise Move and FP3.
  Why not Force Repulse 2 (kind of like what he did to Durge in the original CW cartoon)? He's done the Force Leap on a number of occasions. Also, what about something like Gregarious? He seems to fight better when there are allies around.
  Master Kenobi   58 Points
  Republic HP: 120 Def: 22 Atk: 11 Dam: 20
  Special Abilities Unique(counts as Obi-Wan Kenobi) Melee Attack Double attack Soresu Style mastery Gregarious
  Force Powers Force 2. Force renewal 1 Force Leap Force Repulse 2 Lightsaber Precision
  Food for thought
         
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