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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 2/26/2009
 Posts: 1,382
 Location: Detroit, Mi
 
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            Would Rout Entitle Moving an enemy away from the Mouse Droid that gives the CA. According to the wording on the MD card under relay orders it seems like it would.
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 1/2/2009
 Posts: 230
 Location: near Madison, WI
 
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            [reading the card PDF]Rout triggers when an enemy commander is killed. The MD or any CE that that commander has have no bearing on the situation.
 A MD on your team has no effect.
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 2/20/2009
 Posts: 522
 
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            The Mouse Droid allows you to measure CEs from the Mouse as if the commander(s) was/were there.  However, that does not turn the Mouse Droid into a commander itself.
 Sincerely,
 Jester007
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 2/26/2009
 Posts: 1,382
 Location: Detroit, Mi
 
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            Thanks guys
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 6/18/2010
 Posts: 123
 
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            while on DotF, where can I find stats for the V-set guys?
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 12/26/2008
 Posts: 1,233
 
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            Durge4-LOM wrote:while on DotF, where can I find stats for the V-set guys? the frot page of swmgamers.com has them u if you look in the scrolls at the top f the page under downloads
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 2/26/2009
 Posts: 1,382
 Location: Detroit, Mi
 
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            You can also get them from bloomilk in the create a squad section.
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 6/30/2009
 Posts: 1,389
 Location: Ottawa, Canada
 
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            Also, if you go into Browse Characters, you can look at them by changing to Faction from set.
 As an added question, can you move enemies into pits with Rout?
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    | Rank: Moderator Groups: Member
, Moderator, Rules Guy
 
 Joined: 8/24/2008
 Posts: 5,201
 
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            No.
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 6/30/2009
 Posts: 1,389
 Location: Ottawa, Canada
 
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            Cool because then it would be super-broken!
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 2/26/2009
 Posts: 1,382
 Location: Detroit, Mi
 
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            Darth O wrote:Cool because then it would be super-broken! Awww man. I Like Rout. I don't think its broken at all myself. At least not till I play about 10 games to give it a fair shake...
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 2/26/2009
 Posts: 1,382
 Location: Detroit, Mi
 
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            Darth O wrote:Cool because then it would be super-broken! Awww man. I Like Rout. I don't think its broken at all myself. At least not till I play about 10 games to give it a fair shake...
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 2/28/2009
 Posts: 414
 
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            Darth O wrote:As an added question, can you move enemies into pits with Rout?
 Wait, why can't you?  According to the glossary on Rout it says to use the same rules as Force Push for moving enemy characters.  So in that regards, he could.  Rout does not specify anything against it.
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    | Rank: Moderator Groups: Member
, Moderator
 
 Joined: 1/30/2009
 Posts: 6,460
 Location: Southern Illinois
 
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            Indeed, if it follows the rules for pushing, it should work.
 Eagerly awaiting the final rules insert wording...
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    | Rank: Moderator Groups: Member
, Moderator, Rules Guy
 
 Joined: 8/24/2008
 Posts: 5,201
 
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            I was wrong. Going back through the rulebook, I had misrembered the pits rule. It is involuntary movement, thus can be forced into a pit.
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    | Rank: Moderator Groups: Member
, Moderator
 
 Joined: 5/8/2008
 Posts: 2,220
 Location: East Coast
 
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            so all (this includes uniques and other commanders?) characters within 6 squares of a defeated commander are moved their speed...wow...I think I'll avoid maps with pits for a while.    | 
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 4/2/2009
 Posts: 143
 
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            imyurhukaberry wrote:so all (this includes uniques and other commanders?) characters within 6 squares of a defeated commander are moved their speed...wow...I think I'll avoid maps with pits for a while.   At least they get a chance to save before death.
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    | Rank: Moderator Groups: Member
, Moderator
 
 Joined: 1/30/2009
 Posts: 6,460
 Location: Southern Illinois
 
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            B3 Ultra Battle Droids are safe.    | 
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 2/20/2009
 Posts: 522
 
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            swinefeld wrote:B3 Ultra Battle Droids are safe.    And emplacements    . Sincerely, Jester007
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    | Rank: Advanced Bloo Milk Member Groups: Member
 
 Joined: 4/4/2008
 Posts: 1,441
 
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            For reference, Rout uses the rules for involuntary movement following the Repulse rules.
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