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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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Bastila, fallen jedi (Old Republic)#1 Cost:60 HP:130 def:21 Att:+16 dam:20 Special Abilities Unique, Melee attack, Triple attack,Master Flury attack(when this character makes a critical hit make 2 immediate attacks.),synergy(Revan or Malak) Affinity(this character may be in a squad with characters who's names contain Revan or Malak), Knowledgeable(This character isnt effected by jedi mind trick or stun) Force Powers force 2, renewal 1, Sith rage, lightsaber assault, Lightsaber Deflect, Lightsaber block, Force lightning 2, Battle Meditation, Force Valor,
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
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Here is mine:
Cad Bane #31Fringe: Hit Points:90 Defense:18 Attack:+10 Damage:10
Special Abilities: Unique, Cunning Attack +20, Stealth, Bounty Hunter +2, Accurate Shot, Double Attack.
Commander Effect: Bounty Hunter Followers within 6 squares get +2 attack and +2 defense.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/11/2008 Posts: 666 Location: Puyallup WA
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i tried gettin this one in a comp but couldnt cuz i had no pics so ill put him here
Vandar Tokare (75) O.R. Special Abilities HP -- 140 Twin Attack Ataru DEF-- 20 Battlefield Advisor ATT-- 11 ( Allies' commander DMG -- 20 effects normally limited to 6 squares have unlimted range) __________________________ Force 5 Force Renewal MOTF2 Levitation 1 Force Stun Anticipation Force Valor
Though a master of Ataru, Vandar served as a battle- field advisor at the battle of Rakata Prime
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Rank: Human Bodyguard Groups: Member
Joined: 4/6/2009 Posts: 11
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These are a few characters I created, you can check out the cards here: http://img213.imageshack.us/gal.php?g=jaimbkrearjediknight.jpgI balanced them using a character creation program I got and have been modifying it to make it even more balanced. Bojac Tepre - Grey Jedi #32Fringe Cost: 70 HP: 130 DEF: 20 ATT: +12 DMG: 30 Special Abilities: Unique; Twin Attack; Melee Attack Melee Reach 2 Evade Force Powers: Force 2; Force Renewal 1 Force Push 2: (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller ). Knight Speed Shockwave: (Force 2, replaces attacks: All characters within 6 squares are considered activated this round; save 11) Lightsaber Deflect: Lightsaber Sweep Scrih Ile - Grey Jedi #33Fringe Cost: 100 HP: 140 DEF: 20 ATT: +16 DMG: 20 Special Abilities: Unique; Double Attack Twin Attack Cunning Attack Greater Mobile Attack Force Powers: Force 2 Force Renewal 1 MOTF 2 Lightsaber Deflect 2: (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11) Sith Hunger 2: (Force 3, replaces attacks: range 6; 30 damage to target living enemy, and remove 30 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character. ) Master Speed
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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Nice job so far, 35 to go.
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Rank: Human Bodyguard Groups: Member
Joined: 4/6/2009 Posts: 11
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I know this one is over the cost you set, so if its an issue then we can remove him from the list:
Jhas Anpule - Sith Weapon Master #2 Sith Cost:120 HP: 200 DEF: 22 ATT: +16 DMG: 30
Special Abilities: Unique; Triple Attack; Melee Attack Vapaad-Style Fighting Twin Attack Rapport: (If this character is in the same squad as Lynan Tyk reduce its point cost by 1.)
Force Powers: Force 3; Master of the Force 2; Force Renewal 2 Force Bubble: (Force 1: When this character takes damage, reduce the damage dealt by 20). Force Pull: (Force 2; Range 6, usable only on this character’s turn: Move target character to nearest un-occupied adjacent space). Master Speed
Lynaan Tyk #3 Cost: 60 HP: 100 DEF: 19 ATT: +12 DMG: 20
Special Abilities: Unique; Double Attack; Melee Attack Ambush: (This character can move and then make all its attacks against 1 enemy who has not activated this round.) Rapport: (If this character is in the same squad as Jhas Anpul, reduce its point cost by 1).
Force Powers: Force 1; Force Renewal 2; Master of the Force 2 Force Corruption: (Force 2, Replaces Attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted). Illusion: (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11). Force Pull: (Force 2: usable only on this character’s turn: Move target character to closest un-occupied adjacent space). Force Heal 30: (Force 2, replaces attacks: touch; remove 30 damage from a living character). Force Lightning 1: (Force 1, replaces attacks: range 6; 20 damage).
________________________________________________________ Anpule is tons of fun to play, because he can dish alot of damage and yank people around even if he can't deflect much damage, he can still tank it or yank around corners. :-D
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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This one is overpowered for the cost, like Grandmaster Luke, so it's O.K. What's good w/force pull is that you can pull target to adjacent characters, for an attack of opportunity, which is good, except with Cade or a person with Splash.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 98 Location: Australia
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Dessel, Sith Trooper (31) 10/40 Sith Rare Medium
HP: 100 Def: 16 Atk: +9 Dmg: 20
Special Abilities Unique (Counts as Darth Bane) Trooper Sniper It’s a Trap!
Force Powers Force 3 Anticipation Battle Mind (Force 3: usable on this character’s turn only; Until the end of the round, this character has Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11] and Quick Reactions [+6 Attack when making attacks of opportunity])
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Exchange Thug (6) 27/40 Fringe Common Medium
HP: 10 Def: 14 Atk: +4 Dmg: 10
Special Abilities Bloodthirsty Exchange
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Quarren Exchange Overseer (16) 29/40 Fringe Uncommon Medium
HP: 40 Def: 17 Atk: +5 Dmg: 10
Special Abilities Exchange Cunning Attack Cruel Exchange (Once per round, before initiative is determined, you may choose 1 other character in your squad whose point cost is less than 21. Remove that character from play; that character is defeated. Your initiative check result automatically becomes the removed character’s point cost)
Commander Effect Allies with Exchange who make a successful attack against an enemy may make one immediate attack. (This does not stack).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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Darth Mavoc wrote:Dessel, Sith Trooper (31) 10/40 Sith Rare Medium
HP: 100 Def: 16 Atk: +9 Dmg: 20
Special Abilities Unique (Counts as Darth Bane) Trooper Sniper It’s a Trap!
Force Powers Force 3 Anticipation Battle Mind (Force 3: usable on this character’s turn only; Until the end of the round, this character has Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11] and Quick Reactions [+6 Attack when making attacks of opportunity])
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Exchange Thug (6) 27/40 Fringe Common Medium
HP: 10 Def: 14 Atk: +4 Dmg: 10
Special Abilities Bloodthirsty Exchange
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Quarren Exchange Overseer (16) 29/40 Fringe Uncommon Medium
HP: 40 Def: 17 Atk: +5 Dmg: 10
Special Abilities Exchange Cunning Attack Cruel Exchange (Once per round, before initiative is determined, you may choose 1 other character in your squad whose point cost is less than 21. Remove that character from play; that character is defeated. Your initiative check result automatically becomes the removed character’s point cost)
Commander Effect Allies with Exchange who make a successful attack against an enemy may make one immediate attack. (This does not stack). Cool custom, but doesn't Cruel Exchange make it a little too easy to trigger reinforcements?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 98 Location: Australia
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mercenary_moose wrote:Cool custom, but doesn't Cruel Exchange make it a little too easy to trigger reinforcements? I suppose it does. But I suppose it also means you have to defeat one of your characters to do so (but I suppose you can bring them back in with the right Reserves). And then you're stuck with that initiative, and it has no effect when either Never Tell Me The Odds and Tactics Broker are in effect.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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It says you MAY.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 98 Location: Australia
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Uh, was that to me?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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I really am not sure.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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To Darth Mavoc and mercenary moose.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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Exar Kun Sith Spirit. Sith #5 cost:45 Hp:- Att:- dam:- Special abilities Unique Affinity(characters who's name contains Kyp Duron may be in this characters squad) Sith Spirit(does not count as a legal target, this character may move through walls and enemy characters but cant end his move in them. Choose 1 allied character that character gains Master of the force 2 and force renewal 2 Enemy characters with a force rating may spend 2 force points to defeat this character save of 11, thhis character is defeated when all other allied characters are defeated.) Speed 4, affliction( as this character moves every enemy character whos space it enters takes 10 damage.)
Force Powers Force 6 Sith corruption(force 1, replaces turn, target 1 enemy within line of site ignoring cover, the corrupted character makes a save of 16, that character may not use force points to reroll the result, if failed this character takes an immediate turn under your controll, this does not count as one of your activations this round, at the end of that turn the targeted character takes 20 damage.)
Stratus Field(force 1, replaces attacks range 6, target takes 20 damage, all characters within 2 squares of that character takes 20 damage, save of 16, the targeted character is activated save of 16.)
CE Savage characters are subject to these effects, characters with savage on this characters squad gain, Jedi Hunter, and +4 attack and +10 damage.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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Love It
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Rank: Human Bodyguard Groups: Member
Joined: 4/6/2009 Posts: 11
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swmimperial130 wrote:This one is overpowered for the cost, like Grandmaster Luke, so it's O.K. What's good w/force pull is that you can pull target to adjacent characters, for an attack of opportunity, which is good, except with Cade or a person with Splash. Its sweet if you can get within 6 of two badies the turn before and pull 2 times to use your 6 attacks on them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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Wow! Already have 11 down, 29 to go!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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Need 11 Sith, 7 Mando's, 6 Old Republics, and 5 Fringe.
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