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Sith Wars! Options
swmimperial130
Posted: Sunday, April 5, 2009 4:07:13 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
A 40 mini set that you make. The competition is for the factions Sith, Mandalorian(since they sided w/ the Sith), Old Republic, and Fringe. No characters below 2 points and no characters above 94 points. Number the entry, if you are the first do mini #1, etc. 15 Sith, 8 Mandos, 7 Old Republic, and 10 Fringe. Good luck! I will try to get this sent to WotC.BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk BlooMilk
awesome
Posted: Sunday, April 5, 2009 5:29:27 AM
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
Bastila, fallen jedi (Old Republic)#1
Cost:60
HP:130
def:21
Att:+16
dam:20
Special Abilities
Unique, Melee attack, Triple attack,Master Flury attack(when this character makes a critical hit make 2 immediate attacks.),synergy(Revan or Malak) Affinity(this character may be in a squad with characters who's names contain Revan or Malak), Knowledgeable(This character isnt effected by jedi mind trick or stun)
Force Powers
force 2, renewal 1, Sith rage, lightsaber assault, Lightsaber Deflect, Lightsaber block, Force lightning 2,
Battle Meditation, Force Valor,
Uggie Demo
Posted: Sunday, April 5, 2009 5:56:44 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/28/2008
Posts: 1,378
Location: Indianapolis
Here is mine:

Cad Bane #31Fringe:
Hit Points:90
Defense:18
Attack:+10
Damage:10

Special Abilities: Unique, Cunning Attack +20, Stealth, Bounty Hunter +2, Accurate Shot, Double Attack.

Commander Effect: Bounty Hunter Followers within 6 squares get +2 attack and +2 defense.
amsnow
Posted: Sunday, April 5, 2009 6:10:00 AM
Rank: Advanced Bloo Milk Member
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Joined: 10/11/2008
Posts: 666
Location: Puyallup WA
i tried gettin this one in a comp but couldnt cuz i had no pics so ill put him here




Vandar Tokare (75)
O.R. Special Abilities
HP -- 140 Twin Attack Ataru
DEF-- 20 Battlefield Advisor
ATT-- 11 ( Allies' commander
DMG -- 20 effects normally
limited to 6
squares have
unlimted range)
__________________________
Force 5 Force Renewal MOTF2
Levitation 1
Force Stun
Anticipation
Force Valor


Though a master of Ataru,
Vandar served as a battle-
field advisor at the battle
of Rakata Prime
JimbBob
Posted: Monday, April 6, 2009 6:54:35 AM
Rank: Human Bodyguard
Groups: Member

Joined: 4/6/2009
Posts: 11
These are a few characters I created, you can check out the cards here:
http://img213.imageshack.us/gal.php?g=jaimbkrearjediknight.jpg
I balanced them using a character creation program I got and have been modifying it to make it even more balanced.

Bojac Tepre - Grey Jedi #32
Fringe
Cost: 70
HP: 130
DEF: 20
ATT: +12
DMG: 30

Special Abilities:
Unique; Twin Attack; Melee Attack
Melee Reach 2
Evade

Force Powers:
Force 2; Force Renewal 1
Force Push 2: (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller ).
Knight Speed
Shockwave: (Force 2, replaces attacks: All characters within 6 squares are considered activated this round; save 11)
Lightsaber Deflect:
Lightsaber Sweep

Scrih Ile - Grey Jedi #33
Fringe
Cost: 100
HP: 140
DEF: 20
ATT: +16
DMG: 20

Special Abilities:
Unique; Double Attack
Twin Attack
Cunning Attack
Greater Mobile Attack

Force Powers:
Force 2
Force Renewal 1
MOTF 2
Lightsaber Deflect 2: (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
Sith Hunger 2: (Force 3, replaces attacks: range 6; 30 damage to target living enemy, and remove 30 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character. )
Master Speed
swmimperial130
Posted: Monday, April 6, 2009 9:33:04 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
Nice job so far, 35 to go.
JimbBob
Posted: Monday, April 6, 2009 9:38:12 AM
Rank: Human Bodyguard
Groups: Member

Joined: 4/6/2009
Posts: 11
I know this one is over the cost you set, so if its an issue then we can remove him from the list:

Jhas Anpule - Sith Weapon Master #2

Sith
Cost:120
HP: 200
DEF: 22
ATT: +16
DMG: 30

Special Abilities:
Unique; Triple Attack; Melee Attack
Vapaad-Style Fighting
Twin Attack
Rapport: (If this character is in the same squad as Lynan Tyk reduce its point cost by 1.)


Force Powers:
Force 3; Master of the Force 2;
Force Renewal 2
Force Bubble: (Force 1: When this character takes damage, reduce the damage dealt by 20).
Force Pull: (Force 2; Range 6, usable only on this character’s turn: Move target character to nearest
un-occupied adjacent space).
Master Speed

Lynaan Tyk #3
Cost: 60
HP: 100
DEF: 19
ATT: +12
DMG: 20

Special Abilities:
Unique; Double Attack; Melee Attack
Ambush: (This character can move and then make all its attacks against 1 enemy who has not activated this round.)
Rapport: (If this character is in the same squad as Jhas Anpul, reduce its point cost by 1).

Force Powers:
Force 1; Force Renewal 2; Master of the Force 2
Force Corruption: (Force 2, Replaces Attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted).
Illusion: (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11).
Force Pull: (Force 2: usable only on this character’s turn: Move target character to closest un-occupied adjacent space).
Force Heal 30: (Force 2, replaces attacks: touch; remove 30 damage from a living character).
Force Lightning 1: (Force 1, replaces attacks: range 6; 20 damage).

________________________________________________________
Anpule is tons of fun to play, because he can dish alot of damage and yank people around even if he can't deflect much damage, he can still tank it or yank around corners. :-D
swmimperial130
Posted: Monday, April 6, 2009 9:39:45 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
This one is overpowered for the cost, like Grandmaster Luke, so it's O.K.
What's good w/force pull is that you can pull target to adjacent characters, for an attack of opportunity, which is good, except with Cade or a person with Splash.
Darth Mavoc
Posted: Monday, April 6, 2009 10:50:21 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/27/2008
Posts: 98
Location: Australia
Dessel, Sith Trooper (31)
10/40
Sith
Rare
Medium

HP: 100
Def: 16
Atk: +9
Dmg: 20

Special Abilities
Unique (Counts as Darth Bane)
Trooper
Sniper
It’s a Trap!

Force Powers
Force 3
Anticipation
Battle Mind (Force 3: usable on this character’s turn only; Until the end of the round, this character has Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11] and Quick Reactions [+6 Attack when making attacks of opportunity])

---

Exchange Thug (6)
27/40
Fringe
Common
Medium

HP: 10
Def: 14
Atk: +4
Dmg: 10

Special Abilities
Bloodthirsty
Exchange

---

Quarren Exchange Overseer (16)
29/40
Fringe
Uncommon
Medium

HP: 40
Def: 17
Atk: +5
Dmg: 10

Special Abilities
Exchange
Cunning Attack
Cruel Exchange (Once per round, before initiative is determined, you may choose 1 other character in your squad whose point cost is less than 21. Remove that character from play; that character is defeated. Your initiative check result automatically becomes the removed character’s point cost)

Commander Effect
Allies with Exchange who make a successful attack against an enemy may make one immediate attack. (This does not stack).
mercenary_moose
Posted: Monday, April 6, 2009 10:57:57 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/11/2008
Posts: 1,122
Darth Mavoc wrote:
Dessel, Sith Trooper (31)
10/40
Sith
Rare
Medium

HP: 100
Def: 16
Atk: +9
Dmg: 20

Special Abilities
Unique (Counts as Darth Bane)
Trooper
Sniper
It’s a Trap!

Force Powers
Force 3
Anticipation
Battle Mind (Force 3: usable on this character’s turn only; Until the end of the round, this character has Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11] and Quick Reactions [+6 Attack when making attacks of opportunity])

---

Exchange Thug (6)
27/40
Fringe
Common
Medium

HP: 10
Def: 14
Atk: +4
Dmg: 10

Special Abilities
Bloodthirsty
Exchange

---

Quarren Exchange Overseer (16)
29/40
Fringe
Uncommon
Medium

HP: 40
Def: 17
Atk: +5
Dmg: 10

Special Abilities
Exchange
Cunning Attack
Cruel Exchange (Once per round, before initiative is determined, you may choose 1 other character in your squad whose point cost is less than 21. Remove that character from play; that character is defeated. Your initiative check result automatically becomes the removed character’s point cost)

Commander Effect
Allies with Exchange who make a successful attack against an enemy may make one immediate attack. (This does not stack).


Cool custom, but doesn't Cruel Exchange make it a little too easy to trigger reinforcements?
Darth Mavoc
Posted: Monday, April 6, 2009 11:18:08 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/27/2008
Posts: 98
Location: Australia
mercenary_moose wrote:
Cool custom, but doesn't Cruel Exchange make it a little too easy to trigger reinforcements?


I suppose it does. But I suppose it also means you have to defeat one of your characters to do so (but I suppose you can bring them back in with the right Reserves). And then you're stuck with that initiative, and it has no effect when either Never Tell Me The Odds and Tactics Broker are in effect.
swmimperial130
Posted: Monday, April 6, 2009 11:47:02 AM
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Posts: 908
Location: Felucia, near the Ancient Abyss
It says you MAY.
Darth Mavoc
Posted: Monday, April 6, 2009 11:49:26 AM
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Joined: 3/27/2008
Posts: 98
Location: Australia
Uh, was that to me?
mercenary_moose
Posted: Monday, April 6, 2009 11:49:58 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/11/2008
Posts: 1,122
I really am not sure.
swmimperial130
Posted: Monday, April 6, 2009 11:51:07 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
To Darth Mavoc and mercenary moose.
awesome
Posted: Monday, April 6, 2009 12:02:15 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
Exar Kun Sith Spirit. Sith #5
cost:45
Hp:-
Att:-
dam:-
Special abilities
Unique
Affinity(characters who's name contains Kyp Duron may be in this characters squad)
Sith Spirit(does not count as a legal target, this character may move through walls and enemy characters but cant end his move in them.
Choose 1 allied character that character gains Master of the force 2 and force renewal 2
Enemy characters with a force rating may spend 2 force points to defeat this character save of 11, thhis character is defeated when all other allied characters are defeated.)
Speed 4,
affliction( as this character moves every enemy character whos space it enters takes 10 damage.)

Force Powers
Force 6
Sith corruption(force 1, replaces turn, target 1 enemy within line of site ignoring cover, the corrupted character makes a save of 16, that character may not use force points to reroll the result, if failed this character takes an immediate turn under your controll, this does not count as one of your activations this round,
at the end of that turn the targeted character takes 20 damage.)

Stratus Field(force 1, replaces attacks range 6, target takes 20 damage, all characters within 2 squares of that character takes 20 damage, save of 16, the targeted character is activated save of 16.)

CE
Savage characters are subject to these effects, characters with savage on this characters squad gain,
Jedi Hunter, and +4 attack and +10 damage.
swmimperial130
Posted: Monday, April 6, 2009 12:32:14 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
Love It
JimbBob
Posted: Monday, April 6, 2009 1:50:51 PM
Rank: Human Bodyguard
Groups: Member

Joined: 4/6/2009
Posts: 11
swmimperial130 wrote:
This one is overpowered for the cost, like Grandmaster Luke, so it's O.K.
What's good w/force pull is that you can pull target to adjacent characters, for an attack of opportunity, which is good, except with Cade or a person with Splash.


Its sweet if you can get within 6 of two badies the turn before and pull 2 times to use your 6 attacks on them. ThumbsUp
swmimperial130
Posted: Wednesday, April 8, 2009 4:07:58 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
Wow! Already have 11 down, 29 to go!
swmimperial130
Posted: Thursday, April 9, 2009 3:37:01 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
Need 11 Sith, 7 Mando's, 6 Old Republics, and 5 Fringe.
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