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awesome
Posted: Thursday, April 9, 2009 10:37:22 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
Young Rancor, fringe #40
Cost-20
Base-large
hp:70
att:+7
dam-20
Def:15

Special abilities
triple, ambush, savage, melee, Protected(adjacent rancors gain bodyguard, and if this character is damaged, adjacent rancors gain +10 damage.)
swmimperial130
Posted: Friday, April 10, 2009 1:48:40 AM
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Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
Defence?
awesome
Posted: Friday, April 10, 2009 1:52:22 PM
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
Added defence(i knew i was missing somthing).
awesome
Posted: Friday, April 10, 2009 2:02:12 PM
Rank: Advanced Bloo Milk Member
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
Mandalorian Covert, mandalorian
cost-30
Hp:70
att:+9
def:20
dam:20

special abilities
Cunning +20, twin,flight,flamethrower 20, cloaked,accurate shot, Flare gun( replaces attacks all characters with stealth or cloaked including this character, within 6 squares lose those abilities), Covert(may use commander effects granted by enemy characters within 6 squares).
swmimperial130
Posted: Saturday, April 11, 2009 8:21:18 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
Covert rocks, especially if you are against a person who is bodyguard, like Roan Fel.
Roan Fel does Triple on u, for 90 damage, which u use bodyguard, 10 more damage & he's dead.
awesome
Posted: Saturday, April 11, 2009 11:47:07 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
Hk-series assassin droid, sith
cost-31
hp-90
att-+8
dam-30
def-18
Special Abilities
droid, programed target, cunning, flame thrower 20, self destruct 40, memory wipe(this character may not be betrayed, when this character is defeated this character instead of being defeated this character makes a save of 16 on a success this character returns to play with full hit points)
Detonation(replaces attacks, this character is defeated you may not use memory wipe).

as a bonus when you use memory wipe you dont get self destruct, it happens when you are defeated, not revived.


sith commando, sith
cost-35
hp-70
att-+9
def-19
dam-20
special abilities
cloaked,double, twin, stable footing, missiles 30, motion detector(enemy characters with cloaked do not count as having cloaked against this characters attacks),
Comm link(this character may receive commander effects from allied characters, even if he is not in the commanders range),Comm Spike(enemy commander effects with unlimited range are now limited to 6 squares).
Final Stand!(when this characte is defeated it may make 1 extra attack at +4 attack, and +10 damage)




awesome
Posted: Sunday, April 12, 2009 5:46:16 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
Chopa mandalorian commander, manalorian
cost-70
hp-130
def-19
att-+15
Dam-30
Special abilities
unique, loner, melee, triple, momentum, melee reach 2, mandalorian reserves 20(roll 11),flury attack.
Crime lord(can take commander effects as if he was a follower)

CE
mandalorian allies gain flight.

Chopa, on Basilisk war droid, mandalorian
Base-huge
cost-79
hp-130
att-+12
dam-30
def-20

Special abilities
unique, flight, strafe, momentum, twin, jedi hunter, cleave, speed 10, aggressive(when this character is down to 60 hit points it gains +10 damage)
Ground Assault(replaces turn, this character is not counted as having flight, can move up to double speed and than make 1 attack at +20 damage),


this guy was off of the force unleashed game.
swmimperial130
Posted: Sunday, April 12, 2009 4:04:18 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
I remember him. Can you make the evil gungan guy, Klee'sh, w/droid mark?
swmimperial130
Posted: Sunday, April 12, 2009 4:39:40 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
Mandalore the Merciless
Cost:105 Def:22 Att:15 Dam:30 Hp:160 Spec. Abil.: Unique,cunning attack +20, momentum, Jedi hunter, Vaapad style fighting, deadly attack, Mandolorian influence( all characters in one era may be in the same squad with this character.)
CE:mandolorian allies gain cunning attack +20, jedi hunter, and Momentum
this is the mandolorian power boost
swmimperial130
Posted: Sunday, April 12, 2009 4:51:05 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
9 Sith , 4 mandos, 5 O.R., and 5 Fringe needed.
Urza Planeswalker Jedi Master
Posted: Monday, April 13, 2009 1:40:42 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 7/25/2008
Posts: 579
Location: D.O.O.P. HQ
swmimperial130 wrote:
Vaapad style fighting, deadly attack,


Vaapad Style Crits on 18, 19, & 20 and Deadly Crits on 19 & 20. Did you mean Vicious Attack (Triple damage instead of double)?
Urza Planeswalker Jedi Master
Posted: Monday, April 13, 2009 2:16:23 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 7/25/2008
Posts: 579
Location: D.O.O.P. HQ
Old Republic Super Commando #?
Cost 18
HP 40
DEF 16
ATT +8
DAM 10
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)
Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares)
Squad Firepower (+10 Damage while 3 allies with the same name as this character are within 6 squares)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Lyrek_Galstan
Posted: Monday, April 13, 2009 5:49:02 AM
Rank: AT-ST
Groups: Member

Joined: 3/16/2009
Posts: 55
Here's a couple of thoughts, but my biggest question is why we're asking for numbers when it'll be alphabetized (which is how WotC does it) and faction ordered. if we're going Sith-Mando-Republic-Fringe, then here's my entries ^^

Mandalorian Armormaster (Uncommon, Mandalorian) #16
HP: 50
Defense: 16
Attack: +7
Damage: 10
Special Abilities
Melee Attack
Unique
Dark Armor
Shields 1
Commander Effect: Non-Unique Mandalorian Followers within 6 squares gain Dark Armor and Shields 1
Points: 19
The Resol'Nare insists Mandalorians wear armor. For some, this is their defining feature.

Mandalorian Conscript (Common, Mandalorian) #17
HP: 10
Defense: 13
Attack: +4
Damage: 10
Special Abilities
Soldier (counts as a character named Mandalorian Soldier)
Points: 5
Not every victim of a Mandalorian raid is killed. Some rugged survivors are drafted into the clans and are pressed into service.

Mandalorian Strategist (Rare, Mandalorian) #23
HP: 50
Defense: 17
Attack: +8
Damage: 20
Special Abilities
Comm Coordination: Allied Commanders (inlcuding this character) whose effects are limited to 6 squares now effect the entire map
Commander Effect: Non-unique Mandalorian Followers within 6 squares Gain Squad Assault (This character recieves +4 attack when 3 allies with the same name are within 6 squares)
Points: 28
Among the commanders, only a select few carry the will of the Mandalore to the troops.
Lyrek_Galstan
Posted: Monday, April 13, 2009 6:02:45 AM
Rank: AT-ST
Groups: Member

Joined: 3/16/2009
Posts: 55
And while I'm on the subject:

Sith Recruiter (Rare, Sith) #8
HP: 70
Defense: 18
Attack: +8
Damage: 20
Special Abilities
Melee Attack
Force Powers
Force 5
Force Temptation (Force 2, replaces turn. Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.)
Pawn of the Dark Side
Points: 39
4,000 years before it was applied on Anakin Skywalker, the Sith were applying the techniques of Dun Moch to lure unsuspecting Jedi to the dark side.

Can you tell I like non-unique rares? With sets down to 40 figures, it makes random pulls even more frustrating for people with fewer trading outlets/case-buying power. One of my all-time favorite pieces is the Storm Commando, a non-unique rare that, when coupled right, can kick the pants off of other super-stealthers and at least stand up to the cloaked ones.
swmimperial130
Posted: Monday, April 13, 2009 6:23:12 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
8 Sith, 1 Mando ,4 O. R., amd 5 Fringe Needed
awesome
Posted: Monday, April 13, 2009 9:07:58 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
Klee'sh, bounty hunter, fringe
cost-35
hp-90
att-+11
Def-18
dam-20
special abilities
unique, melee, double, Combat(+4 defense when attacked by an adjacent enemy), bounty hunter +4,
gungan, flury attack, droid mark, droid reserves 30(roll 11, 30 points of non-unique droid characters of any faction).synergy(Klee'sh personal bodyguard).
CE
droids are subject, non-unique droids gain bounty hunter +4.


Klee'sh personal bodyguards, fringe
cost-21
hp-50
att-+9
def-17
dam-20
special abilities
droid, double, twin, programed target, Klee'sh bodyguard(when an adjacent character named Klee'sh is damaged this character may take the damage), sensor relay(this character gains +4 attack against non-adjacent enemies), raport(cost 1 less when in the same squad as Klee'sh), synergy(Klee'sh).
swmimperial130
Posted: Monday, April 13, 2009 10:12:40 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
Nice
swmimperial130
Posted: Tuesday, April 14, 2009 12:47:10 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
K, i'll alphabetize it. 8 Sith, 1 Mando, 4O.R., and 3 Fringe Needed.
Lyrek_Galstan
Posted: Tuesday, April 14, 2009 4:00:49 AM
Rank: AT-ST
Groups: Member

Joined: 3/16/2009
Posts: 55
Here's another thought... just to make the transition from Revanchist to Dark Jedi in the employ of the Sith (and to start filling out the gaps)

Revanchist Jedi Guardian (Uncommon, Sith) #?
HP: 50
Defense: 16
Attack: +8
Damage: 20
Special Abilities
Melee Attack: Double Attack
Affinity (can be used in an Old Republic squad)
Force Powers
Force 2
Lightsaber Sweep
Points: 26
Many Jedi Guardians answered Revan's call to fight the invading Mandalorians

Revanchist Jedi Padawan (Common, Sith) #?
HP: 40
Defense: 15
Attack: +6
damage: 20
Special Abilities
Melee Attack
Affinity (Can be used in an Old Republic Squad)
Force Powers
Force 2
Points: 16
When the call for action came, many idealistic young Jedi joined Revan's forces

Zez-Kai Ell, Jedi Master (Very Rare Old Republic) #?
HP: 110
Defense: 21
Attack: +10
Damage: 20
Special Abilities
Unique
Melee Attack: Double Attack: Twin Attack
Juyo Style: This character gains +10 damage and Mighty Swing when reduced to 60 HP or fewer.
Force Powers
Force 5
Force Leap
Knight Speed
Points: 58
Master Ell imparted his knowledge to the Exile before being slain by Darth Traya at Dantooine
Lyrek_Galstan
Posted: Tuesday, April 14, 2009 4:27:16 AM
Rank: AT-ST
Groups: Member

Joined: 3/16/2009
Posts: 55
And one more for the road. I'm actually surprsied no one's even tried this one yet:

Rohlan Dyre (Very rare, Mandalorian) #?
HP: 120
Defense: 19
Attack: +12
Damage: 10
Special Abilities
Unique
Flight
Accurate Shot
Flamethrower 20
Burning Strafe (replaces turn. this character may move his speed, and make one flamethrower attack against all characters whose squares he passes through.)
Points: 49
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