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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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Flamethrower is bad if you are right next to the person, when you get burned as well, right?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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Yeah flamthrower would kill him off fast.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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6 Sith, 3 O.R., and 3 Fringe needed, very good ideas so far!
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Rank: AT-ST Groups: Member
Joined: 3/16/2009 Posts: 55
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I had forgotten that. Then again, given that he has flight, doesn't that mean he ignores other characters being adjacent while he's moving? I know flight allows you to ignore other characters for the purpose of attacks of opportunity... If that's not the case, then let me reiterate:
Rohlan Dyre (Very rare, Mandalorian) #? HP: 120 Defense: 19 Attack: +12 Damage: 10 Special Abilities Unique Flight Accurate Shot Flamethrower 20 Strafe Charging Assault Points: 53
slightly better, but a bit more pricey. he can do one, but not the other, if that is indeed the case.
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Rank: AT-ST Groups: Member
Joined: 3/16/2009 Posts: 55
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Playing too much Dawn of War gave me the following idea
Gamorrean Chieftain (Uncommon, Fringe) #? HP: 50 Defense: 14 Attack: +6 Damage: 20 Special Abilities Melee Attack: Mighty Swing Charging Assault +10 Commander Effect: Gamorrean followers gain Charging Assault +10 Points: 21 Gamorreans value Brute strength in their leaders, who can occasionally impress it upon others
Gamorrean Berserker (Common, Fringe) #? HP: 30 Defense: 13 Attack: +5 Damage: 20 Special Abilities Speed 8 Melee Attack Momentum Points: 9 Some mercenaries refuse to sit still
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Rank: Wookiee Elite Warrior Groups: Member
Joined: 7/23/2008 Posts: 19
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Jedi Master Kavar Old Republic #? Cost 46 Hit Points: 130 Defense: 23 Attack: 13 Damage: 20
Special Abilities Melee Attack Twin Attack Jar'Kai Style Mastery (This character gains +4 attack and +10 damage while there are more than 3 enemies within 6, when attacked by an adjacent opponent, this character gains -3 defense)
Force Powers Force 1 Force Renewal 1 Lightsaber Defense Lightsaber Assault Force Stun
Commander Effect Old Republic Allies gain +4 attack
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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6 Sith, 2 O.R., 1 Fringe Needed. 31 down, 9 to go!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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Darth Bandon, Sith cost:70 HP:150 Def:22 Att:+16 Dam:20 special abilities unique, triple attack, flury attack, deadly attack, Jedi Hunter, Vicious attack, lightsaber duelist, melee, Malak's Servant(when a character with the name malak is in your squad, choose 1 enemy this character gains +4 attack and twin attack against that target), Dark Armor. Force Powers force 2, Renewal 1, Force lightning 2,master of the force 2, lightsaber assault, Force Srtatis Field(force 4, replaces turn, sight, ignoring cover target 1 enemy, that enemy and all characters within 2 squares of that enemy are considered activated save of 16), Push Mastery(Force 4, replaces turn, range 6, target 1 enemy that enemy takes 20 damage, push that enemy back 4 squares, then that enemy and all characters within 2 squares take 30 damage and are considered activated, save of 11), Force Acceleration(force 2, this character may move 3 squares and still use force powers and special abilities that replace turn).
this guy was off of the kotor 1 game.
Malaks personal dark jedi, sith cost:25 HP:70 Att:+10 Def:17 Dam:20 special abilities Melee, lightsaber duelist, Malaks Servant(seen above), Synergy(characters whos name contains dark jedi), Cunning attack, force powers force 4 lightsaber assault, lightsaber sweep, lightsaber block, lightsaber deflect, sith rage, lightsaber throw,
this guy also was from kotor 1.
HK-47 assassin droid, sith cost:49 HP:110 Att:+12 Dam:30 Special abilities unique, droid, rapport(revan), synergy(revan), Twin, cunning, bounty hunter +4, Momory wipe(this character may not be betrayed, once this character is defeated save of 11 and it returns to play with full hitpoints), self destruct 40, detination(replaces attacks, this character is defeated, memory wipe is useless) Native Language Dialogue(all characters with droid or savage can now benefit from commander effects)
so was he
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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Here's my entry. Copied from my entry in the Jedi Acadamy competition:
Kyp Durron: Possed Jedi
Cost: 62 Faction: Sith HP: 140 Defense:20 Attack: +15 Damage: 20
Special Abilities: Unique (counts as Kyp andExar Kun Melee Attack Triple Attack Dark Spirit Posession (While this character is posessed, he gains the abilities Sith Rage, Savage, and Dark Force Spirit. This character can remove the posession by spending a Force Point and making a save of 11. [This character starts the game posessed]).
Force Powers: Force 2 Force Renewal 1 Sith Lightning 5 Force Push 2 Force Repulse 3 Knight Speed
Kyp Durron turned to the dark side after being posessed by the spirit of Exar Kun
Any thoughts?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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wouldnt posessed be a good thing,
and with unique since hes posessed does it count as both kyp and exar?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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O my, only 5 Left! 2 Sith, 2 O.R., and 1 Fringe needed!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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awesome wrote:wouldnt posessed be a good thing,
and with unique since hes posessed does it count as both kyp and exar? I tried to balance out the Sith Rage with Savage, but I may have messed up. Maybe with Triple and 30 damage, Kyp is able to outweigh the cost of being a Savage. Anyway, I'm trying to make a dark-side Kyp who has a bunch of new Sith powers, but is driven more than a little insane by Kun's spirit. And yes, it should count as both Kun and Kyp. I'll fix that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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The reason I thought it was also good was if you didnt count it as being kun, than he could have jedi hunter and momentum, or if your going for my sith spirit kun in this forum, then hed really be sick, but he counts as kun(darn), by the way pretty good job on it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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Yeah they would rock, but kyp counts as kun because kun is posessing him
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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These 2 were off of jedi academy game for pc.
Allora, sith servant, sith cost:60 Hp:120 Att:+14 Dam:20 Def:20 special abilities unique, betrayal, melee, triple, flury, melee reach 2, Darth Ragnos's staff(replaces turn, target 1 enemy with a force rating within line of site, that character takes 20 damage and is considered activated save of 16, that character may not use force points to reroll this save, on a fail take 3 force points from that character and transfer them to this character).
force powers force 2, renewal 1, sith rage, lightsaber assault, block, foce lightning 2.
Allora, Possessed apprentice, sith cost:90 HP:180 Att:+19 Dam: 30 Def:22 special abilities unique(counts as Allora and Marka Ragnos), Melee, Melee reach 4, Double, Lightsaber Duelist, Darth Ragnos's Staff(seen above), Flury Mastery(if this character scores a critical hit, this character may make 2 additional attacks), Overwhelming(this characters attacks may not be avoided), Momentumis Force(when this characters attack hits, push the target 2 squares away from this character), Sword of the Sith(+20 damage if this character has moved this turn)
Force Powers Force 3, Renewal 2, Master of the Force 2, sith rage, Sith sourcery, Dark Sword( force 2,when this character is hit by an attack he takes no damage save of 6), Dark Corruption(force 3, when this character is defeated, replace 1 ally within line of site with this character with 30 hit points left, that ally is defeated).
CE sith allys gain 2 force point's and gain sith rage.
is it alright for him to cost that much? in the game he was really hard to beat.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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Thanks man!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2009 Posts: 1,060 Location: Lamar,Missouri
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Bull Rancor, fringe Cost:90 HP:200 ATT:+14 Dam:30 Def:20 special abilities melee, quadruple, melee reach 3, savage, charging assault +20, momentum, rapport(rancors cost 2 less), Parry, Stomp(this character may move over enemy's, if he moves over an enemy save of 6 or is defeated), Rage(if an allied rancor is defeated this character gains +10 damage), speed 10, Throw(replaces attacks, target 1 adjacent enemy, that enemy takes 40 damage and push back enemy 6 squares away from this character), Fear Factor(enemy characters within 6 squares lose 4 attack and 4 defense) Savage Leader(allied characters with savage within 6 dont have to move adjacent to enemy's), Maris Brood's Guard(if a character with the name Maris Brood is in your squad this character does not have to end its turn adjacent to an enemy, and this character gains bodyguard while adjacent to Maris Brood)
Master Vandar, old republic cost:60 HP:120 Def:20 Att:+12 dam:20 special abilities unique, melee, triple, mettle, Force Sensitivity(allied characters with a force rating within 6 gain avoid defeat), Light Tuder(same as yoda's only for old republic),
force powers force 3, renewal 3, master of the force 3, force defense, alter, force valor, master speed, lightsaber block, lightsaber deflect, force sense, raport(alied characters with a force rating cost 1 less), Force Confusion(force 2, 1 enemy range 6, save of 16 or is activated, on a success that enemy takes 10 damage), force spirit 8.
CE allied characters with a force rating gain +4 attack, +4 defence, and can spend this characters force points.
alright I think Im done posting these customs(+ I cant think of anymore old republic).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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awesome wrote:Bull Rancor, fringe Cost:76 HP:200 ATT:+14 Dam:30 Def:20 special abilities melee, quadruple, melee reach 3, savage, charging assault +20, momentum, rapport(rancors cost 2 less), Parry, Stomp(this character may move over enemy's, if he moves over an enemy save of 6 or is defeated), Rage(if an allied rancor is defeated this character gains +10 damage), speed 10, Throw(replaces attacks, target 1 adjacent enemy, that enemy takes 40 damage and push back enemy 6 squares away from this character), Fear Factor(enemy characters within 6 squares lose 4 attack) Savage Leader(allied characters with savage within 6 dont have to move adjacent to enemy's), EPIC!!!
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Rank: AT-ST Groups: Member
Joined: 3/16/2009 Posts: 55
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I'll agree, Old republic can be hard to come up with stats for, but here's one last go
Antarian Ranger (UC, Republic) #? HP: 30 Defense: 14 Attack: +5 Damage: 20 Special Abilities Affinity (May be used in a Republic squad that contains at least one character with a force rating; costs 1 point less when used in a squad containing a character with a force rating.) Jedi Bodyguard (If an adjacent Jedi ally would take damage from an attack, this character can take the damage instead ) Points: 16 The Antarian Rangers follow Jedi wherever the Order cannot help them.
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