RegisterDonateLogin

Will never be rendered obsolete by power creep.

Welcome Guest Active Topics | Members

all push no shuv Options
Nightwalker
Posted: Tuesday, April 7, 2009 8:12:17 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/7/2008
Posts: 416
Location: Redmond, Washington
MarkIV
Posted: Tuesday, April 7, 2009 10:29:24 PM
Rank: Huge Crab Droid
Groups: Member

Joined: 8/19/2008
Posts: 37
Nightwalker wrote:
http://www.bloomilk.com/Squads/View.aspx?ID=33300


Not a bad squad certainly, however, you need to take into account that forcepush follows all legal targeting rules, and with your squad designed as is, you don't have too many ways to deal with uggies, stealthers or big bad disruptive pieces that shut off your commander effects.

I'd consider downgrading VAR for a han smuggler, which in turn would let you bring in a (twilek) bodyguard, juno and an uggie. (or downgrade r2 and make that uggie an MC tech specialist or get a beefier bodyguard.)
harmonm4
Posted: Wednesday, April 8, 2009 9:26:50 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/12/2009
Posts: 146
I love using the force push 4 minis. You do have to follow normal targeting rules, but that is where Luke saves up force points and blasts the 3 point minis, and then VAR uses force push.

If you end up having to use force push 4 on an ug, it's not going to really matter too much because you can force push every turn, and not a whole lot of people are going to place all of their 3 point minis out to be killed. Remember every activation you get rid of ups your points (putting your opponent in more of a desperate position), lowers your opponent's activations, and therefore gives you the overall advantage.

If you do replace VAR, Han Smuggler is a great choice especially since he has accurate shot.
Another useful combo will be:

23 Jarael
18 TBSV
3 Ug demo
3 Mouse Droid

That ups your activations by 3, gives you more door control, gives you a great shooter and melee interferance. The Twi'lek Black Sun Vigo will make Jarael triple attack with greater mobile and speed 8 who will be activating others when she attacks. I would say that's pretty good melee interference.

Anyway, I think your original build will do great. I also think diversifying a squad is smart and usually allows for adjustments when it comes to facing certain squads.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.