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How competitive is this? Options
judgeito
Posted: Tuesday, May 5, 2009 9:37:46 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/30/2009
Posts: 113
Location: Titusville, FL
--competetive?--
50 Han Solo, Galactic Hero
45 Garm Bel Iblis
28 Dash Rendar, Renegade Smuggler
27 Lobot

Garm Bel Iblis:
16 Elite Rebel Commando
14 Veteran Rebel Commando

Lobot:
15 Whiphid Tracker
5 Caamasi Noble
(150pts. 8 activations)

Garm lets Han and Dash move half their speed and still make four attacks. All the non uniques have diplomat or stealth. there's door control and recon. Not much melee, the whipids for interferance. Probanly loses to GOWK and others but, what do you think?
AdmiralAckbar
Posted: Wednesday, May 6, 2009 1:00:02 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/16/2008
Posts: 286
Garm is out of place? All he does is render your main gunners speed. Dash and Han already have GMA so they can make all their shots by moving in and out. I would maybe drop Garm For Mara Jade Jedi and lobot for Dodonna the new lobot and an ug?
Mickey
Posted: Wednesday, May 6, 2009 1:50:13 AM
Rank: Advanced Bloo Milk Member
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Joined: 2/9/2009
Posts: 936
Location: Southern Illinois
Plus Dash won't get much chance to use Opportunist with only 4 activations which considerably makes him less effective.
judgeito
Posted: Wednesday, May 6, 2009 6:37:38 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/30/2009
Posts: 113
Location: Titusville, FL
There are 8 activations.
LoboStele
Posted: Wednesday, May 6, 2009 6:52:17 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/3/2008
Posts: 584
Location: Cincinnati, OH
There's no need for Garm in this squad at all. Both Han and Dash already have Greater Mobile Attack, so Garm's CE is completely useless here. I suppose it helps whatever reinforcements you bring in, but I just don't think it's worth it.

Again, Dash will have trouble using Opportunist if you only have 8 activations, at least in most games that I play.

You might try dropping Garm, then add in stuff like Jag Fel (help with Dash's low attack), Dodonna (help with getting Opportunist more often), then perhaps some other mid-level piece, maybe like Jarael or something along those lines. Perhaps some sort of melee interference piece to slow down advancing enemies and give Han and Dash another round or two of shooting.
judgeito
Posted: Wednesday, May 6, 2009 10:57:55 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/30/2009
Posts: 113
Location: Titusville, FL
--competetive?--
50 Han Solo, Galactic Hero
28 Dash Rendar, Renegade Smuggler
27 Lobot
26 Kyp Durron
10 Luke Skywalker, Force Spirit
9 General Dodonna

Lobot:
10 Twi'lek Bodyguard
10 Caamasi Noble x2
(150pts. 9 activations)


Alright took Garm out. What do you think now?
mercenary_moose
Posted: Wednesday, May 6, 2009 11:59:51 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/11/2008
Posts: 1,122
Dodonna's in there, helping Dash to pull off more Opportunist attacks, and the underrated Kyp Durron is in here along with Luke to beef him up. I like it a lot.
LoboStele
Posted: Thursday, May 7, 2009 1:49:36 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/3/2008
Posts: 584
Location: Cincinnati, OH
Much nicer! You might want some more door control in there, but it sort of depends on what your local meta is like. If one piece with Override is enough, then no problem. You can always bring a Human Bodyguard and 3 Ugos in for your reinforcements instead. Plus, don't get set on using the exact same reinforcements all the time. Learn to adapt to what reinforcements will work best as a counter to your opponent's squad.

Wicket and either Grans or Ugos is one of my all-time favorite reinforcements though, and Wicket would be a HUGE help to the relatively low attack values of Dash and Kyp.
Eroschilles
Posted: Thursday, May 7, 2009 4:53:53 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/24/2008
Posts: 812
Location: Parkville, MD
I like the new build better than your first.
AdmiralAckbar
Posted: Thursday, May 7, 2009 9:46:02 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/16/2008
Posts: 286
The new squad looks great. I suggest playtesting it a few times then I would play test it and swap Luke FS for Jagged Fel to up your attack with Dash.
Try both out and see what fits better for your playstyle.BigGrin
awesome
Posted: Thursday, May 7, 2009 9:57:43 AM
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
Id take the luke out for jagged like admiralackbar said, once dash dies(easy to do) than kyp automaticly gains renewal.
dnemiller
Posted: Thursday, May 7, 2009 10:36:43 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/2/2008
Posts: 538
Location: GC, Missouri
awesome wrote:
Id take the luke out for jagged like admiralackbar said, once dash dies(easy to do) than kyp automaticly gains renewal.


i dont think depending on Kyp's Fore Renewal is much help since he will have savage also. at that point he will be able to pretty much only light saber assault. If he force pushes he will have to be adjacent and then he is hurting himself terribly.

So i still like Luke's Force Ghost better
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