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Experimenting with clone squads Options
Dead horse
Posted: Saturday, May 16, 2009 10:32:59 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/29/2008
Posts: 308
Is this too many points in commanders? Seems like Aayla's CE is only about a third of her cost and Rex's cost is totally justified just by his crazy shootiness. Shootifulness? Shootiousity? Well, whatever. I'm sure those are all real words.


--Three Chiefs, One Indian--
50 General Aayla Secura
33 Captain Rex
24 Clone Trooper on Gelagrub
20 Clone Commander Cody
9 R2-D2, Astromech Droid
8 Mas Amedda
6 Ugnaught Demolitionist x2
(150pts. 8 activations)

Click here, hurl insults!
The Madman
Posted: Sunday, May 17, 2009 12:45:27 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/17/2008
Posts: 254
Location: Cincinnati, OH
(Depending on you local "Meta")
I think you have too few activations
8 vs. 12 - 13

I don't know if the Gelgrub is the most "cost effective" way to go-
it's got some staying power and I see where you are going- but... you decide


Mas could be replaced with a Mouse Droid to save on cost

and Cody... a great shooter but too Fragile
so that's 25 more points points
which could be

an Arc Sniper
or an RC SEV
and another clone...

we really don't see too much of Emp Pal SL to be much of a bother
Dead horse
Posted: Sunday, May 17, 2009 8:22:06 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/29/2008
Posts: 308
Thanks for the advice, I don't really have a meta because I mostly play against one friend and he's less concerned with power and more with how cool stormtroopers look on the tabletop. I want to go to a local store and try things out, which is to say, get slaughtered. But that's how you learn.

Anyhoo, do you think something like this could do enough damage to survive or do I need more attackers?

--Two Chiefs, Three Braves--
50 General Aayla Secura
33 Captain Rex
32 ARC Trooper Sniper x2
9 R2-D2, Astromech Droid
8 Mas Amedda
18 Ugnaught Demolitionist x6
(150pts. 12 activations)

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