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Poll Question : wat do u think of it
Choice Votes Statistics
yes 58 82.857142 %
no 12 17.142857 %

The new initiative rule Options
ironmen2
Posted: Tuesday, May 19, 2009 10:42:49 AM
Rank: Tusken Raider
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Joined: 2/11/2009
Posts: 4
ThumbDown this is wat i think about the new inish "ITS STUIPID" :) :(
vanlanning
Posted: Tuesday, May 19, 2009 10:53:27 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/7/2008
Posts: 197
personally, I like the new init.
EmporerDragon
Posted: Tuesday, May 19, 2009 10:59:06 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/26/2008
Posts: 2,115
Location: Watertown, SD
The new initiative rule is great as it makes players rely more on strategy than luck.
IG-108
Posted: Tuesday, May 19, 2009 11:04:28 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/30/2008
Posts: 488
Location: Wisconsin
Can someone tell me what the new inititave rule is?
yodarulz
Posted: Tuesday, May 19, 2009 11:07:02 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/31/2008
Posts: 69
IG-108 wrote:
Can someone tell me what the new inititave rule is?

Whoever goes first in a round only activates 1 character in the Phase, instead of 2.

And, I like it.
IG-108
Posted: Tuesday, May 19, 2009 11:13:03 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/30/2008
Posts: 488
Location: Wisconsin
Oh, that rule. I didn't know people were referring to it as the new inititave rule.
I'm indifferent about it. My only good squad has San Hill in it, so it doesn't effect me much. For everything else, I don't know how much of a difference it'll make. It probably makes you think more about how you're going to start the game off.
awesome
Posted: Tuesday, May 19, 2009 12:41:18 PM
Rank: Advanced Bloo Milk Member
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Joined: 3/11/2009
Posts: 1,060
Location: Lamar,Missouri
I love it, it helps people not to always say you go first, so it helps you not run out of activations in the beginning.
saeseetiin
Posted: Tuesday, May 19, 2009 12:41:21 PM
Rank: Advanced Bloo Milk Member
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Joined: 5/8/2009
Posts: 585
Location: New York City
Wow that changes things but it could be good.
swmtrader
Posted: Tuesday, May 19, 2009 3:33:12 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/11/2009
Posts: 166
Location: Near Mankato, MN
That means you can't base at the end of the round (with a beatstick) use Master Tec, attack, then swap out. Cause that would be two activations! I like it BigGrin
EmporerDragon
Posted: Tuesday, May 19, 2009 3:37:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/26/2008
Posts: 2,115
Location: Watertown, SD
You could though, if you had RS Tarkin with his CE in effect.
dnemiller
Posted: Tuesday, May 19, 2009 3:39:07 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/2/2008
Posts: 538
Location: GC, Missouri
ironmen2 wrote:
ThumbDown this is wat i think about the new inish "ITS STUIPID" :) :(


I can tell you it will not be changing soon. The new init rule was designed as well as the new map roll procedures as a way to make the game fairer for all players.

if you don't like it you can always circumvent it using Rebel Storm Tarkin. It limits your factio choice a bit but it does let you get around it.

imyurhukaberry
Posted: Wednesday, May 20, 2009 12:22:59 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/8/2008
Posts: 2,219
Location: East Coast
EmporerDragon wrote:
The new initiative rule is great as it makes players rely more on strategy than luck.


Exactly how I feel about it. Definitely got rid of the "one critical initiative roll" wins. Love it.
Zalkrie
Posted: Wednesday, May 20, 2009 4:03:55 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/23/2008
Posts: 314
Location: Abingdon, MD
It makes the game a lot fairer all the way around. Especially late game when one person wins init and they can't attack first with two characters to win. I use to hate when a game came down to whoever wins init will win the game.
Jonnyb815
Posted: Wednesday, May 20, 2009 4:36:02 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/28/2008
Posts: 606
its only for DCI so if you dont play DCI its just what the rule book says unless your friends want to play DCI rules.
mrtyler7
Posted: Wednesday, May 20, 2009 7:52:46 AM
Rank: Advanced Bloo Milk Member
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Joined: 5/25/2008
Posts: 102
Location: Albuquerque
I'm a fan, for all the reasons already mentioned. I have played many, many games that came down to one crucial init roll, where the whole tide of the game changed.
Lyrek_Galstan
Posted: Wednesday, May 20, 2009 8:03:11 AM
Rank: AT-ST
Groups: Member

Joined: 3/16/2009
Posts: 55
imyurhukaberry wrote:
EmporerDragon wrote:
The new initiative rule is great as it makes players rely more on strategy than luck.


Exactly how I feel about it. Definitely got rid of the "one critical initiative roll" wins. Love it.


I'm still mixed about it, but it definitely levels the advantage between people with larger collections than others. The superheavy bull-rushers can wait for a round or two to give the smaller fry a chance to set up something resembling a defense.
StriderRe80
Posted: Wednesday, May 20, 2009 8:46:15 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/29/2008
Posts: 60
Location: Zincinnati
It is great. You don't have to worry about losing the game after round 1 becasue you did something stupid.
swmimperial130
Posted: Wednesday, May 20, 2009 11:22:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/6/2009
Posts: 908
Location: Felucia, near the Ancient Abyss
DurgeDude would say this, " I don't really care 'bout the new initiative rule, cause my 10 Gotal Mercenarys got intuition.
thodafett
Posted: Wednesday, May 20, 2009 12:19:42 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/5/2008
Posts: 173
Location: Nampa, ID
I don't think it changes the game too strongly either way, I currently am not using it at the LGS, but then again , we are not currently playing DCI or Gambit rules. WE play by the rulebook, when the new rulebook comes out in a future starter and if the new initiative rule is in it, we will make the change over completely otherwise I would only use it playing DCI games.
ironmen2
Posted: Thursday, May 21, 2009 1:02:22 AM
Rank: Tusken Raider
Groups: Member

Joined: 2/11/2009
Posts: 4
swmimperial130 wrote:
DurgeDude would say this, " I don't really care 'bout the new initiative rule, cause my 10 Gotal Mercenarys got intuition.
I know him personaly and when we play thats all he says and he has all the mandos
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